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Messages - magicpegasus

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Ask a Question / Go to Next Level (help!)
« on: October 14, 2011, 01:54:33 pm »
Hi, I'm new to the scene here and I'm pretty close to publishing my first game. The only problem I seem to be having right now is this:

I need the game to switch to the next scene once a target is killed. I have a tiny target set up in a human ear. It has a health behavior, and once it is hit 10 times, it dies.

I want to be able to go to the next scene when the target dies, but have not been able to figure it out on my. Seems like there would be a simple solution. A big thanks to anyone who can shed some light on this!

thank you,

ps: here's the WIP link...

Ask a Question / Re: Actor Disappears from Right Side of Screen
« on: October 11, 2011, 08:21:42 pm »
Thanks a lot guys! That worked. I will upload this to the WIP section soon!

Ask a Question / Actor Disappears from Right Side of Screen
« on: October 11, 2011, 06:58:11 pm »
 I'm sorry if this is a dumb question, but I'm having trouble with my first game in Stencyl. The idea is to move a dropper horizontally near the top of the screen. The dropper collides with the left side of the screen as it should, but when it reaches a certain point on the right of the screen it disappears. I don't understand why this happens. I want the dropper to collide on the right border in the same way it does on the left.

I've attached the log and a .swf file of this game. Thanks in advance to anyone who takes a look at this.


Chit-Chat / Re: Introduce Yourself!
« on: October 11, 2011, 03:52:30 pm »
Welcome. How did you find about us?

I was doing a search for "gamesalad for windows" on Google for about the fifth time.

Chit-Chat / Re: Introduce Yourself!
« on: October 11, 2011, 02:36:30 pm »
Hi, I just found out about Stencyl! I've been waiting for something like this to be available for Windows users for over a year. I'm really excited to pursue a nagging dream to design game worlds, characters, and concepts.

I'm optimistic about this software! Off to read tutorias now...

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