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Messages - magicpegasus

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Ask a Question / Re: Making a Board Game on Stencyl
« on: November 11, 2011, 02:09:46 pm »
I just can't seem to understand how to do this. All I got done after hours of trial and error was changing the text from one message to another. I have no idea how to put the pieces together and make what I thought was a simple concept work. I used to make text based adventures on basic when I was a kid, and I really didn't see how this project was that different.

I don't know if my "draw text" behavior should be attached to the scene or to a hidden actor. If it is attached to the actor, I don't know how to make it "tell" another actor to do anything. It feels like I've only scratched the surface of what I wanted to complete this game.

I'm disappointed with how little I've been able to accomplish with this project. I think I'll have to put it on hold until a board game kit or text based adventure kit is developed for Stencyl. It's beyond my grasp to build it from scratch. Next, I'll try something more arcade-style, like my first game, which was extremely easy to develop in Stencyl. Thanks to those who replied and helped me with this!

Ask a Question / Re: Making a Board Game on Stencyl
« on: November 10, 2011, 11:01:25 am »
I want to start by showing one message at a time. The first message would be:

"An Alien has appeared over Bermuda!"

then the player would hit a key to "roll". The next message would be:

"The Alien has moved (#) spaces and is now hovering over (new space)."


If I could get this far, it would be a good start. For the end product, I would want a log. The basic idea for this game is to play a turn, and send your move to a friend, like the game "Words with Friends". You and your friend would complete a game over the course of the day, or maybe the week, depending on how things play out and how often you correspond.

I realize this is kind of a lofty project for a beginner, so I'm trying to start simple, with local two player play. Or even one player with some cpu "monsters" on the board.

I will try the text attribute suggestion and see how far I can get today....Thanks guys.

Ask a Question / Re: Making a Board Game on Stencyl
« on: November 09, 2011, 02:48:57 pm »
Great! I have a behavior that moves my actor around the board. The rest of the game is supposed to be like a text based adventure. I have learned how to draw text, but I don't know how to make it flow to display it in sequence to play the game.

The first message should be something like: The player has appeared at space 01.

Then The player gets to choose if they want to move or wait

If move, we "roll" for a random number between 1-6,

The player encounters something on the new space: either a monster, or treasure, or "free parking".

The player fights the monster, opens, the treasure chest, or waits. Then the turn is over.

Any sugguestions on how to manage the text in this game? I tried making a list attribute with different messages on separate lines in the list but it didn't display anything.

I've attached a picture of the behavior. Any ideas? I'm stuck with this game until I can figure out the text aspects.

Thank you,

Ask a Question / Re: Making a Board Game on Stencyl
« on: November 05, 2011, 01:07:35 pm »
Thanks for spelling this out for me! I'm not sure if I completely understand what you did, but I now have the coordinates list and blocks functioning and attached to my temporary icon actor. It works the same as my long chain of if statements, and I'll easily be able to change the list to allow for differently shaped game boards.

 Now I'm trying to move the actor by creating a behavior that will change Space Number when I press [Enter]. Seems simple enough, but again I'm running into problems.

When I hit [Enter] nothing happens. I added a "print space number" block and watched the console, and found that the space number was not changing from zero.

What am I doing wrong here? I've attached a picture of my behavior blocks and a swf of the WIP.

Ask a Question / Re: Making a Board Game on Stencyl
« on: November 04, 2011, 04:18:19 pm »
Ok, now I'm not sure why I'm using a list at all. My actor behavior doesn't seem to be referencing the list. I have a "Space" attribute on my actor/icon, and "if" blocks that set the coordinates of my icon depending on what the coordinates are. Right now, I don't understand why I'm using the list and split blocks. Couldn't I just put the x and y coordinates of each space in this code? Attached is a picture of what I've been trying.

Ask a Question / Re: Making a Board Game on Stencyl
« on: November 04, 2011, 02:57:25 pm »
Do I create my list as an attribute to the scene behavior? I'm finding this splitting business a little confusing, but I'm sure it is worth learning, because it looks like I will be using lists a lot for this game.

Ask a Question / Re: Making a Board Game on Stencyl
« on: November 03, 2011, 11:23:24 pm »
Thank you for replying! I understand what you mean, I think. The list would hold coordinates for each space the player icon could move to. The player icon would have an attribute called "space" that would pull coordinates from my list to place itself on the game board.

What I don't understand is how to make a list in Stencylworks. I've stumbled on examples of other people's lists in the forums, but have not found a tutorial for making a list. Would you please explain or show me what blocks to use?

Thank you!

Ask a Question / Making a Board Game on Stencyl
« on: November 03, 2011, 04:54:08 pm »
 I'm ready to dive into my 2nd Stencyl game...title TBA soon, but first I need help from you wonderful people of the Stencyl community.

Any ideas on how to begin making a board game on Stencyl? I want to start simple, like Monopoly but with less spaces. My game will be kind of like Mario Party, in that I want the player to "roll" the dice and move the determined number of spaces.

I can't wrap my head around the logic it would take to do this kind of linear movement. I have the board set up with 16 spaces, and I want to use one dice, so the player could move 1-6 spaces each roll.

Any help/advice is greatly appreciated! If there is a kit available, I couldn't find it. Perhaps my game will be converted into the first kit :)

Thanks a lot!

Game Ideas / Re: Dynamic Multiplayer RPG/Board Game (Working Concept)
« on: October 28, 2011, 09:27:10 am »
I found this thread while looking for support for my own idea which is kind of the same. I want to start with a simple board and simple RPG elements. Something like Monopoly only the players can fight monsters and eachother. OP, I think you are onto something with this concept.

Windows / Mac / Flash / HTML5 / Re: HOPS - one button retro platformer
« on: October 21, 2011, 11:33:05 am »
Really great job here! To me, this game represents what most people want out of a flash game. It has that "one more level" thing going for it. I played it up to the blue world with the falling platforms. The music choice is great because funk music allows for a lot of off-beat improvisation, so when the character jumps-no matter what part of the song is playing-it kind of goes with the music. I'd say including a few more soundbytes (e.g. wall jumps, deaths) would add even more to this effect. Also, if you had a composer, it would be cool to credit them on your title screen. A lot of people seem to be digging the music!

I'm interested in making a bit.trip.runner-style game sometime in the future, it looks like you're one hop ahead. This game could almost be called bit.trip.hopper!

Windows / Mac / Flash / HTML5 / Ear Invader
« on: October 16, 2011, 10:02:11 pm »
It's my first game! There's a lot I would have liked to add, but this is a simple, playable game. I'd say it's a little bit like Air/Sea Battle, Lazer Blast, and Breakout with a bit of bullet-hell. Use the left and right arrows to move, fire with [z]. You can squeeze by bullets by concentracting on the spherical shape of your player, lower stem ("neck") of the bottle will not collide with bullets. There's 9 stages in all, please let me know what you like (and don't like). Who knows? Maybe your ideas will make it into Ear Invader 2...tba....or not.

Ask a Question / Help Using Display Health behavior
« on: October 15, 2011, 03:09:26 pm »
I am playing with the display health behavior and have it set up on the top left corner of the screen in scene01.

I get that the animations are named according to the amount of health the player has. So my healthbar graphic has ten animations named 100, 90, 80, 70, and so on.

How do I "get" the current health from another actor, in this game it's "target01", and display my ten animations with Display Health?

The WIP:

Ask a Question / Re: Go to Next Level (help!)
« on: October 14, 2011, 05:20:38 pm »
On second look, I realized that I was using this block earlier. I had it attached to my health behavior. The problem was, anytime the target's health dropped to zero, it would always go to the scene I selected, so it only worked for switching from scene one to two, not two to three, or three to four.

I need it to go to "scene2" when the target is killed in scene 1...then go to scene three when it's killed in scene 2, and so on. Do I need to make copies of my health behavior, or is there a way to make "instances" of it?

Ask a Question / Re: Go to Next Level (help!)
« on: October 14, 2011, 05:15:57 pm »
Thank you so much! I will read that article right away.

Ask a Question / Re: Go to Next Level (help!)
« on: October 14, 2011, 04:57:12 pm »
Where can I find the switch block? I must be missing something obvious here...a stencylforge search isn't turning up anything. Is it just me, or is stynclyforge really slow and buggy?

 i would rather have a simple categorized listing of behaviors than big icons with "featured" items listed first. that probably exists, i just can't find it.

sorry if these are noob questions, but maybe I'm showing how new users could get confused/frustrated with this amazing software.

Thank you! -b

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