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Messages - johantri

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61
Resolved Questions / Re: I can't publish in android? got this bug
« on: May 24, 2014, 04:32:56 pm »
i re-install the Android SDK in Ubuntu 12.04, but the same error still occur in Android test. "Your game could not be built. If nothing shows below, run the game again to see why it failed". However, the game works fine in Linux test :(

Code: [Select]
[LOG] /home/johantri/Documents/Stencyl-64-full/plaf/haxe/lib/hxlibc/1,0,0//include/hx/Boot.h:13:   instantiated from here
[LOG] /home/johantri/Documents/Stencyl-64-full/plaf/haxe/lib/hxlibc/1,0,0//include/Array.h:604: warning: no corresponding deallocation function for 'void* operator new(unsigned int)'
[LOG] Called from ? line 1
[LOG] Called from BuildTool.hx line 1536
[LOG] Called from BuildTool.hx line 673
[LOG] Called from a C function
[LOG] Called from BuildTool.hx line 708
[LOG] Called from BuildTool.hx line 845
[LOG] Called from BuildTool.hx line 888
[LOG] Called from BuildTool.hx line 194
[LOG] Uncaught exception - Error creating pch: 1 - build cancelled

62
ah yes...another solved topic without explanation :p getting frustrated here...

63
Hi, i'm new to Stencyl... no coding experience as well :p And this happened to me too..when i try to push fire button, the character's firing animation only shows up in frame 1.

 The animation handler is intrigue me @sdieters. Can you show me how to do that? The animation manager behaviour is too confusing for me right now. Cheers!

64
Archives / Re: Making Things Easier: Animation Priorities
« on: May 21, 2014, 11:04:09 am »
I'm playing around with 4 way movement by Mbuist from Stencylforge.. try to adding the fire button and adding firing animation by myself. But only got the first frame of the firing animation... so confusing ~____~

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