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Topics - Justin

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36
Chit-Chat / Stencyl Development (real)
« on: April 26, 2015, 09:17:49 pm »
<a href="http://www.youtube.com/v/xrRkCn7keRo" target="_blank" class="new_win">http://www.youtube.com/v/xrRkCn7keRo</a>

Just having fun ;)

37
Ludum Dare 32 / Famezeno
« on: April 18, 2015, 08:00:36 pm »
Playng with fire.


38
Dialog Extension / Dialog Extension Releases - 2.0
« on: February 28, 2015, 01:48:08 am »
Version 1.0
"A New Outlook"


Key Features

- Type all dialog in a text file, uses tags like HTML to stylize the dialog and perform many other function.
- Extensions: Many, many of the features of this dialog system are provided by dialog "Extensions", secondary code that's linked in to the main dialog scripts.
- Can define and use multiple dialog styles.

Included Extensions:
- Dialog choices
- Display images in text
- Namebox and face display
- Control of dialog flow through pauses and different typing speeds
- Send messages and set attributes in other behaviors from within the dialog
- Speed up dialog by holding a button
- Play sounds
- Text effects, like vibrate and grow/shrink

39
Polydes - Open Source Toolset Extensions / Points Extension
« on: December 25, 2014, 06:45:16 pm »
Here's a simple little extension as a Christmas gift.

https://dl.dropboxusercontent.com/u/9458929/Extensions/Points%20Extension.rar

It lets you place points on an actor, which then can be accessed in-game. No need to open an image editor and find and remember pixel offsets.

40
Game Ideas / MOVED: Space Pirate (demo available)
« on: December 19, 2014, 05:24:55 am »

41
I've made all of my Toolset Extensions open source at GitHub. Right now, this includes the Dialog Extension, the Data Structures Extension, the Extras Manager Extension, and the Scene Link Extension.

I still have a good deal of refactoring, organizing, and cleaning of code and documents, but anybody is free to grab the extensions. I think all four of them require Stencyl 3.2, but even if you don't have 3.2 you can browse them for reference.

I can't guarantee the code to be robust, clean, maintainable, conventional, or anything really. These extensions have all served a secondary purpose of being a testbed for experiments and learning to program. If others pick them up and treat them as such I would be delighted.

Everybody is welcome to:
- Keep your eye on the repository for the latest version of each extension.
- Create a local clone and mess with the code to learn how to make extensions. Ask me if you have any questions, I'd be happy to help!
- Fork the extensions, make them your own.
- Contribute source code, submit bug reports and feature requests, or help create documentation and examples.
- Do anything you want!

Going forward, I'd like to view these extensions as the community's extensions. That's why I packaged them all under the name Polydes, instead of using my own name. The name Polydes is a throwback to "Polyhedron Designs", a semi-official Stencyl game production group from 2007. It was composed of maybe around 20 people. A community effort. Unfortunately, while we had a number of impressive Nintendo title knock-offs and original titles lines up, I don't recall that we ever ended up releasing any games.

--
Right now the Data Structures and Dialog extensions are undergoing a good deal of change, so they're both effectively broken. Don't build from source and overwrite a saved game that uses either of the two.

42
Ask a Question / MOVED: Dialog extension
« on: November 23, 2014, 02:24:18 pm »

43
Chit-Chat / Happy Birthday Irock!
« on: November 12, 2014, 10:00:58 pm »
Happy Birthday Irock!

I made you a celebratory beercake.


45
Chit-Chat / American Football
« on: September 26, 2014, 06:58:50 pm »
My favorite team is the Patriarchs.

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