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Messages - darrigaz

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61
Resolved Questions / Solved - Blood Spurts?
« on: September 01, 2014, 12:41:19 pm »
Can anyone suggest any good physics settings for some blood pfx?

I'm operating in a gravity free environment and want to shoot out some spurts of blood pfx (just actors generated at random rotations and pushed away with random force) when an actor dies.

Everything I've tried thus far seems to be all bouncy or take a million years to slow down to a halt.

5 points for the person who can get me closest to hotline miami.?

62
Resolved Questions / Re: Help decoding logs...
« on: August 07, 2014, 11:34:31 am »
Nevermind bug was unrelated. To do with counting zombies that hadn't spawned. Null pointers are still worrying...

63
Resolved Questions / Help decoding logs...
« on: August 07, 2014, 11:13:49 am »
I've got a game which has a load of actor spawners, loads them all into a list and then randomly picks an actor from the list to make a zombie at. For some reason after a while the spawners stop working.

I'm getting null pointer exceptions but can't decode them in my logs.

 Anyone with more knowledge able to point me in the right direction?

http://gamejolt.com/games/shooter/after-noon/31277/

64
Ask a Question / Putting a Frame around your game
« on: August 03, 2014, 02:26:04 pm »
Hi all

I'm doing GB Jam 3 (http://jams.gamejolt.io/gbjam3) and I'm thinking I'd like to put a gameboy style frame around my game. Like the one in Cat Astro Phi

http://www.newgrounds.com/portal/view/555641

Ideally though I'd like to have actual start/select/a/b/Dpad buttons on it so that I can port across to android and use those buttons as the virtual touch screen buttons.

Any ideas?

Just make the game bigger and stick them all on a layer on top of everything?

PS. Linky link to my game as it stands
http://www.stencyl.com/game/play/27719

65
Chit-Chat / Re: Game Boy Jam 3
« on: July 31, 2014, 10:52:14 am »
No one? It starts tomorrow...

66
Ask a Question / Re: Repeat until causing crashes?
« on: July 24, 2014, 03:40:59 pm »
Okay that's what I figured. Tah.

67
Ask a Question / Re: Repeat until causing crashes?
« on: July 24, 2014, 03:33:21 pm »
Yeh it has no content because I don't want to actually do anything other than wait for input.

68
Ask a Question / Re: Repeat until causing crashes?
« on: July 24, 2014, 03:20:55 pm »
The relevant snippet looks like that. It's inside a custom event if that makes any difference. I tried having it do some stuff (print "garbage") inside the loop..

69
Ask a Question / Repeat until causing crashes?
« on: July 24, 2014, 03:00:38 pm »
I'm trying to make some dialogue boxes that wait until they're tapped/clicked on and then progress to the next box. I was hoping i could use "repeat until (mouse is down on the speech bubble)" to do the waiting bit but that just seems to cause an instant crash. Is it because it's stopping everything completely and if so is there a better way of doing what I want?

70
Ask a Question / Re: Drawing Text
« on: July 22, 2014, 12:56:00 am »
Dammit! got it. I'd set the actor to minimal physics. assuming it'd still get draw's if not updates. It didn't. Setting it to simple fixed this. Thanks for the help!

71
Ask a Question / Re: Drawing Text
« on: July 22, 2014, 12:54:29 am »
The font is set to "everything (default)), I also tried it with another one that is working elsewhere on the screen and it failed to draw here. I'm not using the attach to scene block sadly...

72
Ask a Question / Drawing Text
« on: July 21, 2014, 02:05:01 pm »
I'm having a problem with drawing text.

I've got a behaviour that does only the stuff in  the attached imaged. It's attached to a dialogue box actor and given a basic "AJSHDKJASHDJLAHSDLJASD" string to test.

However it doesn't print when the dialogue box is on screen...what gives?!

73
Chit-Chat / Game Boy Jam 3
« on: July 17, 2014, 03:18:38 pm »
Anyone doing Game Boy Jam 3? The last two had some pretty cool games and spawned the ultra mega great Dangerous Dungeons (or so I believe anyway...)

http://jams.gamejolt.io/gbjam3

74
Resolved Questions / Re: Can't test on android
« on: June 07, 2014, 11:25:41 am »
Awesome! Thanks so much. I'd installed the latest ones becuase they've secreted 1.6 away behind having to have an oracle account, silly me.

75
Resolved Questions / Can't test on android
« on: June 07, 2014, 10:08:05 am »
I'm unable to test my game on android. It compiles for a long time and then fails, the log files show a final error of this

[LOG] BUILD FAILED
[LOG] C:\Users\Grant\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:598: The following error occurred while executing this line:
[LOG] C:\Users\Grant\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:713: The following error occurred while executing this line:
[LOG] C:\Users\Grant\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:727: Class not found: javac1.8

I've got the java SDK installed and was wondering if I need to manually put something into that folder ?

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