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Messages - Rhys

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Chit-Chat / Re: Random Chat Thread
« on: March 14, 2011, 11:44:47 am »
Pretty cool, looks like Noni on steroids :)
With jeans and a blaster gun. c:

That's why you stream the music; people have something called "broadband" nowadays which is usually faster than 128Kbps so they can stream it fine. If it took me an hour to download audio files then I would be pretty screwed doing anything else online.

PNG files have a very little size per pixel ratio, so it doesn't really matter.
Try to load this image. Should be about the size of a tileset, right? Should go really fast - even on my poor connection.

Music and sound files take up 90% or more of every game. The only games that have less than 50% are calculation applications and games that generate their music and graphics at Runtime. (A new zero)

Also, I don't see how discussing one of the points you made from a negative perspective is off topic. Is it only on topic if it is positive?

This is one of the reasons I have a dislike for certain flash movies and games. Noticably bad sound quality; just sounds unprofessional.

If you want to make your sounds and music sound... terrible, then you can compress them on your own with the same effect.

(...)those options make no sense.
No sense? So why games with high scale factor seems to have blurred pixels at edges? Especially visible in Nine Pixel game & Alien Approach.
Neither have blurred pixels.
Must be a linux thing.

Chit-Chat / Re: what is your favorite food of all time?
« on: March 11, 2011, 12:09:17 am »

EDIT: I don't remember founding Stencyl.

Windows / Mac / Flash / HTML5 / Re: Circyt
« on: March 10, 2011, 03:22:43 pm »
Just wanted to summarize everything important so far in this post so I don't lose it upon switching forums.

Windows / Mac / Flash / HTML5 / Circyt
« on: March 10, 2011, 03:21:29 pm »

2D racing done right.
Circyt is an iOS 2D racing game being developed by me with music contributions from KungFuKirby. The release date schedule is going a little like duke nukem forever right now.

Quote from: My original plans
The usual Grand Prix, VS and Time Trials modes.
~16 Courses for These modes
A deathmatch mode, possible mini games.
~5 arenas for these
8 Players
Achievements and high scores, as well as ghost data.
~10 items
Possibly Online Multi-player
~16 Karts with Colour customisation

Quote from: Courses
- Cocoa Islands [PASS 1 DONE]
- Indoor Warehouse [PASS 1 - MAY REVISE]
- Sky
- Generic Race Course
- ANOTHER Generic Race Course
- Forest
- Stadium
- Dirt Stadium
- Highway/City
- Beach
- Snow [PASS 1 - NEEDS NAME]
- Volcano [IN PROGRESS]
- Mountain/Cliff
- Undersea
- School (mitadake high?)
- Space station
- Mars (?) NO.

Quote from: Cup Organisation
Kart Cup:
- Generic Race Course
- Cocoa Islands
- Indoor Warehouse
- Mountain/Cliff

Cloud Cup:
- Snow
- Forest
- Stadium
- Sky

Flame Cup:
- Volcano
- ANOTHER Generic Race Course
- Beach
- Dirt Stadium

World Cup:
- Highway/City
- Undersea
- School
- Space station

Quote from: Karts
Classic -
Jetter -
BiTurbo Mk2 -

Quote from: Music by KungFuKirby
1. Title Screen
2. Main Menu
3. Customize Kart
4. Start Race
5. Generic Race Course & ANOTHER Generic Race Course
6. Cocoa Islands & Beach
7. Indoor Warehouse, Highway/City, Stadium & Dirt Stadium
8. Sky & Mountain/Cliff
9. Snow
10. Forest
11. Volcano
12. Undersea
13. School
14. Space Station
15. End of Race ~ First Place
16. End of Race ~ Above Average Rank
17. End of Race ~ Below Average Rank
18. End of Race ~ Bad Rank
19. Intermission (Above Average Rank)
20. Intermission (Below Average Rank)
21. Deathmatch
22. End of Grand Prix (Below 3rd ~ Bad Rank)
23. End of Grand Prix (Below 3rd ~ Average Rank)
24. End of Grand Prix (In The Top 3)
25. End of Grand Prix (First Place)
26. Ending Credits

Hey, is it just me or is KungFuKirby a little ahead of me? :P

Platform Trouble:
After performance struggles with Flash (only my i7 PC ran the game at full 60 fps) I have decided to ditch it and go with iOS, however this means I currently cannot develop the game because iOS is currently incredibly buggy and refuses to compile even the racing kit. If there is a performance breakthrough on the flash side (like addition of the molehill GPU accel by adobe) then I will develop a flash version alongside iOS for users to play for free (?)

The Ideas of this Game:
Mario Kart has always been one of my favourite games, so this game is basically a glorified fan-game with many a twist. The main things I wanted in this game when I started developing it were powerful Online Multiplayer features and a game that you will want to pick up and start playing on impulse. I have not achieved any of these goals yet, as to achieve the latter I need to add a lot more polish and features to make the environments brim with life and the game seem more immersing. For the former, I may go out of my way to learn how to create multiplayer using actionscript and a simple database server but that may prove to be difficult and beyond my ability and timeframe.

I will write up more soon.

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