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Messages - Justin

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Ask a Question / Re: Stencyl's Future
« on: September 09, 2019, 05:48:04 pm »
Sorry, perhaps my answer was a little unclear. I meant that even as Stencyl remains compatible (and it will, since it's still being developed), the nature of mobile app stores is such that things generally won't just stay ok on them forever. So in particular, I was responding to this part of the post.

Quote from: 2wasted2
let's say I published a game today would there be problems with it in time on the playstore.

At a minimum, the play store may introduce updates that, in order to take advantage of, you will want to download the latest version of Stencyl and export your game again for the store. At other times, you may want to re-release your game to properly support more recently released devices. Keeping an app up to date on an app store will often require some effort on your part.

Ask a Question / Re: Stencyl's Future
« on: September 02, 2019, 03:08:19 am »
Stencyl will continue to remain compatible with Android in the future. Developing for platforms like Android and iOS may require effort on your part to keep the app up-to-date with Google's/Apple's latest requirements though.

Ask a Question / Re: Can I test my app wirelessly?
« on: July 18, 2019, 06:50:40 pm »
Not yet. Please file this as a suggestion on the issue tracker, and we can try to add it when more work is done on mobile workflows.

Ask a Question / Re: Stable Versions of My Game Suddenly Crash
« on: July 03, 2019, 02:19:45 pm »
Code: [Select]
Error: resource with id 44 doesn't exist.
Did you recently delete a resource? Perhaps you're still referring to a recently deleted resource from one of your behaviors, or it's set as the value in the behavior settings page for one of your actors or scenes.

Teaching with Stencyl / Re: Discuss: Educator's Kit
« on: July 03, 2019, 07:54:17 am »
Hi Ibyrd2,

Both of the issues you've run into are bugs that may occur in the process of opening older games (like the Education Kit projects) in version 4.0.1 of Stencyl. We've already fixed both of these bugs, but we haven't made a new public release since then, so the bug fixes are only available in our subscribers-only private releases at the moment. We'll likely make a new public release within the next month.

In the meantime, I'll either go through the Education Kit samples and update them to the 4.0.1 format, or create a patch for the current public release of Stencyl that includes the fixes.

Journals / Re: A Foresty Game
« on: June 29, 2019, 11:00:57 pm »
Quote from: merrak
The bad news, though, is that as far as I know, Stencyl doesn't provide blocks for dynamic layer creation.

It does now!

They were added sometimes during the development of 4.0, IIRC.

Great, glad it all worked out for you. :)

Is this working for you now? I'm assuming it is based on your last post, but wanted to make sure.

Yes, for the game<->editor connection, it needs to be connected to the network.

Does that pose a problem for your setup?

Is the device connected to wi-fi on your home network? It won't be able to communicate with your desktop if it's not.

Previously, it was common for extensions to use something like package="::APP_PACKAGE::" inside the AndroidManifest.xml file. This would give the extension the same package name as the game itself. This is no longer allowed by the android build system, so each extension's AndroidManifest.xml file should have a unique identifier there, similar to how the game has com.yourcompany.gamename (until you change it to something else).

Stencyl's built-in extensions, as an example.
AdMob: package="com.byrobin.admobex"
Google Play Games: package=""
Native: package="com.androidnative"
Purchases: package="com.stencyl.extension.purchases"

Note: Stencyl's built-in extensions can be found at [Stencyl install]/plaf/haxe/extensions for you to inspect them. And of course, your own extensions are at [stencylworks]/engine-extensions. If the extension has native Android capabilities, the AndroidManifest.xml file is found at [extension]/dependencies/[some identifier]/AndroidManifest.xml.

Are you using old extensions? Have you tried a clean build?

First, check that the file was downloaded correctly. The MD5 should be 0ca8a6839ff1c5651b1aac1fd9ffc80e. Here are instructions.

If it's different, try redownloading the file. If the md5 is the same, also try following steps 2, 5, and 6, if applicable, from the guide linked to in the first post.

If all of that seems to be fine, see if you can open the dmg in safe mode. If opening the dmg in safe mode did the trick, you can keep following the posts in the linked guide to see how to inspect your system modifications to try to figure out what's causing your computer to fail to mount the dmg normally.

Chit-Chat / Re: Continuous Delivery
« on: June 22, 2019, 03:44:11 pm »
As far as my understanding goes from reading wikipedia just now, that just means to have our software continually being built and ready to release at any moment. That's exactly what we do with our public releases, though the updates aren't super frequent.

Private builds are of course more on the "continuous deployment" side. Not only building them automatically, but always making the results available to people automatically as well.

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