Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - magicpegasus

Pages: 1 2
Windows / Mac / Flash / HTML5 / Ear Invader
« on: October 16, 2011, 10:02:11 pm »
It's my first game! There's a lot I would have liked to add, but this is a simple, playable game. I'd say it's a little bit like Air/Sea Battle, Lazer Blast, and Breakout with a bit of bullet-hell. Use the left and right arrows to move, fire with [z]. You can squeeze by bullets by concentracting on the spherical shape of your player, lower stem ("neck") of the bottle will not collide with bullets. There's 9 stages in all, please let me know what you like (and don't like). Who knows? Maybe your ideas will make it into Ear Invader 2...tba....or not.

Ask a Question / Help Using Display Health behavior
« on: October 15, 2011, 03:09:26 pm »
I am playing with the display health behavior and have it set up on the top left corner of the screen in scene01.

I get that the animations are named according to the amount of health the player has. So my healthbar graphic has ten animations named 100, 90, 80, 70, and so on.

How do I "get" the current health from another actor, in this game it's "target01", and display my ten animations with Display Health?

The WIP:

Ask a Question / Go to Next Level (help!)
« on: October 14, 2011, 01:54:33 pm »
Hi, I'm new to the scene here and I'm pretty close to publishing my first game. The only problem I seem to be having right now is this:

I need the game to switch to the next scene once a target is killed. I have a tiny target set up in a human ear. It has a health behavior, and once it is hit 10 times, it dies.

I want to be able to go to the next scene when the target dies, but have not been able to figure it out on my. Seems like there would be a simple solution. A big thanks to anyone who can shed some light on this!

thank you,

ps: here's the WIP link...

Ask a Question / Actor Disappears from Right Side of Screen
« on: October 11, 2011, 06:58:11 pm »
 I'm sorry if this is a dumb question, but I'm having trouble with my first game in Stencyl. The idea is to move a dropper horizontally near the top of the screen. The dropper collides with the left side of the screen as it should, but when it reaches a certain point on the right of the screen it disappears. I don't understand why this happens. I want the dropper to collide on the right border in the same way it does on the left.

I've attached the log and a .swf file of this game. Thanks in advance to anyone who takes a look at this.


Pages: 1 2