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Messages - tapdroid

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76
Where do we find this file???

77
was this file supposed to be installed when i installed Stencyl, or is it written during a build, and I'm missing some other file? 

78
How do we fix this ERROR; libstd.iphoneos-v7.a" does not exist

79
After paying $25 bucks and Google approves your game, what does google do to get rid of the "warning, some content may be dangerous to your device, bla bla blah, settings, allow" message at installation?

80
Ask a Question / Re: What is this error telling us?
« on: May 19, 2014, 08:20:44 pm »
hudActors contains anchored actors, and I'm not sure what else goes in there.  Do you have more than 128 anchored actors?

there are 84 anchored actors

81
Ask a Question / Re: What is this error telling us?
« on: May 19, 2014, 06:37:10 pm »
Polygonal is a library and isn't related to box2D.

Tapdroid, open up Engine.hx and paste here the code on line 2996.
Line 2996 says - hudActors.clr(a.ID);
           2644      - draw();
          2578     -   postUpdate(currTime);

82
Ask a Question / What is this error telling us?
« on: May 18, 2014, 09:25:50 pm »
RangeError: Error #1125: The index 132 is out of range 128.
   at de.polygonal.ds::IntHashTable/__clrKey()[D:\Program Files (x86)\Stencyl\plaf\haxe\lib/polygonal-ds/1,4,1/de/polygonal/ds/IntHashTable.hx:930]
   at de.polygonal.ds::IntHashTable/clr()[D:\Program Files (x86)\Stencyl\plaf\haxe\lib/polygonal-ds/1,4,1/de/polygonal/ds/IntHashTable.hx:511]
   at com.stencyl::Engine/draw()[D:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2996]
   at com.stencyl::Engine/postUpdate()[D:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2644]
   at com.stencyl::Engine/onUpdate()[D:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:2578]

83

The joint extension is intended for 3.1, so if you're using it now you may get unexpected results. .
[/quote]
 
K
Thnx

Was looking for a known solution, but I'll get to work on it after I finish putting together the projects in progress.



84
Quote from: misterfreeze
The only other answer would be a hack - using transparent actors as pivots or sub-joints.
[/quote

I made a game called WormBall and have found that using many joints really taxes the processor. Using extra transparent actors to connect the pieces that I want to appear to be singularly connected would be too much data to process for what I'm going for; even when removing collision points to the transparent actors.
  The ragdoll demo works well, but when you introduce 2, 3, or 4 in the same level, you lose control quickly.

http://www.stencyl.com/game/play/10715

85
@Tapdroidcom if you find a way, i'd appreciate you sharing it with everyone.
The only other answer would be a hack - using transparent actors as pivots or sub-joints.

Working on a couple others right now, but when I figure it out I will share.

86
Quote
I am using Stecyl 3.1 joint ext.
Well you shouldn't have access to 3.1 yet, so care to explain this statement?

Sorry, my mistake. 3.0.0 b1000

P.S.     Spacedude! Gravity   RockS...

87
trying to help you,

Telling me; "SadiQ gave you an answer, didn't he?" is not helping.

88
captaincomic

If I knew code I would not be using Stecyl, would I?
I am using Stecyl 3.1 joint ext.
If you read the request, you would know the joint is attached AT THE CENTER OF EACH OBJECT,  DIP  S*&^T...
If you don't know the words, don't sing the song...

               "If you do not know the answer, don't open your mouth."

Don't make me come over there.

89
Sure are a lot of unanswered questions in this form.

90
Has anyone figured out why the custom facebook pic does not appear?

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