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Messages - TimNedvyga

Pages: 1 2 3
16
iPhone / iPad / Android / Re: Tom TAPper - finished!!
« on: August 11, 2012, 01:41:31 am »
and please don't say you are not selling the game since we all see there are in-app purchases on your game

I'm selling only unique stuff that I made like new costumes and levels and as i said...
I earned less then 10$ on it..

17
iPhone / iPad / Android / Re: Tom TAPper - finished!!
« on: August 10, 2012, 12:14:50 am »
Hey

It was experiment! I realy like your game and want to try do something like this or more, because you don't update One Button for realy long time!! I don't sell game for money! I earned less then 10$ on it, but the game is pretty popular! First of all This is for the fans of One Button!
So.. If you'll make update with new episodes and levels for One Button i would buy it and delete Tom from AppStore.. Moreover, i will promote your game, because i love it!

So if you want contact Apple, without talking wiht me... fire away!

18
Ask a Question / Site-lock question?
« on: August 08, 2012, 01:45:05 pm »
HI Guys!

I received site-lock purchase from MovieStarPlanet, today!
One of requirements:
-Site-lock your game to *.moviestarplanet.com (note the wildcard subdomain)

I want to ask... is it work with Stencyl? wildcard subdomain?

19
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: August 01, 2012, 04:28:20 am »
I thought for a moment.. it would be cool if Stencyl will support Spriter!
http://brashmonkey.com/spriter.htm
Maybe like native build in animation manager connected with some image gallery, that I spoke about earlier.
I think, that Stencyl need image/spriter gallery. That help to use one image for couple of actors and not double it in atlases every time.
And grab one frame from huge sprite sheet without importing every time that you need it
It would be great!)

Jon speak with us, please!! :'(

20
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 26, 2012, 12:53:07 pm »
Ohh yesssss please !!! And btw: i hate the fu&/รง&=/* StencylWorks.prefs thing in my Homedirectory :-) that's not MacLike :-)

After updating to Mountain Lion i don't have this issue))
And Launchpad looks like on my iPad, only Apps & Game icons))
So it's not Stencyl fault)

21
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 26, 2012, 04:51:26 am »
As I said, things are progressing well.

I hope there will be full screen for Mac OS and Mountain Lion support, ofcourse))

22
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 25, 2012, 08:56:06 am »
What would you like to know? :)

It would be great if Jon will create a new blog post, where describing major new features, including new programming language.
This will give us a good night's sleep))
Thanks!

23
Windows / Mac / Flash / HTML5 / Re: Fatty Genius(on FGL)
« on: July 24, 2012, 11:54:44 am »
The game has been updated! Notes on the new version:

-8 new levels
-New Ball
-Fixed ball physics
-Full arrows controls
-Auto Saving/Continue button
-In-game buttons(pause, home, restart)

24
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 21, 2012, 05:20:53 am »
If you copy actor and not changing its spite, image in the resource folder not dublicating and still the same for the both actors copy and original

That's not the case for iOS -- it will duplicate the image in an atlas.

And it would be pretty nice if(in 3.0)we'll have possibility to flip images on the go, without creating flipped images!)

25
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: July 16, 2012, 11:19:04 pm »
Things iOS needs in 3.0:

- Remove the cap on number of atlases or increase it dramatically; retina graphics take up a LOT of room and I simply can't fit my games graphics in 32 atlases

- Better atlas usage! As it is, identical frames will fill an atlas with two of the same image. If we copy and past a frame, it should reference the same position in an atlas.

I think, that Stencyl need image/spriter gallery. That help to use one image for couple of actors and not double it in atlases every time.
And grab one frame from huge sprite sheet without importing every time that you need it
It would be great!)
 

26
Windows / Mac / Flash / HTML5 / Re: Fatty Genius(on FGL)
« on: July 11, 2012, 11:43:06 am »
Congrats on the release! The graphics look great. :)

Thanks, glad that you like it))

27
Windows / Mac / Flash / HTML5 / Fatty Genius(on FGL)
« on: July 11, 2012, 10:38:40 am »
Title: Fatty Genius
Genre: Action/Puzzle
Control:
Arrows - Move
Arrow Down - Throw ball/Grab ball/Change between ball & professor
Arrow Up - Use/Jump
Double Arrows - Run

Description:
The game is about the inventor who created a remote-controlled ball, which helps a lot in his adventures.
The problem is that the scientist has overweight, so speed and height of the jumps he makes is not that high. But the ball can reach high speed and jump over pits with inertia and hills!
The house where the inventor lives has a trouble with elevators: each elevator can only go up to the floor above. But the scientist needs to get to his office on the top of the building... stairs, as you understand, is not the best option for him).. so on each floor you have to go from one elevator to another. But to get there is not an easy task!

Features:
-Play as professor & control ball by remote
-Tens of puzzle levels
-Funny & Cute pixel art style

Version 0.9:
- No music/sfx
- 15 of 20 levels





Will be glad for feedbacks!!!)

FGL Link https://www.fgl.com/view_game.php?from=dev&game_id=24826

28
iPhone / iPad / Android / Re: Tom TAPper - finished!!
« on: June 15, 2012, 03:28:07 am »
Topic updated!

29
iPhone / iPad / Android / Re: Tom TAPper on FGL!
« on: June 12, 2012, 03:23:36 am »
Topic updated!

30
iPhone / iPad / Android / Re: Tom TAPper
« on: June 10, 2012, 09:22:46 am »
Some screens from Castle episode with 2 new elements.

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