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Messages - Justin

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I haven't had time to work on any of the extensions in a long while. In case anybody is interested in seeing further development, I've set up a patreon. A $1 pledge would be appreciated and would help me continue to keep all the extensions up to date with the latest version of Stencyl, as I've been doing up until now. If enough money is raised, it would afford me the time to actually add features to the extensions, too.

Here's the page, for anybody interested in supporting it.

Are you sure you downloaded platform 28? It seems to think it's platform 9.

@bonzero: same question I asked rutherglen, what folders does /Users/[username]/stencylworks/android-sdk/android-sdk-macosx/platforms contain? Does the android sdk setting in Stencyl (File > Preferences > Tools) point to the "android-sdk-macosx" folder?

Ask a Question / Re: Errors while building game
« on: June 18, 2019, 06:26:19 pm »
Can you send me your game so I can take a look?

Are there steps you can take to reproduce this 100% of the time? If you can do so, and you can send me your game, I should be able to fix this.

Ask a Question / Re: 'Edit Frames (External)' issue/Pencyl
« on: June 16, 2019, 11:56:05 am »
This is an unfortunate bug in the current public release. Honestly, I'd recommend using a different image editor anyway. Pencyl is just included (but really downloaded and installed the first time you try to use it) because it's Java and it's free. Go to "File > Preferences > Editors" in Stencyl to choose any image editor already on your computer to use instead.

Ask a Question / Re: Different Starting Attributes for the same actor
« on: June 14, 2019, 11:01:04 am »
Here's a guide on Instance Customization, the other solution JeffreyDriver mentioned.

Ah, I see. It seems that we still manually set the max API level for the "Android Target Version" dropdown, but we don't have a limit on what you can download through the Tools page.

Since Platform 29 is still in beta, try downloading Platform 28 instead.

What folders does /Users/andrewsmith/stencylworks/android-sdk/android-sdk-macosx/platforms contain?

Go to Preferences > Tools, and click the button on that page to download android tools. Once that's all set up, you can select whatever platform you downloaded as your target. You can use that same downloader later to grab other platforms if you want.

The iOS target available to you depends primarily on the version of Xcode you're using. If you want to use a newer or older target in addition to the one that comes with your version of Xcode, you need to download the corresponding version of Xcode, and copy the SDK files from the other version of Xcode to the one you use with Stencyl. See here. In general, there's no need to do this. Just keep up to date with the latest version of Xcode and use the single iOS target it makes available to you.

Ask a Question / Re: HTML5 save/load does not work on some websites
« on: June 08, 2019, 06:36:22 am »
Export is intended for publishing a final build, including disabling logging, disabling the runtime connection with the toolset, minimizing the code, and getting rid of the source map that allows you to view Haxe code in the developer tools. You could just do a normal test of the game and then copy the game as-is from [stencylworks]/games-generated/[gamename]/Export/html5/bin to the website, but be aware that all of the debug stuff will remain included. If there's a way to upload it where only you have access to it, that would be better than letting everybody play the "debug" version of the game.

Ask a Question / Re: HTML5 save/load does not work on some websites
« on: June 07, 2019, 07:23:04 pm »
You shouldn't see anything in the developer console when the game is exported, but you should when testing from Stencyl, unless "view logs in game controller" is selected, in which case you'd find them within the Game Controller's log pane.

Ask a Question / Re: Another HTML5 Issue
« on: June 07, 2019, 07:19:16 pm »
Is the BTN Hint actor alive?

Ask a Question / Re: HTML5 Saving Freezes Game
« on: June 05, 2019, 09:31:44 am »
Perhaps you have a circular reference in whatever you're saving.

For example, if you had a map ("a") and in that map, one of the values was an array ("b"), and in the array one of the items is map "a" again. When it tries to save, it'll get stuck in a loop.

Or perhaps you have some object in your game attributes that has its own natural circular reference. Like an Actor, for example.

Ensure that the data you're saving is all basic types, and that any lists and maps you're saving aren't in some way contained within themselves.

Ask a Question / Re: HTML5 save/load does not work on some websites
« on: June 05, 2019, 06:28:45 am »
Not sure about the saving issue, but to view your debug output in HTML5, you need to either use the game controller's log pane (with Run > View logs through game controller checked) or you need to open your web browsers development console to view log output when you play the game.

Ask a Question / Re: Game Missing
« on: May 30, 2019, 10:05:51 pm »
I found his stencylworks folder, which lists it's last modification date for last week. It has within it all its folders and assets.

As Luyren said, perhaps somebody changed the workspace. It sounds like you're looking at the old workspace. Make sure you're pointing to that location from File > Preferences > Workspace, and not somewhere else. The "stencylworks" folder isn't included when selecting a workspace, so choose the parent of the stencylworks folder, not the stencylworks folder itself.

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