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Ask a Question / Re: Simple question for all the Stencylers out here
« on: May 07, 2016, 01:11:06 pm »
I'm still experimenting with different genres. I'm planning a dungeon crawler and a tower defence in the near future.
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Seconded on the start screen, but I felt the game to be pretty intuitive and easy to pick up. I played it twice, and accidentally deleted all my progress from the first session because loading isn't automatic.
I like the graphics, but the levels are pretty dull. Maybe round off the edges so it doesn't look as blocky, and add some more detail.
Positive:
* Nice splash screen
* good controls
Negative:
* too much on the start screen. Do a status page afterwards
* no 'tutorial' levels .. easy start
Advice:
Start simple.
One objective, no objects that try to kill you.
Teach the user how to survive... So what should we do with O2 what effects your health otherwise .. introduce hit .. give a (visual) warning signal when you are close to bad objects.
You can use the Image API. Set up a black rectangle and use the "clear image using mask" block. The effect is the same.
But there's something to be said for simplicity. The actor method is simpler to set up and might be more efficient. (I haven't tested that, though...) A good reason to use the Image API over a shadow actor is to implement multiple light sources.
works fine now, managed to finish it.
I got the suit, but the airlock still tells me I'd need a suit to enter.