Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Frozennnn

Pages: 1 2 3 4 5
16
Ask a Question / Android not compile when use Admob or chartboost
« on: November 16, 2014, 10:32:54 pm »
Hello i have a problem when i add admob or chartboost the game dont compile and show this

[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\engine-extensions/googleanalytics/googleAnalytics/internals/X10.hx:28: characters 7-20 : haxe.BaseCode was moved to haxe.crypto.BaseCode
[ERR] java.lang.StringIndexOutOfBoundsException: String index out of range: -2
[ERR] java.lang.StringIndexOutOfBoundsException: String index out of range: -2
[LOG] Unexpected problem on thread Thread-27: String index out of range: -2
[LOG] Finished building for Android (or errored out): i

Some help please if i remove this 2 extensions the game compile

17
Ask a Question / Re: cant export to androi
« on: November 16, 2014, 11:48:49 am »
Here the logs

18
Ask a Question / cant export to androi
« on: November 16, 2014, 11:04:31 am »
Hi stencylers i have this problem and i cant found the error inswf exports well


[LOG] BUILD FAILED
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:885: The following error occurred while executing this line:
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:887: The following error occurred while executing this line:
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:899: The following error occurred while executing this line:
[LOG] C:\Users\Fedeeh\AppData\Roaming\Stencyl\stencylworks\android-sdk\android-sdk-windows\tools\ant\build.xml:281: null returned: 2
[LOG] Total time: 7 seconds
[LOG] Finished building for Android (or errored out): 1


thanks


19
Paid Work / Advance Stencyler looking for Hire work
« on: November 03, 2014, 02:40:21 am »
Hi im Fedeeh im advance stencyler coder i can make almost any game type
Im working in kiz10.com
You can contact me with mail   pre47cher@gmail.com
or skype      fedeehsevenfold

This are some of my boss jobs on kiz10.com



Clash of goblins


http://kiz10.com/clash-of-goblins/

Super angel wings



http://kiz10.com/super-angel-wings/

Frantic Planes


http://kiz10.com/frantic-planes/

Another Life
http://kiz10.com/another-life/


Ruby Adventure

http://kiz10.com/ruby-adventure/

Thanks!!


20
Ask a Question / Circle collision
« on: November 01, 2014, 11:00:55 am »
Hi community i have a problem i have a problem i have a circle actor with the circle collision shape all ok but when i create the scene and i put that object in the game the object start moving. The level collision is a straight line so why the object move from in the x axis???

21
Ask a Question / How implement kizi dynamic preloader?
« on: October 20, 2014, 02:51:53 am »
Hi all community and old game i made in 2.0 was sponsored and i have to put this in my game and i dont know how
I try with code and export good but not work some idea how do that?

Thanks

How to use the Kizi preloader
 

The Kizi preloader is implemented as a separate swf file that receive game load progress data through    javascript using the ExternalInterface API. In order to replace your current preloader with the Kizi preloader, take the following steps:
1. If you are using a FlashDevelop style preloader, replace your current Preloader class with the following code :




package {
    import flash.display.DisplayObject;
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.external.ExternalInterface;
    import flash.utils.getDefinitionByName;
    import flash.system.Security;
    import flash.utils.setTimeout;
   
   
    public class Preloader extends MovieClip {
        public function Preloader()
        {   
            Security.allowDomain("*");
            addEventListener(Event.ENTER_FRAME, updateProgress);
           
            if (ExternalInterface.available)
                ExternalInterface.addCallback("startGame", startGame);
        }
       
        private function updateProgress(e:Event):void
        {
            // update percents loaded
            var total:Number = stage.loaderInfo.bytesTotal;
            var loaded:Number = stage.loaderInfo.bytesLoaded;
            var pct:int= loaded / total * 100;
           
            // Report to the Kizi preloader about the game file load progress
            if (ExternalInterface.available)
            {
                ExternalInterface.call("setPreloaderProgress",  pct );
            }
            else
            {   
                // No external interface is available (stand-alone mode?), so we need to launch
// the game ourselves
                if (pct == 100)
                    setTimeout(startGame, 1000);
            }
           
            // Everything is loaded, we can stop running this event
            if (pct == 100)
                    removeEventListener(Event.ENTER_FRAME, updateProgress);   
           
        }
       
       
        private function startGame():void
        {
            // hide loader
            var mainClass:Class = getDefinitionByName("Main") as Class;
            addChildAt(new mainClass() as DisplayObject, 0);
        }
       
    }
}


If you’re using Adobe Flash Professional style preloader (first frame’s action) , use the following instead of your current preloader code:
import flash.events.ProgressEvent;
import flash.events.Event;
import flash.utils.setTimeout;

stop();
Security.allowDomain("*");
// hide the play button until the game loads
var percent:Number = 0.0;

var javascript:XML=<script><![CDATA[function(){return true;}]]></script>;
function startGame():void
{
    trace("Start Game");
    //start the actual game
    this.gotoAndStop(2);
}

// called as the game loads and moves the progress bar accordingly
function update(e:Event):void
{
    if(loaderInfo)
    {
        percent = (loaderInfo.bytesLoaded/loaderInfo.bytesTotal) * 100;
           
        if (ExternalInterface.available && ExternalInterface.call(javascript) != null)
        {
            ExternalInterface.call("setPreloaderProgress",  percent );
            trace(percent + "percent loaded");
        }
        else
        {           
            if (percent == 100)
            {
                startGame();
            }
        }
        if (loaderInfo.bytesLoaded == loaderInfo.bytesTotal)
           stage.removeEventListener(Event.ENTER_FRAME, update);

    }
}



stage.addEventListener(Event.ENTER_FRAME, update);

if (ExternalInterface.available)
    ExternalInterface.addCallback("startGame", startGame);


2. If you’re using the FlashDevelop method, make sure to add code that will launch your game to the startGame function  :
private function startGame():void
{
loaderInfo.removeEventListener(ProgressEvent.PROGRESS, updateProgress);
    loaderInfo.removeEventListener(IOErrorEvent.IO_ERROR, ioError);
           
    // Here goes code to launch the game
    var mainClass:Class = getDefinitionByName("Main") as Class;
    addChildAt(new mainClass() as DisplayObject, 0);
}

3. To test your preloader implementation ,  upload the game to your game sand box and click  “Play version (Dynamic Preloader)”
    Once you’re satisfied with the result, click on “Release to production”  and check the “Use Dynamic Preloader” checkbox.


Links to example implementations:
Flash CS4:  http://kizi.com/api/preloader_cs4.fla
Flash CS5:  http://kizi.com/api/preloader_cs5.fla
FlashDevelop:  http://kizi.com/api/preloader_fd.zip

22
Hi there i finish and sponsored my new zombie game made with stencyl 3.0
                             
Endless Night



Play it Here
                                                                                   
http://www.newgrounds.com/portal/view/640162

The Farm is attack by zombies use your guns to kill them all buy upgrades , specials weapons, defenses and try tu survive to this apocaliptic night.
Thousands of zombies come to you defend yourself



Made with Stencyl - 3.0





I hope you like it


23
Stencyl Jam 14 / Re: Super Angel Wings - Ready on Newgrounds
« on: March 09, 2014, 06:42:34 am »
Thanks tobben! next version will be 100% better

24
Stencyl Jam 14 / Re: Super Angel Wings - Ready on Newgrounds
« on: March 07, 2014, 06:15:27 am »
Thanks for comments guys i hope you like the game!!

25
Stencyl Jam 14 / Re: Crazy Ball on Newgrounds
« on: March 03, 2014, 12:29:19 pm »
Not bad for first game ! keep going i start with the same engine my first game

26
Stencyl Jam 14 / Re: Super Angel Wings - Ready on Newgrounds
« on: March 03, 2014, 06:51:38 am »
I start the game with 2. x 2 months before the release of 3.0 and i buy a indie license and make the game again with 3.0 and yes almost no lag and i try to optimize the game most as possible 

Thanks for the comment

27
Stencyl Jam 14 / Super Angel Wings
« on: February 28, 2014, 08:17:37 pm »

Hi this is my first game in 3.0 version i hope you like it


Super Angel Wings is a fantasy bullet hell shooter. Fight with Docens of enemys and hundred of bullets to kill them all. Buy upgrades and be a powerfull angel in this fantastic game

Made with stencyl and stencyljam2014 contest

Features:
*Easy gameplay just mouse*
* More than 50 original enemies*
* Dodge thousands of bullets*
* 6 Epic Bosses *
* More than 30 upgrades*





Thanks For Watch and play the game  and  Thanks to all People Who've Help me with some behaviors


28
Resolved Questions / Re: Stencyl 3.0 bug "test scene" and start other scene
« on: February 25, 2014, 07:38:58 am »
Problem fixed reinstall stencyl and work again

29
Resolved Questions / Stencyl 3.0 bug "test scene" and start other scene
« on: February 25, 2014, 06:48:19 am »
Hi guys i have a bug in stencyl this happend today  i test scene in a game and stencyl start other different scene this happend me in all games how ca fix that?? i open scene 1 click on test scene and the game test scene 5

When i test the game happend the same the game starts at other scene and not in the starting scene


30
Windows / Mac / Flash / HTML5 / Re: Ruby Adventure
« on: January 15, 2014, 04:49:16 pm »
Hi thanks for the feedback the background are animated a think 10 - 15 fps

Pages: 1 2 3 4 5