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Messages - Justin

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1
Ask a Question / Re: Baldi's Basics Floor Maps Demo doesn't loads
« on: November 25, 2020, 09:53:52 pm »
Does the error happen if you try testing again?

2
Ask a Question / Re: stencyl on chromebook.
« on: November 24, 2020, 06:14:46 pm »
You can't normally run Stencyl on a Chromebook. The only way is if the Chromebook has Linux app support enabled, and not all Chromebooks have that capability. Try searching for guides for Linux apps on Chromebooks. I can't recommend a guide myself since I don't have a Chromebook and can't verify the accuracy of any guide.

3
Ask a Question / Re: Cant even start a new game
« on: November 18, 2020, 05:40:32 am »
Please attach your logs.

In Stencyl, Tools > Logs > Generate Logs.

4
Here's the new error.

Code: [Select]
[haxelib] Error: clang: warning: include path for libstdc++ headers not found; pass '-stdlib=libc++' on the command line to use the libc++ standard library instead [-Wstdlibcxx-not-found]
[haxelib] In file included from ./src/scripts/MyScripts.cpp:1:
[haxelib] /Applications/Stencyl/plaf/haxe/lib/hxcpp/hxcpp/include/hxcpp.h:17:13: fatal error: 'typeinfo' file not found
[haxelib]    #include <typeinfo>

You might be lucky and be able to get away with using an older version of Xcode. If not, you'll need to update hxcpp, and if that's the case, it would likely require changes to various other parts of Stencyl as well, or the other third-party frameworks. Again, it's not a situation we can provide support for.

5
Stencyl is having trouble picking up the Xcode install correctly.

See line 4 from the following log snippet. "Xcode found in the [____] directory." is supposed to have a filepath where I placed the [____]. It's completely missing in your log.

Code: [Select]
stencyl.sw.util.StreamGobbler: [xcode-select] /Applications/Xcode.app/Contents/Developer
stencyl.sw.util.StreamGobbler: [xcodebuild] Xcode 12.2
stencyl.sw.util.StreamGobbler: [xcodebuild] Build version 12B45b
stencyl.sw.app.filewatcher.XCode: Xcode found in the  directory.
stencyl.sw.app.filewatcher.XCode: Xcode Version: 12.0

It seems like xcode-select is already set to "/Applications/Xcode.app/Contents/Developer". For some reason (perhaps an unlogged error), Stencyl isn't picking this path up and instead sees an empty path.

Try setting these values in [stencylworks]/prefs/boot.txt:
Code: [Select]
ext.xcode.ignoreselect=true
ext.xcode.path=/Applications/Xcode.app/Contents/Developer

When you start Stencyl next time, your logs should show the Xcode path where it was missing.
----

Please do try to update your game to the latest version though. We generally can't provide support for old versions of Stencyl. If you run into issues updating, let us know and we can try to help resolve them.

6
News / Stencyl 4.0.4 - November 14, 2020
« on: November 14, 2020, 08:05:16 am »
Stencyl 4.0.4

Download Now

If you find any issues, please report them on the issue tracker.

Other issue tracker links:
[4.1.0] tag: features and issues planned for our next minor feature release.

Changes

General:
- Update Stencyl's version numbering scheme. (#1920)

Dashboard:
- [mac] Drag and drop import doesn't work with file paths that contain emoji 8) (#1880).
- Fix issues with selection while typing in Open Resource Dialog (#1754).

Android:
- Fixes to android certificate generation
  1. parent folder wasn't created if it didn't exist
  2. ask to delete existing keystore if it's already there.
  3. ensure keytool is added to the path
  4. don't assume success of the keytool command

macOS/iOS Compilation and Testing:
- Compilation error if Stencyl is installed to a path with spaces in it on macOS. (#1909)
- Can't build macOS/iOS games if Xcode was installed/updated recently and not opened. (#1942)
- Fixed a bug causing iOS compilation errors when using Xcode 10.1 (the latest available on High Sierra). (#1898)
- Building in Xcode is broken, when Xcode is launched from Stencyl. (#1941)
- When testing on iOS, game will fail to launch if debug symbols are missing. (#1940)
- Can install games to iOS 14 devices, but can't launch them from Stencyl. (#1936)

Engine Extensions:
- Fix parsing of linked engine extension paths with extra spacing.
- Allow https links to block help docs.

Engine:
- Actor scale was unaccounted for in determining if an actor is on screen. (#1918)
- [mac] Game appears in bottom-left corner of screen. (#1813)
- Renamed bringImagetoFront for consistency. (#1891)

Third-Party Libraries:
- Update Lime: 7.6.3 -> 7.8.0

Other minor fixes:
- [mac] Xcode version number detected by Stencyl has only been the major part (10, 11, 12, etc) since Xcode 10.
- [windows] Quieter logging at startup when registry items not found.

7
Ask a Question / Re: Not saving, not running
« on: November 05, 2020, 12:43:44 am »
It's very possible that I never tested with "none". That page may say splash screen, but what it actually creates is in fact a launch storyboard.

8
Ask a Question / Re: New Stencyl Build won't launch to Xcode
« on: November 03, 2020, 12:18:10 pm »
Thanks, this should be fixed in the latest build. (10655)

9
Ask a Question / Re: Can´t test game for Android in Mac (upgrade JAVA JDK)
« on: November 02, 2020, 07:13:16 am »
Try adding "/Contents/Home" to the jdk path.

10
Ask a Question / Re: Xcode and iOS
« on: October 31, 2020, 11:05:25 am »
I've updated ios-deploy for build 10650. Please try it out and let me know if it worked for you on the issue tracker.

http://community.stencyl.com/index.php?issue=1936.0

11
Ask a Question / Re: Help - Game won't start, files gone
« on: October 27, 2020, 05:56:42 pm »
I looked through some of your earlier log files, and I found that the install location you previously had for Stencyl was "/Volumes/Stencyl-4.0.3-mac/Stencyl-4.0.3-mac". It would appear that you were running Stencyl straight from inside the mounted .dmg file. When you rebooted your computer after installing Java, the dmg was unmounted.

When using Stencyl on macOS, the normal method is to drag the folder out of the mounted dmg volume, as you did for the latest download you installed. This stores the application permanently on your hard drive so it remains even after reboots.

12
Ask a Question / Re: Help - Game won't start, files gone
« on: October 27, 2020, 05:38:04 pm »
As it looks like you've already discovered for yourself, the specific error you saw was was filed on the issue tracker at  #1909. 4.0.4 will be available by the end of the month.

Since you're a subscriber, as Luyren said, you have access to the latest private builds of Stencyl. You could just download the latest today without waiting!

Oh, but of course, since the issue in question is that the install path has spaces in it, another possible solution is to just move the Stencyl folder elsewhere. Not inside your home folder anywhere, since your username has spaces in it. Perhaps "/Applications/Stencyl', for example.

13
Resolved Questions / Re: Incompatible Sound File
« on: October 27, 2020, 02:44:08 am »
GOOD first POST

14
Teaching with Stencyl / Re: Discuss: Educator's Kit
« on: October 14, 2020, 10:22:15 am »
According to Luyren, this seems to have been a different issue from the one last year. In any case, the updated files are all available now. They require the latest public version of Stencyl to open.

15
Ask a Question / Re: Can't test individual scenes
« on: October 14, 2020, 08:34:28 am »
Alternatively, as a first step to figuring out what's going wrong beyond the obvious, please post logs from one of the computers where the issue was happening. Tools > Logs > Generate Logs.

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