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Messages - rob1221

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Windows / Mac / Flash / HTML5 / Re: Isotiles 2
« on: July 12, 2019, 11:17:55 am »
Isotiles 2 is now available on Steam and is also a part of my multi game bundle as well as a new bundle that includes just the Isotiles games.

30 Day Update
Isotiles 2 has $191 in sales so far, which is slightly better than the first 30 days of Puzzle Tactics but much worse than the first 30 days of the original Isotiles.

Journals / MOVED: Isotiles 2
« on: July 12, 2019, 11:13:48 am »

Windows / Mac / Flash / HTML5 / Re: Isotiles 2
« on: June 30, 2019, 07:08:11 am »
This graph shows my store page visits from "direct navigation" skyrocketing from under 100 to over 5000 in a week, but Google analytics isn't showing any bump at all, and my wishlists certainly aren't climbing like that.  Maybe it's just a reporting bug?

Update: The number dropped back down to under 100 so I guess it was just a bug.

Windows / Mac / Flash / HTML5 / Re: Isotiles 2
« on: May 25, 2019, 06:48:26 am »
Here's a test scene showing the undo feature.  It was a bit tricky to implement with all the different tile types, especially the ones that move the player automatically.

Windows / Mac / Flash / HTML5 / Isotiles 2
« on: May 22, 2019, 08:34:29 am »
Isotiles 2 is an isometric puzzle game and the sequel to Isotiles. Like the first game, the main goal of each level is to remove all the blue tiles and then get to the exit tile. The game features all new levels and some new tile types as well for more interesting puzzles. In addition, there is an explorable level map where you enter each level from, and there will also be locks that open up when a certain number of levels are completed. Like the first game, you won't have to complete every level to get to the later ones.

I've been thinking for a while about making a sequel to one of my Steam games, and with Isotiles being the highest rated and the best selling of my games in recent months, it seemed like a good choice.  The previous game Isotiles has made $3,789 in sales since its release, but with all the changes Valve has made since then to their store and algorithms, I have no idea what to expect.  The store page will be up for a bit over 7 weeks which gives it more time to gather wishlists which from what I've read are very important for the launch of games on Steam.  My previous game sold poorly (only $461 to date) and I'm hoping this won't be a repeat of that.

getBitmap() just returned tilesheet.nmeBitmap in the old version if testing outside of Flash.  Now it's just "bitmapData" on every platform.

Replace "tilesheet.nmeBitmap" with "bitmapData"

Did the origin points of your actors change?

I'm guessing this is due to drawing something far off screen.  If you have each actor check if they're on screen before drawing their text, the problem might go away.

Ask a Question / Re: Pencyl wont open
« on: March 28, 2019, 11:51:13 am »
Fixed in b10319.  For older builds you can go to stencylworks/tools/ and manually unzip the file (format is 7-zip).  You can also set a different image editor under File > Preferences > Editors.

Ask a Question / Re: One of my Scenes stopped working!
« on: March 28, 2019, 11:19:01 am »
The fix will be in the next public build, but I don't know when that will be.

Ask a Question / Re: Pencyl wont open
« on: March 28, 2019, 09:53:34 am »
Is this only happening since the current public build, or did it also happen with the previous public build?

Chit-Chat / MOVED: Pencyl wont open
« on: March 28, 2019, 09:52:19 am »

Ask a Question / Re: One of my Scenes stopped working!
« on: March 27, 2019, 04:08:31 pm »
Changing the "order" values all to 0 might at least let you open the scene, but if there are multiple actors on the same layer this error will likely keep happening.  The data saved in the xml files is correct, but the way Stencyl is adding the actors to the layer's list is incorrect.

Ask a Question / Re: Enabling anti-aliasing per sprite.
« on: March 27, 2019, 05:12:32 am »
actor.currAnimation.smoothing = true;

You may need to edit plaf/haxe/lib/stencyl/1,00/com/stencyl/graphics/BitmapAnimation because smoothing is reset each time the bitmap is updated.

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