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Messages - Rhys

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16
Windows / Mac / Flash / HTML5 / Re: ErlinE (the power of stencyl)
« on: March 30, 2012, 08:56:25 am »
power of stencyl  means what you can do whit stencyl there is not much games with this graphics is for people to see what you can do with this program if you want i can change the title and put the worst software in the world but this is your idea not mine
More like what you can do with photoshop. I agree that it looks nice though.

17
Chit-Chat / Re: i want to buy stencyl made game (exclusive only)
« on: March 24, 2012, 06:16:13 pm »
That's like asking someone to build you a house for $100.

18
Oops, I meant to make sure that it was in the right section. :x

19
Put the "Always simulate" block into the "when created" section of both actors.

20
Old Bugs (1.x/2.x) / Re: Top-down racing bug?
« on: March 15, 2012, 08:42:19 am »
It's a really old kit. I was planning a new version but started working on something else...

21
Game Art / Re: Spriting Everything
« on: March 03, 2012, 10:02:45 am »
OH NO BRONIES EVERYWHERE :(
I'm sure it's to be ironic. They have a sense of humor like that.

22
Resolved Questions / Re: [SOLvED]Massive lag from a single code block
« on: March 03, 2012, 09:28:56 am »
You're welcome! Happens to me all the time. :P

23
Resolved Questions / Re: Massive lag from a single code block
« on: March 03, 2012, 07:36:14 am »
Are "Normal Anim" and "Hover Anim" set? If not, when enabled you should see a lot of errors printed to the console. (press \ or ` to access the console)

24
News / Re: StencylWorks 2.0 Beta (Updated Feb 27th)
« on: February 29, 2012, 10:09:16 am »
(fixed link)

25
Windows / Mac / Flash / HTML5 / Re: Penny Arcade iphone
« on: February 18, 2012, 11:09:57 am »
I'm from the UK and I think of the comic too. I've never been to a physical arcade, though.

26
Archives / Re: [Tile API] Is tile in (x,y,layer) solid?
« on: February 17, 2012, 11:20:09 am »
...ok

27
News / Re: Going Pro - StencylWorks 2.0 and beyond (Updated Feb 13)
« on: February 17, 2012, 08:03:56 am »
Jesus, these additions look fantastic! I'm tempted to use 2.0 right now. :P

28
Archives / Re: [Tile API] Is tile in (x,y,layer) solid?
« on: February 16, 2012, 05:59:32 pm »
Oh, that's pretty cool.
Is this possible on iOS?

29
Archives / [Tile API] Is tile in (x,y,layer) solid?
« on: February 16, 2012, 01:20:34 pm »
Reports if the tile in the specific position has a collision shape. Could be useful for particles that collide with tiles.

30
Old Questions (from 1.x/2.x) / Re: Only getting 11-15 FPS on iPhone4
« on: February 14, 2012, 01:55:37 pm »
Make sure that all text is with Label for iOS, and only change the text when the score/lives are changed.

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