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Messages - magicpegasus

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31
Windows / Mac / Flash / HTML5 / Re: King David's Bible Trivia
« on: April 16, 2012, 02:02:53 pm »
@ Chaos81: Welcome back! Thanks for checking out my game, I'm very happy to get an 8/10 this, especially since it isn't at demo/release status just yet.

32
Windows / Mac / Flash / HTML5 / Re: Zolo Quest, finally!
« on: April 16, 2012, 09:54:01 am »
It looks good. I wish that tree that is only pretending to be a tree would top shooting purple guys at me though!

33
Windows / Mac / Flash / HTML5 / Re: Bunny Sidescroller RPG
« on: April 16, 2012, 09:50:48 am »
I like the attack system. That's one tough bunny!

34
Windows / Mac / Flash / HTML5 / Re: King David's Bible Trivia
« on: April 15, 2012, 09:31:52 pm »
Hey, just uploaded an update! I'm pretty sure this is going to be identical to the DEMO, except it still needs sound/music. Currently five levels:
01: Jump, Man!
02: Stumbling Blocks
03: Stairway 2 Heaven
04: Snakes on a Game
05: Straight and Narrow

Plus an end screen. Right now I'm worried that level 04 is actually harder than 05, I think I might switch those.

@LDeathnote: haha! don't worry, there won't be any actual bible trivia in this game, at least not in the way you're thinking  ;D

@ipe 369: to handle the cutscenes (i.e. the scene between levels) I used a scene behavior I made called "levelhandler". It utilized a scene attribute which was set to the level I wanted to be coming up next. The coming level was decided by my "current level" game attribute. There's probably a better way to do it, but once I have a workings system for something, I tend to move on before I break it :) I attached a pic of the scene behavior...

I'll be back soon with sounds and music for the DEMO LAUNCH! I'm pretty excited. A big thanks to everyone following development and making suggestions, you guys are great!

35
Windows / Mac / Flash / HTML5 / Re: King David's Bible Trivia
« on: April 15, 2012, 11:10:02 am »
Thanks for checking it out. It is set up so if you jump the intro skips to the first level, and you can hit the jump button to skip the stage titles. Maybe I should add a blinking message "jump to start" though. Thanks for the suggestion! Btw, more levels are coming! To release this as a demo, I'm adding at least two more levels, and end screen, and sound.

36
Windows / Mac / Flash / HTML5 / Re: King David's Bible Trivia
« on: April 14, 2012, 03:42:40 pm »
Haha, I like Battletoads too! I definitely think BTs is much more hardcore than my game. You do bring up a good point, I have the game checked under the "casual" category, because it's one button and pick-up-and-play. But I don't plan on making the game any easier. In fact, I intend to make even harder modes available after the first play-through. I may consider taking this game out of the "casual" category, if we can take the term to mean easy.

Thanks for checking out my game and commenting! It helps me stay on point and keep working to complete/launch this game when I know people are watching the development.

37
Game Ideas / Re: Games that inspire you.
« on: April 12, 2012, 04:44:51 pm »
As you can probably tell from my latest WIP, bit.trip.runner! I also find inspiration in very old games that are still fun and playable, especially 2600 or old DOS games.

Star Control 2, worms, bomberman, too many to list!

38
Windows / Mac / Flash / HTML5 / Re: King David's Bible Trivia
« on: April 12, 2012, 01:57:07 pm »
Hey, thanks for checking out my game and commenting! Right now I'm working on the "how did he get through the deadly lava?" part. The idea is that the lava rises each level, but I'm having a little trouble showing it. I want to show King David climb offs-screen at the end of each level and then show the lava rise. I will keep at it!

EDIT: I think I found a way to show the encroaching lava via level title screens. I added a main title screen too  8)

39
Windows / Mac / Flash / HTML5 / Re: King David's Bible Trivia
« on: April 12, 2012, 10:27:07 am »
Yeah, I can kind of see that. One thing I'm planning on doing is changing the animation when King David jumps. I think this should help with how the jumping "feels". I don't know if you got to the end of the third level, but there's short steps right at the end, and you're gonna die if you don't lightly "tap" jump up them. I imagine I'll have to tweak jumping a bit to make the game slightly easier.

*EDIT: King David now jumps a bit higher and has a jump animation. I think it feels better, what do you think?

40
King David's Bible Trivia (Demo): http://www.stencyl.com/game/play/12129
Controls: press [z] to jump, press twice to "prayer"-jump :D


Bible trivia expert King David has found himself in a bind. He's stuck in the depths of Hades and must climb his way out. Along the way he'll jump over chasms, climb some stairs, climb some ladders, stub his toe, and DIE over and over!

Also, he might memorize a few Bible verses and collect some gold coins. More on that in future updates!

Please let me know what you think and make some feature requests. Stencyl 4 life! -MP

41
Ask a Question / Re: Also cannot publish! No sound files in game at all...
« on: February 13, 2012, 10:56:45 am »
Thanks for the reply! I've attached a log generated after restarting my computer. I got the 90% memory usage message at the 33% mark of generating the swf for export.


42
Ask a Question / Also cannot publish! No sound files in game at all...
« on: February 13, 2012, 09:56:19 am »
Hi, I'm using Stencyl to run a backdrop program for my musical Salamander Leviathan. I needed to export a swf or publish to web in order to run my backdrops on another computer. Because I ran out of time dealing with publishing errors, I ended up installing Stencylworks on the other computer and copying the game folder. It felt drastic, but was the only way I could meet the deadline (soundcheck is in like three hours).

For future reference, I'd like to know what's happening here. I have administrator permissions, no mp3 files, or any sound files for that matter, and have tried saving to multiple locations.

I've attached the log file. Please help or point me in the right direction. It would really be much more convenient to be able to publish to swf!

Thanks,
MP

43
News / Re: iStencyl Game Jam (Ends on Sunday!)
« on: January 14, 2012, 07:57:10 pm »
I'm entering too! Based on the latest developments, I will not bother trying to make my game iOS compatible (I have no way of testing it....). I wil be submitting the project file before the deadline tomorrow!
-MP

44
Ask a Question / Re: Can Stencyl be Used to Make A Facebook Game?
« on: January 02, 2012, 06:37:39 pm »
I wonder if that means iStencyl is fb ready? If so, I think it would be a cool idea for a game jam!

45
Ask a Question / Re: Can Stencyl be Used to Make A Facebook Game?
« on: January 02, 2012, 03:37:16 pm »
@ swatllama: I happen to agree with you that fb is not a good thing for identity rights or even social interaction in general, I'm just looking at the potential it's showing as a social gaming platform. I think it's going to be important for Stencyl developers to be able to incorporate multiplayer options outside of sharing a keyboard. After Android compatibility, I feel like this will be the next milestone. Personally, I'm interestd in developing a board game experience that can be played in turns between two or more players, and fb seems like it would be perfect for that.

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