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Messages - Justin

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Is this working for you now? I'm assuming it is based on your last post, but wanted to make sure.

Yes, for the game<->editor connection, it needs to be connected to the network.

Does that pose a problem for your setup?

Is the device connected to wi-fi on your home network? It won't be able to communicate with your desktop if it's not.

Previously, it was common for extensions to use something like package="::APP_PACKAGE::" inside the AndroidManifest.xml file. This would give the extension the same package name as the game itself. This is no longer allowed by the android build system, so each extension's AndroidManifest.xml file should have a unique identifier there, similar to how the game has com.yourcompany.gamename (until you change it to something else).

Stencyl's built-in extensions, as an example.
AdMob: package="com.byrobin.admobex"
Google Play Games: package=""
Native: package="com.androidnative"
Purchases: package="com.stencyl.extension.purchases"

Note: Stencyl's built-in extensions can be found at [Stencyl install]/plaf/haxe/extensions for you to inspect them. And of course, your own extensions are at [stencylworks]/engine-extensions. If the extension has native Android capabilities, the AndroidManifest.xml file is found at [extension]/dependencies/[some identifier]/AndroidManifest.xml.

Are you using old extensions? Have you tried a clean build?

First, check that the file was downloaded correctly. The MD5 should be 0ca8a6839ff1c5651b1aac1fd9ffc80e. Here are instructions.

If it's different, try redownloading the file. If the md5 is the same, also try following steps 2, 5, and 6, if applicable, from the guide linked to in the first post.

If all of that seems to be fine, see if you can open the dmg in safe mode. If opening the dmg in safe mode did the trick, you can keep following the posts in the linked guide to see how to inspect your system modifications to try to figure out what's causing your computer to fail to mount the dmg normally.

Chit-Chat / Re: Continuous Delivery
« on: June 22, 2019, 03:44:11 pm »
As far as my understanding goes from reading wikipedia just now, that just means to have our software continually being built and ready to release at any moment. That's exactly what we do with our public releases, though the updates aren't super frequent.

Private builds are of course more on the "continuous deployment" side. Not only building them automatically, but always making the results available to people automatically as well.

I meant for you to type in the quoted/bold part of my last post in the terminal, not including the word "run" or the quotes themselves.

Code: [Select]
neko -version

And about the private build I mentioned, no, the front page has the public build. Since you're a subscriber, you have access to the private builds, which are updated far more frequently, and can be found through the "Get the Latest Private Release" link on the forum index.

If you're running short on time, consider joining our discord server. See my signature for details. If you want to set up a remote desktop session, we could do that, and the problem would probably be fixed quickly. But remote desktop or not, live chat will be a lot faster than back and forth on the forum.

Can you run "neko -version" on a terminal and confirm that it prints out "2.2.0"?

This final bug you've run into is macOS only, and due to the use of neko 2.1.0. The latest private build of Stencyl includes neko 2.2.0.

If you want to just patch what you currently have instead of installing a newer version, I wrote instructions here.

Ask a Question / Re: How to change game resolution, in-game?
« on: June 19, 2019, 06:36:53 pm »
Yeah, in a behavior/event. Wherever you want the screen to be updated.

Oh I see, you're downloading from a different source instead of from within Stencyl?

If you just rename it from android-9 to android-28 you should be fine. Stencyl does this automatically when you download the platform from within Stencyl, but not if you copy in a folder manually.

I haven't had time to work on any of the extensions in a long while. In case anybody is interested in seeing further development, I've set up a patreon. A $1 pledge would be appreciated and would help me continue to keep all the extensions up to date with the latest version of Stencyl, as I've been doing up until now. If enough money is raised, it would afford me the time to actually add features to the extensions, too.

Here's the page, for anybody interested in supporting it.

Are you sure you downloaded platform 28? It seems to think it's platform 9.

@bonzero: same question I asked rutherglen, what folders does /Users/[username]/stencylworks/android-sdk/android-sdk-macosx/platforms contain? Does the android sdk setting in Stencyl (File > Preferences > Tools) point to the "android-sdk-macosx" folder?

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