Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - suitcasenuke

Pages: 1 ... 5 6 7
91
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android and iOS!
« on: December 19, 2014, 06:58:16 am »
The secret to the game is to beat the Time Targets - that yields that most extra lives! In general, collect as many coins as you can while striving for those Time Targets will yield more success. :) Also, if you beat the game, a level select will unlock on the main screen, allowing you to collect at your hearts content.

I read an article on Kotaku early in the year about developing your own game, so after reading about and trying Stencyl, I decided to set a personal goal of finishing a game by the end of the year.

So off and on, I'd say I started in March and finished in November. That wasn't 24/7 of course. It was mostly on spare time and early in the mornings. I dug the 'visual coding' style of Stencyl, but it was still slow going because I've never coded a thing before (outside of HTML/CSS - I'm a graphic designer by trade). I understand the basic 'cause and effect' concept of programming, but any code syntax would make my head explode. Stencyl helps you with that.

Stencyl helped a newbie make a video game for his son. That's pretty rad. Give it a go!

92
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android and iOS!
« on: December 19, 2014, 03:10:01 am »
Knocked the price of the iOS version to 99 cents. It seems to have been the wise choice. I did some Twitter plugging that also included a link to the Android version and saw a significant rise in BOTH installs. Hopefully I can sustain that over the holiday.

Also, I would like to thank the Stencyl crew for the link on the showcase page. :)

93
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android and iOS!
« on: December 16, 2014, 09:29:48 am »
I didn't use it at all until I started developing the game. I mean, you can't get really exact numbers because their are people who don't use it that purchase a legit copy. But wow, there are almost 600 scores logged - I have not sold that many, that's for sure! :)

94
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android and iOS!
« on: December 16, 2014, 08:15:20 am »
I wouldn't know at all if I didn't use Game Center Leaderboards. The number of scores logged and the number of sales don't match at all.

After I suspected tomfoolery, I Googled 'Owens Odyssey ipa download' and a bunch of results popped up for direct links to download a cracked version of the game. Most likely loaded onto jail broken phones, but I don't know much about that.

EDIT:
I found it odd that Apple would allow pirates to use Game Center, but I guess they do. Very old article, but I guess nothing has changed: http://www.redmondpie.com/pirated-iphone-apps-dominate-leaderboard-on-ios-game-center-case-study/

95
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android and iOS!
« on: December 16, 2014, 03:28:55 am »
Thanks for the tip! Also, I added the iOS link to the original post. I'm experimenting with a free, ad-supported version on Android, and a $1.99 version on iOS (at least for now).

I was wondering why my Android installs jumped! It's been doing alright on iOS so far. The game got mentioned on Touch Arcade last week, so that's probably why. http://toucharcade.com/2014/12/10/new-iphone-games-coming-tonight-41/ I don't really know how they came across it as I haven't really done more than tweet about it, as well as some light Facebook marketing.

One thing I wasn't prepared for was piracy. I knew the game would be pirated, but not at the rate it is right now (like, only 1 in 4 players registering scores on the leaderboard are using legit copies). I'm of two minds about it - it's getting the word out, but it's kind of a drag that so many people are playing it for free. But, those people probably wouldn't pay for it anyway.


96
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android!
« on: December 03, 2014, 04:00:17 am »
The graphics were the fun part. The coding, not so much. But like I said, once you start to get the hang of Stencyl, you can accomplish a lot.

97
iPhone / iPad / Android / Re: Owen's Odyssey, now on Android!
« on: December 02, 2014, 03:32:49 pm »
Thanks a lot! Owen is based on my kid, so making this has been really rewarding.

98
iPhone / iPad / Android / Owen's Odyssey, now on Android and iOS!
« on: December 02, 2014, 10:37:49 am »
Owen's Odyssey

Owen’s Odyssey is the story of a boy, while on a journey, taking refuge from a storm in a dangerous place – Castle Pookapick. A castle where spikes, saws, fire, falling rocks, lava and creatures try and end him. It’s a crappy place to take refuge. It’s okay though. He can float past dangers using his trusty propeller hat.

There's a demo here! http://www.owensodysseygame.com/demo/

Available now!

Get the Game

- Google Play
- iOS
- Facebook
- Twitter

Screenshots





Gamplay
https://www.youtube.com/watch?v=Smp49cnCHLg

Commentary

This is my first game, heck my first post. I lurked the forums and Googled for the answers to my questions. I heard about Stencyl through an article posted on Kotaku at the beginning of the year. Long story short, this amazing tool has allowed me to accomplish something I didn't think possible. Thanks!


Pages: 1 ... 5 6 7