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Messages - Justin

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I meant for you to type in the quoted/bold part of my last post in the terminal, not including the word "run" or the quotes themselves.

Code: [Select]
neko -version

And about the private build I mentioned, no, the front page has the public build. Since you're a subscriber, you have access to the private builds, which are updated far more frequently, and can be found through the "Get the Latest Private Release" link on the forum index.

If you're running short on time, consider joining our discord server. See my signature for details. If you want to set up a remote desktop session, we could do that, and the problem would probably be fixed quickly. But remote desktop or not, live chat will be a lot faster than back and forth on the forum.

Can you run "neko -version" on a terminal and confirm that it prints out "2.2.0"?

This final bug you've run into is macOS only, and due to the use of neko 2.1.0. The latest private build of Stencyl includes neko 2.2.0.

If you want to just patch what you currently have instead of installing a newer version, I wrote instructions here.

Ask a Question / Re: How to change game resolution, in-game?
« on: June 19, 2019, 06:36:53 pm »
Yeah, in a behavior/event. Wherever you want the screen to be updated.

Oh I see, you're downloading from a different source instead of from within Stencyl?

If you just rename it from android-9 to android-28 you should be fine. Stencyl does this automatically when you download the platform from within Stencyl, but not if you copy in a folder manually.

I haven't had time to work on any of the extensions in a long while. In case anybody is interested in seeing further development, I've set up a patreon. A $1 pledge would be appreciated and would help me continue to keep all the extensions up to date with the latest version of Stencyl, as I've been doing up until now. If enough money is raised, it would afford me the time to actually add features to the extensions, too.

Here's the page, for anybody interested in supporting it.

Are you sure you downloaded platform 28? It seems to think it's platform 9.

@bonzero: same question I asked rutherglen, what folders does /Users/[username]/stencylworks/android-sdk/android-sdk-macosx/platforms contain? Does the android sdk setting in Stencyl (File > Preferences > Tools) point to the "android-sdk-macosx" folder?

Ask a Question / Re: Errors while building game
« on: June 18, 2019, 06:26:19 pm »
Can you send me your game so I can take a look?

Are there steps you can take to reproduce this 100% of the time? If you can do so, and you can send me your game, I should be able to fix this.

Ask a Question / Re: 'Edit Frames (External)' issue/Pencyl
« on: June 16, 2019, 11:56:05 am »
This is an unfortunate bug in the current public release. Honestly, I'd recommend using a different image editor anyway. Pencyl is just included (but really downloaded and installed the first time you try to use it) because it's Java and it's free. Go to "File > Preferences > Editors" in Stencyl to choose any image editor already on your computer to use instead.

Ask a Question / Re: Different Starting Attributes for the same actor
« on: June 14, 2019, 11:01:04 am »
Here's a guide on Instance Customization, the other solution JeffreyDriver mentioned.

Ah, I see. It seems that we still manually set the max API level for the "Android Target Version" dropdown, but we don't have a limit on what you can download through the Tools page.

Since Platform 29 is still in beta, try downloading Platform 28 instead.

What folders does /Users/andrewsmith/stencylworks/android-sdk/android-sdk-macosx/platforms contain?

Go to Preferences > Tools, and click the button on that page to download android tools. Once that's all set up, you can select whatever platform you downloaded as your target. You can use that same downloader later to grab other platforms if you want.

The iOS target available to you depends primarily on the version of Xcode you're using. If you want to use a newer or older target in addition to the one that comes with your version of Xcode, you need to download the corresponding version of Xcode, and copy the SDK files from the other version of Xcode to the one you use with Stencyl. See here. In general, there's no need to do this. Just keep up to date with the latest version of Xcode and use the single iOS target it makes available to you.

Ask a Question / Re: HTML5 save/load does not work on some websites
« on: June 08, 2019, 06:36:22 am »
Export is intended for publishing a final build, including disabling logging, disabling the runtime connection with the toolset, minimizing the code, and getting rid of the source map that allows you to view Haxe code in the developer tools. You could just do a normal test of the game and then copy the game as-is from [stencylworks]/games-generated/[gamename]/Export/html5/bin to the website, but be aware that all of the debug stuff will remain included. If there's a way to upload it where only you have access to it, that would be better than letting everybody play the "debug" version of the game.

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