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Messages - ggiersdorf

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16
Your almost there Gfalcaor! Im still plugging away at mine- Changed it 4 times now after tweaking things.  Feels like I will never be satisfied with the game!!

17
@doguyurur or anyone else with graphic skills :)


18
Hey I sent you a reply as well. I have a few games in development and could use some graphics help.. I know I haven't shown my work of here and that's deliberate as I am finishing up one as we speak. Once it's released I will be willing to help out more. What I can tell you is Stencyl is a bit wonky at least 3.0 B1000 is causing me to sometimes have to close out and reload or errors random happen causing me to dig through code looking for a fix that doesn't need to be made! Maddening!

That said I would be willing to help with your game development if you need it...

19
No the speed has nothing to do with it. It should complete a 360 spin and than point to the original direction (360) each time it spins. However if you tap space bar fast while its spinning it goes wonky sometimes and changes the degree. I guess I could put a timeout value after the collision so it would not accept space bar command for x seconds to allow the spin to complete. I will try that and see what happens.

20
Ask a Question / Issue with Point towards anyone have a workaround?
« on: March 16, 2014, 10:57:38 am »
I have a character which spins around when collides with an enemy. I set it to do a 360 rotation which works, however if this happens in quick succession the actor ends up pointing in some varying degree not set to 360. I have even tried adding a point actor to 360 command after the collision but it doesnt work.

I than add an ALWAYS IF command and said if this flag is set than always point to 360 and it works. However when the game is over it gives me a TypeError 1009 Cannot access a property or method of a null object reference. at MethodInfo-3626()[Source/scripts/SceneEvents_0.hx:135]
   at com.stencyl::Engine$/invokeListeners2()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:3853]
   at com.stencyl::Engine/update()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2297]
   at com.stencyl::Engine/postUpdate()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2585]
   at com.stencyl::Engine/onUpdate()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2578]

I have tried everything I can think of but cant seem to find a way to fix this. Is this a bug in Stencyl 3.0??

21
Ask a Question / Re: Flappy bird flying effect
« on: March 16, 2014, 10:51:14 am »
Turn Actor by command comes to mind. - Actor, Position
Also you can add a turning speed option as well in under the motion tab of Actor..


You may also try messing with the Spin command as you can assign time values for the rotation inline..



22
No I wanted the arbitrarily change the speed of the side scrolling background based on a speed Value (X)

 

23
Ask a Question / Transition background from one scene to another?
« on: March 14, 2014, 09:48:27 am »
How can we transition a scene with the same background from one to another without it restarting the background from the beginning?

So the title screen has a moving background and when you start the game it flow from there instead of jumping the background to the beginning again?



24
Ask a Question / Re: Collision and Multiple Actors of same type.
« on: March 14, 2014, 08:59:45 am »
Could only do a TYPE-TYPE setting to get all the variables working correctly.  Ill play around more but doesnt seem to be a way to get one actor alone it's grouped sadly..



25
Ask a Question / Re: Collision and Multiple Actors of same type.
« on: March 14, 2014, 08:48:28 am »
I will try that again but I believe since all the actors are that specific actor it will do the same.. Let me verify however.


26
Ask a Question / Collision and Multiple Actors of same type.
« on: March 14, 2014, 08:15:26 am »
Ok so lets say we have one actor but multiple spawns of actor on the screen at once. So when the player hits this actor how do I make an effect that only effects that single actor? I have tried the last collide actor but that usually is the player, I tried doing some other things like flip to background but collisions still happen..

I need something like when Player hits Collided actor of this group than do this... Does anyone have any ideas or recommendations?

What has been happening is multiple actors immediately get that effect like jump or fall etc..

27
Ask a Question / How to achieve constant upward speeds?
« on: March 06, 2014, 07:15:29 am »
Quick question about y movement speeds with push functions.  If on a actor set the spacebar to I use the Push (Sharply) towards x,y with x force command with I can get my character to move upwards. I have gravity on as well so it pulls it down when you don't tap spacebar however if you hit the space bar quickly in succession the actor seems to basically JUMP to the top of the screen. I want it to only go up -1 per press which I have set but it seems like it multiples when done fast.. I almost feel like it needs a timeout value or something..

I hope someone understand this and might have a way to fix this??


28
Ask a Question / Re: Stencyl actor placement issues.
« on: March 04, 2014, 08:29:26 am »
Thank You my friend.. The madness ends... :)


29
Ask a Question / Stencyl actor placement issues.
« on: March 04, 2014, 07:28:31 am »
I'm trying to get my actors to spawn in from the right side of the screen and scroll left. However I can never get them to work properly in Stencyl. I always have to set the x to like 310 or 300 because if i say draw at 320 or 330 (offscreen) the wont appear and if they do they just stick to the right side.. Anyone have a fix for this or how to do this properly??


30
Welcome to the community BK.. What kind of help are you looking for exactly? So we know who would be better helping you out??


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