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Messages - rob1221

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Game Art / Re: Droppy Comic
« on: November 01, 2011, 09:09:30 pm »
Changing the color and shape of the thing the green guy is holding should make it stand out more instead of looking like part of Droppy.

Resolved Questions / Re: How do I make an in-game store?
« on: November 01, 2011, 02:16:15 pm »
Just do that right before the transition to the next scene.

Resolved Questions / Re: How do I make an in-game store?
« on: November 01, 2011, 02:01:16 pm »
Hmm I guess both would have to be game attributes; do the new images make things clearer?

Ask a Question / Re: How to set a cetain amount of bullets
« on: November 01, 2011, 12:05:51 pm »
Make bullets a number attribute (game attribute if needed) that decreases by 1 each time the bullet actor is created or fired.  Use the attribute in a drawing block to keep the number on the screen.

Resolved Questions / Re: How do I make an in-game store?
« on: November 01, 2011, 07:30:43 am »
Well that makes things a bit more complicated.  I think you can set up local attributes for every level to store the current amount of money.  At the beginning of each level, set the local attribute to the game attribute.  At the end of each level, set the game attribute to the local attribute.  When the level is restarted, the current money will go back to the amount it had when the level started.

Resolved Questions / Re: How do I make an in-game store?
« on: October 31, 2011, 11:52:57 pm »
Remove the "set money to 0" block then.  I'm not sure what is causing the player to slow down; make the coin a sensor if you haven't done that already.

Ask a Question / Re: Copy Behavior from one game to another
« on: October 31, 2011, 11:44:21 pm »
You can use StencylForge; what you upload there is private by default.

Resolved Questions / Re: How do I make an in-game store?
« on: October 31, 2011, 10:44:31 pm »
You probably want to draw the money amount in a scene behavior, not an actor behavior, especially since the actor is going to die anyway.  You can send a message to the scene behavior to increment the money amount, or you can make a game attribute (they're purple) to use in both behaviors.  The money amount doesn't rise because you didn't indicate how to do so or by how much (for example,[increment [money] by [amount]].  The coin doesn't kill itself because you didn't tell it to (non-orange blocks outside orange blocks do nothing).

Resolved Questions / Re: [HelpNeeded] Spawn random Actors in a region
« on: October 31, 2011, 10:15:07 am »
Maybe I'm just not understanding what you are trying to do.  My guess is you want to spawn a random actor after a random period of time, but never two actors at one time.  If that is the case, make a scene behavior and under the when created block put a "do every x seconds" using random numbers/floats as you need.  Then use the spawning blocks from your other behavior.

EDIT: Actually for a scene behavior you would have to add more blocks to determine how to choose the actor to spawn.  Add something like [set x to [random number between 0 and 10]] and then add 10 if statements for each number to choose which actor to spawn.  Example from my work in progress game attached (although I don't use frequency to determine spawn rate).

Resolved Questions / Re: unable to interact with actors
« on: October 30, 2011, 07:26:09 pm »
Are collision groups set up correctly?

Paid Work / Re: HELP WITH ANYTHING!!!!
« on: October 30, 2011, 06:50:08 pm »
Did you complete the crash course?

Ask a Question / Re: Having trouble with High-Scores. (Kongregate)
« on: October 30, 2011, 09:36:46 am »
What should be the condition to stop the time?  Completing the level?  Right now there isn't one and the logic under the always block will keep executing every frame once the condition is true.

Old Bugs (1.x/2.x) / Re: Stencylforge Problems
« on: October 29, 2011, 04:47:32 pm »
Stencylforge has been up and down lately.  Most of the time I can't connect but sometimes I can.  The memory issue is something the Stencyl devs said they would fix in the future.  Keeping less games in your games folder and limiting the number of tabs can help, and you can download the resource monitor extension to keep track of your memory usage.

The physics engine has that effect sometimes.  Adjusting collision boxes might help.  Also, you could tell your actor to set speed to zero upon colliding with its left or right side.  If you upload your game (as work in progress) it will be easier to see what is going on though.

Old Bugs (1.x/2.x) / Re: Huge bug in StencylForge
« on: October 27, 2011, 07:40:05 am »
I haven't been able to connect for days.  It used to work, and now it doesn't.

EDIT:  Now when I try to reproduce the problem to generate logs it works just fine...oh well, I'll post again if it happens again.

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