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Messages - rob1221

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61
Ask a Question / Re: Help with the save files.
« on: February 22, 2019, 12:59:12 pm »
No, because the save file is outside of the exported game folder.

62
Chit-Chat / Re: How does live testing work?
« on: February 22, 2019, 07:56:10 am »
Did you enable Run > Auto-update Running Games?

63
Ask a Question / Re: Android SDK wont download
« on: February 22, 2019, 05:08:36 am »
That bug is fixed in Stencyl 4.0.1 which is now available to download.

64
Ask a Question / Re: Java running out of memory...
« on: February 19, 2019, 10:13:46 am »
Transparent space still takes up memory.  Having a screen-sized multi-frame animation is not really a good idea whether it's done with backgrounds, actors, images, etc.  That is especially true on mobile where the 4x version of the animation uses 16x the already large memory.

65
Ask a Question / Re: Java running out of memory...
« on: February 19, 2019, 09:04:31 am »
An image still takes up memory based on its size even if over 90% of it is a single color.  I'm not sure how it's handled on the Java side, but a 640x480 image is 307,200 pixels.  If a pixel takes up 4 bytes and you have 8 frames, then the final number is far too large for Java to easily handle even if you did raise the memory a bit.

Just set the scene color to black and use actors for the stars.

66
Ask a Question / Re: Image blend modes not working on Windows build
« on: February 14, 2019, 09:54:54 am »
It looks like that particular block doesn't apply blend modes outside of Flash.  There is an issue on OpenFL's github relating to this, but it's marked as completed although there's no commit referenced.
https://github.com/openfl/openfl/issues/1412

67
Ask a Question / Re: Image blend modes not working on Windows build
« on: February 14, 2019, 06:01:46 am »
The supported blend modes for all platforms are add, subtract, multiply, and screen.  Desktop also supports darken and lighten, although darken didn't look right in my testing.  All other blend modes are Flash-only.

68
Ask a Question / Re: Trouble exporting and/or compiling a game in HTML 5?
« on: February 12, 2019, 04:08:37 pm »
Line 1880 referenced in that error message isn't even within the HTML5 section of the code so I'm very confused.  On my end, even if I type a bunch of nonsense right above that line, nothing happens because that section is (and should be) ignored on HTML5.  For some reason, on your end it's being treated as a non-HTML5 game and is failing on code intended for other platforms.

69
Ask a Question / Re: Trouble exporting and/or compiling a game in HTML 5?
« on: February 11, 2019, 02:08:41 pm »
The whole thing is an error, and it has something to do with an icon image.  Try deleting .lime_config.xml (make a backup first) and see if that changes anything.

70
Ask a Question / Re: Trouble exporting and/or compiling a game in HTML 5?
« on: February 11, 2019, 01:38:09 pm »
Code: [Select]
2019-02-10 14:14:57,525 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Reading Lime config: /Users/Nicole/stencylworks/prefs/.lime_config.xml
2019-02-10 14:14:58,540 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Running command: UPDATE
2019-02-10 14:14:59,188 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from ? line 1
2019-02-10 14:14:59,188 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from CommandLineTools.hx line 2084
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from CommandLineTools.hx line 25
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from a C function
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from CommandLineTools.hx line 146
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from CommandLineTools.hx line 730
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from lime/tools/PlatformTarget.hx line 109
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from HTML5Platform.hx line 326
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from lime/tools/IconHelper.hx line 77
2019-02-10 14:14:59,189 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from lime/tools/IconHelper.hx line 400
2019-02-10 14:14:59,190 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from lime/graphics/Image.hx line 774
2019-02-10 14:14:59,190 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Called from lime/graphics/Image.hx line 1880
2019-02-10 14:14:59,190 INFO  [Thread-17] stencyl.sw.util.StreamGobbler: [haxelib] Uncaught exception - Segmentation fault
I don't think I've seen that error before.  When you installed Stencyl, did you do it into an empty folder (without an existing install)?

71
Chit-Chat / Re: So, does HTML5 work properly now with 4.0?
« on: February 11, 2019, 11:53:59 am »
It's working well at this point, much better than in 3.4.

72
Ask a Question / Re: Steam In-App Purchases?
« on: February 10, 2019, 07:20:58 am »
There is an extension for the Steam API, but it looks like the purchases are mostly handled with web requests, and you'll also need a purchasing server.

73
Ask a Question / Re: Unspecified error when compiling to Android
« on: February 07, 2019, 09:05:25 am »
I don't know if this will provide any more information, but try Run > Run App in Debug Mode.  Then when that is finished, attach the new log file.

74
Ask a Question / Re: Unspecified error when compiling to Android
« on: February 07, 2019, 07:58:31 am »
If you have not already replaced sw.jar to fix the preferences bug then check this post:
http://community.stencyl.com/index.php/topic,58014.msg305520.html#msg305520

After that, go to File > Preferences > Tools and make sure the NDK, SDK, and JDK paths are set.

75
Ask a Question / Re: Unspecified error when compiling to Android
« on: February 07, 2019, 04:55:56 am »
It looks like it fails after unzipping Gradle.  I don't think I've seen that error before.  Since there is no specific error message, could you try opening the command line at:
C:\Users\ferra\AppData\Roaming\Stencyl\stencylworks\games-generated\SD\Export\android\bin
And then type:
./gradlew assembleDebug --stacktrace

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