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Messages - sparkyidr

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Ask a Question / Re: Struggling with physics a bit :(
« on: March 26, 2012, 07:33:28 am »
Yeah, lowering the gravity does make things slightly less wibbly wobbly, but still not as sturdy as they are in the example I pasted....but then obviously, I have to make things heavier again, so the whole thing doesn't feel quite so floaty, and that counter-acts any stability I have gained by lowering the gravity


Ask a Question / Struggling with physics a bit :(
« on: March 26, 2012, 07:15:19 am »
Anyone know how I can get the physics engine to behave more like this game :

Like how it feels very solid, and the blocks feel pretty sturdy when they are falling etc?

I have been messing around with the physics in my game, and it seems no matter what combinations of heaviness and friction's always just so so so wobbly   :(
(I have bounciness set to 0 on everything btw)

Even just stacking up around 5 or 6 blocks (snapped to the tile grid) is difficult without them falling under their own weight, or wobbling around and eventually toppling over....and if I drop anything on them from any kind of height at run-time, it's pure carnage.

Anyone got any tips for making really nice, solid blocks?

Any idea why the "particles" in this game work fine in ios, but not in flash.
(i.e. when you click/tap on a block, it creates a set number of an actor, and gives them a random simulate the block exploding)

It doesn't appear to be spawning them in flash, but seems to be working as expected in iOS
It works fine on both in 1.4 btw

have attached the behaviour for those that don't know it.

Have also tried replacing the "touched" with a mouse click, but it still doesn't work in flash.

Not a big deal, but deffo seems odd.

News / Re: Stencyl 2.0 Beta (Updated Mar 19th)
« on: March 20, 2012, 05:37:47 am »
I noticed that x-center and y-center didn't seem to do what I expected when I was doing something a while ago (printing numbers in the centre of a block)

so this is what I did instead (see attached)

Ask a Question / Re: Start an universal iOS game
« on: March 13, 2012, 04:55:57 pm »
I'd like to know too if there was a "best practice" for starting a ios project that you want to be universal.

Resolved Questions / Re: SW2.0 Collisions
« on: March 09, 2012, 06:28:00 am »
Just bumping I too want to know why this doesn't do what I would "expect" it to do.

The theory looks good to me, so confused as to why only one of events actually triggers upon collision.

Also, just too add...the only one that triggers (even when you activate/deactivate them one by one) is Type-Type.

Sorry to hijack this thread.. but my question does not need a new thread.

I have another reason for not wanting to use mp3.

When I design the music for my games, I quite often design tracks that seamlessly loop.

With mp3 this is not possible, as the conversion from wav to mp3 adds 25ms at both the start and end of the sound files. So when you try to loop them, you get a 50ms "hiccup" as it goes from the end of the loop back to the start.

How does Stencyl handle sound looping? Has anyone got any real world experience of using a looped track?

As a side note. M4A conversion from wav doesn't add in the "gaps".

News / Re: StencylWorks 2.0 Beta (Updated Mar 1st)
« on: March 03, 2012, 11:04:45 am »
Seems fixed now.
My workspace directory was a bit weird structure wise.
So I ditched it, and started a new one.
Copied the behaviours into my new working structure, and now I see them when I go to add a behaviour to an actor.

yay etc. Thanks for everyone's help tho  :)

Just a quick question (that you may not be able to answer) :
Is it worth converting a 1.4 game, and carrying on working in 2.0 on a game I hope to publish pretty soon?
Or is 2.0 still at a stage where it's not fit for the "real world" just yet?

Hey hey b-side
Am slowly getting to grips with Stencyl. It's been a bit of a slog getting used to using it over GS...but getting there now.
Am loving a lot of things about it....
Glad you liked SSA too  ;)   ta.

News / Re: StencylWorks 2.0 Beta (Updated Mar 1st)
« on: March 02, 2012, 08:28:27 pm »
Just to be clear, you're attempting to attach a behavior to an actor or a scene, and you see no behaviors under the "From your Library" section, right?

Just trying the 2.0 beta for the first time tonight.

I am running it (on a mac) from the folder I extracted the autobuild zip file to.
I copied in the ios stuff
and I also copied the behaviours folder into my workspace directory.

But I don't even see a section called "From your library", let alone anything in it.
Have I missed a step somewhere?

Old Questions (from 1.x/2.x) / Re: Xcode unused variable
« on: February 27, 2012, 08:06:55 am »
I have had these warning messages a few times too. (or similar).
It still builds fine (or seemingly fine)...and also, I have built it with the warnings...and then re-tested without making any changes, and have the warnings not appear.
Which seems a bit odd.

News / Re: StencylWorks 2.0 Beta (Updated Feb 27th)
« on: February 27, 2012, 07:52:43 am »
Looking forward to getting the ios stuff in too and having a play around on my phone.

Been watching my housemate with 2.0 on his PC, and looks good. Some good workflow improvements for sure.

Ask a Question / Re: Draw line x/y confusion.
« on: February 22, 2012, 07:48:58 pm »
Actor behaviors draw relative to the actor. 0,0 would be the top left corner of an actor with the behavior attached to it.

Makes perfect sense now :)

Ask a Question / Re: Draw line x/y confusion.
« on: February 22, 2012, 03:56:04 pm »
Switch to screenspace makes it work.

I'm still a bit confused.. but poking around has come up with a solution  ;)

Ask a Question / Draw line x/y confusion.
« on: February 22, 2012, 03:50:00 pm »
I am trying to draw a line between 2 actors, and having a bit of trouble. So I removed the second actor, and to test, just want to draw a line between 1 actor, and an X/Y onscreen

I have a behaviour with 1 block attached to actor 1:

When drawing
draw line starting at - x of self, y of self ... ending at x=160, y=0

I would have expected that to draw a line from the x and y of the actor, to x160, y0 onscreen (top middle) right???

But it doesn't. see the attached screen grab

Really not sure what I am doing wrong :(

Chit-Chat / Re: GS versus Stencyl thread at Gs forums !!
« on: February 19, 2012, 03:14:05 pm »
I just responded in the GS thread.
As a user of both (GS for 2yrs, Stencyl just for a month or so..but I like it), hopefully I have given a fair and balanced reply.

Deffo not a case of one being better than the other.
They are both quite different tools.

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