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Messages - heshamg

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16
Extensions / Re: [iOS] Local Notifications and Alerts
« on: May 21, 2015, 10:11:10 am »
I made the extension compile fine.. but it never actually shows a notification.. does it work currently for anyone else?

17
Ask a Question / Re: iPod music stops when game is launched
« on: May 17, 2015, 11:27:54 pm »
Max have you found a solution for this problem yet??
I also would like my players to continue listning to their music

18
Stencyl Jam 15 / Re: Worp [Stencyl, Newgrounds, coming soon to iOS]
« on: May 10, 2015, 01:35:17 pm »
http://www.pocketgamer.co.uk/r/iPhone/Worp/news.asp?c=65287
congratulations max! truly an awesome job :)

19
Ask a Question / Re: Xcode Issue during building
« on: April 23, 2015, 03:39:45 am »
Facing the same error.. was anyone able to resolve this error?

20
I'm completely stuck, can't work without viewing the simulator logs :)

Code: [Select]
stencyl.sw.io.write.resource.HXWriter Finished building for iOS.
stencyl.sw.util.StreamGobbler [openfl] haxelib repository is now /Applications/Stencyl-full/plaf/haxe/lib/
stencyl.sw.util.StreamGobbler [openfl] 2015-04-21 11:36:32.740 ios-sim[49990:1607860] stdoutPath: /var/folders/rv/4pp29rcs0536r_q49y5h0kkc0000gn/T/stencyl2665656122591079241/scratch/ios-sim.log
stencyl.sw.util.StreamGobbler [openfl] 2015-04-21 11:36:32.740 ios-sim[49990:1607860] Timeout: 30.000000 second(s)
stencyl.sw.util.StreamGobbler [openfl] Usage of '--sdk' is deprecated in 3.x. Use --devicetypeid instead.
stencyl.sw.util.StreamGobbler [osascript] 0:39: execution error: Can’t get application "iPhone Simulator". (-1728)
stencyl.sw.util.StreamGobbler [openfl] Running command: RUN
stencyl.sw.util.StreamGobbler [openfl] ** BUILD SUCCEEDED **

21
is there any other way to view the logs of the simulator atleast?

22
Ask a Question / Re: AMDeviceinstallApplication failed: ~402653058
« on: April 20, 2015, 03:18:13 am »
just in case someone faces the same issue. My problem was that my ios developer membership expired.. then i updated xcode.. so when i went to xcode>preferences>accounts>My account   i didnt find my ios program listed (even after i renewed it)
so i just deleted my account and re-added it.. and then it was listed.. and the builds succeeded

23
Ask a Question / Re: AMDeviceinstallApplication failed: ~402653058
« on: April 19, 2015, 10:34:44 am »
were you able to fix this problem?

24
Hi Guys,

I get this error since upgrading stencyl from 3.0 to 3.3... so the game runs of the simulator but i can't view the logs. Any ideas how to fix this?

Code: [Select]
INFO 1429290786363002899 stencyl.sw.util.StreamGobbler [osascript] 0:39: execution error: Can’t get application "iPhone Simulator". (-1728)

Thanks!

25
Hi Everyone,

Is it possible to use one scaling method for iphone 6 and another for everything else?
I have managed to force iphone 6+ to display 4x in the Universal.hx
So i know its possible to forcfully change the scale... but im not sure how to change the scaling method..

for example, this is what I added for iPhone 6+:
      if(Engine.isIPhone6Plus) {
         theoreticalScale = 4;
         Engine.SCALE = 4;
         Engine.IMG_BASE = "4x";
      }

but if i add:
         MyAssets.scaleToFit3 = false;
         MyAssets.scaleToFit3 = false;
         MyAssets.scaleToFit3 = true;               
         skipScaling = false;

for iphone 6 nothing happens... the scaling method doesn't change

any ideas?

26
After upgrading stencyl to 3.3 from 3.0 the game has much more lag on android.. iOS seems fine so far
the game is quite huge, been working on it for a year now, and it was perfectly smooth and efficient on android all along.. so I'm not quite sure how i'm ever going to find the cause (I didn't change anything in the game itself).

Did any of you face a similar issue? or is version 3.3 known to be slow in certain functions or something?
Thanks!

27
Thanks for your answer jon!
I did, and it does actually output (libmyextension.iphoneos-64.a) in the ndll folder
What i pointed out in the last post was that it is does not output an (iphoneos-64) folder in the project/obj

Im not sure if that is even the problem.. it's just something i noticed. But I did add that line to the build script.
Anyways im still getting the same error

28
I just realised that when i create an extension (using the new stencyl 3.3  &  updating the lines both the build and the build.xml files)  it does output the proper looking files in ndll however it does not output a "iphoneos-64" folder in the /project/obj  folder.
That is not right isn't it?

29
Hi everyone,

Recently i upgraded to stencyl 3.3 so that I am able to build for iOS 64-bit.
I am using 2 custom extensions, one of them I made myself and another is the hypfacebook (which I will try to make work)

If I run the game on the simulator it all builds fine, however if I try to publish a build, i get this error:

In Reverse Order*
Code: [Select]
stencyl.sw.util.StreamGobbler [openfl] The following build commands failed:
stencyl.sw.util.StreamGobbler [openfl] ** BUILD FAILED **
stencyl.sw.util.StreamGobbler [openfl] clang: error: linker command failed with exit code 1 (use -v to see invocation)
stencyl.sw.util.StreamGobbler [openfl] ld: symbol(s) not found for architecture arm64
stencyl.sw.util.StreamGobbler [openfl]       _main in Main.o
stencyl.sw.util.StreamGobbler [openfl]   "_hypfacebook_register_prims", referenced from:
stencyl.sw.util.StreamGobbler [openfl]       _main in Main.o
stencyl.sw.util.StreamGobbler [openfl]   "_myextension_register_prims", referenced from:
stencyl.sw.util.StreamGobbler [openfl] Undefined symbols for architecture arm64:
stencyl.sw.util.StreamGobbler [openfl] ld: warning: ignoring file /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/arm64/libfacebook_ios_sdk.a, missing required architecture arm64 in file /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/arm64/libfacebook_ios_sdk.a (3 slices)
stencyl.sw.util.StreamGobbler [openfl] ld: warning: ignoring file /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/arm64/libhypfacebook.a, file was built for archive which is not the architecture being linked (arm64): /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/arm64/libhypfacebook.a
stencyl.sw.util.StreamGobbler [openfl] ld: warning: ignoring file /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/arm64/libmyextension.a, file was built for archive which is not the architecture being linked (arm64): /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/arm64/libmyextension.a
stencyl.sw.util.StreamGobbler [openfl] ld: warning: ignoring file /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/armv7/libfacebook_ios_sdk.a, missing required architecture arm64 in file /Users/Me/stencylworks/games-generated/Game/Export/ios/Game/lib/armv7/libfacebook_ios_sdk.a (3 slices)

I'm guessing the warnings that lead to excluding the files lead to the error "ld: symbol(s) not found for architecture arm64"
I have rebuilt both extensions and both have generated a the 64 bit file in the ndll folder "libmyextension.iphoneos-64.a".

Did I miss something?
Thanks in advance.

30
Extension Ideas / Re: [Unsupported] Facebook Mobile Extension - OpenFL
« on: February 16, 2015, 05:04:53 am »
Ok I made an offer for anyone who updates the extension for the rest of us.
Willing to pay 200 USD for it, and ofcourse make it public for all of us.
http://community.stencyl.com/index.php/topic,38936

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