Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jol

Pages: 1 2 3 4 ... 11
16
Game Ideas / Re: Ecotone
« on: April 18, 2016, 02:36:45 am »
Hey, because of steam rules we cannot say to much on how things are going, let just say that going to steam alone will not give you a lot of sells.

Thank you for the youtube video I dind't saw that one!

By the way we did a first update with major issues fixed and level design improvement. An other one is on the way for this week!

17
Game Ideas / Re: Ecotone
« on: April 09, 2016, 12:50:55 am »
The game is available on steam! http://store.steampowered.com/app/446070/
I hope you will enjoy the game or at least give us some feedback on the steam page :).

Thank you, and thank you to Jon for making stencyl :).

18
Game Ideas / Re: Ecotone
« on: April 04, 2016, 12:59:09 pm »
Thank you, this time is for good !

19
Game Ideas / Re: Ecotone
« on: April 04, 2016, 08:59:46 am »
So yes we are a bit back from the dead! We just announced that ecotone will be on Steam early access April 7.
A new teaser was made that you can see on the new website : http://www.ecotonegame.com/
and of course we did a steam page ! yay! http://store.steampowered.com/app/446070/
Here is a gif that show our progress ! https://gfycat.com/ImportantPotableGyrfalcon

We improved the game thanks to stencyl 3, the screen border is now a moving shaders, godray  (in water levels) are shaders too we also could add a lot of new graphics like the mist and "light glow". The game also support the gamepad now !

20
Game Ideas / Re: Ecotone
« on: April 03, 2016, 12:56:46 pm »

Back from the dead!

21
Ask a Question / Re: Ghost jump
« on: October 16, 2015, 07:58:51 am »
For better explanation I would like two things :

- The avatar may be able to jump even if he don't touch the ground after  0.Xsec (but he should not be able to jump if he is already jumping)
-The avatar should jump as soon as he touch the ground if the jump key is pressed 0.Xsec  before he land.

I tried to tweak the jump and run behavior and the "on ground" behavior with no success so far :/.

22
Ask a Question / Ghost jump
« on: October 16, 2015, 03:59:10 am »
Hello,

I would like to include a ghost jump in my platformer but I don't know how I can check if the input has been pressed x sec ago?
Thank you.

23
Bug Archives / Mobile only code block, do not work on mobile.
« on: September 25, 2015, 07:59:39 am »
As the title state I was using this block with the 9 september build, if the code didn't run on desktop as intended, the result is the same on mobile. I was trying on android so I changed the block to "do only on android" and the same result occured, the code do not play on android or mobile with this statement.

24
Bug Archives / Drag and drop frame to an animated tile do not work
« on: September 24, 2015, 06:15:36 am »
Hello,

If I want to drag and drop a few frames in a tile in order to animate it I have the message "ouch blabla".
If I select "don't show again" and retry nothing happen.

It is a bit tedious to ad each frame one by one using the stencyl interface :/.
Anyone is aware of this issue ?

Thank you!

25
Completed / Re: Analytics [3.0 extension]
« on: September 22, 2015, 08:09:57 am »
I know it is an old subject, but we really need it please :).

26
Hello,
I will this afternoon I need to "hide" all the levels codes first on the screenshot :p.

27
Hello,

this is my code :


However if I close my pause menu, with the music button turned off and re open it, the state button of my music is on again (the button animation, the volume stay to 0)

28
It is what I do, but the attribute is in the actor, so I think it is reset every time the pause menu close, and the actor is killed.

29
Ask a Question / [Pause menu] How to keep in memory the state of a button
« on: September 29, 2014, 11:54:31 am »
Hello,

Let's say I have a toggle music button in my pause menu, how can I do to keep in memory his state when the pause menu is closed ?

30
Hellom

Thanks you for the answer.
The strange thing is when I fix the "space" the issue do not appear. However the code may work, and if I touch nothing and try again on the next build, he will not work...

Pages: 1 2 3 4 ... 11