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Messages - nicktendowii

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106
Ask a Question / Touch / Tilt controls??
« on: October 17, 2015, 09:30:11 am »
Hi all, I've finally got my game to be able to test on the iPhone... Just wondering now, how can I re-map the buttons I have set for right / left / jump to either buttons on the touch screen / use the built in joystick or how can I re-map those Left / Right buttons to a certain X axis tilt using the accelerometer?

Thanks in advance. Also i've attached a screen shot of the player controller behaviour... how should I integrate the mobile controls with this?

107
Ask a Question / tileset not appearing at correct size?
« on: October 15, 2015, 03:00:40 pm »
Hi, Ive just changed to mac and the tile set I was using before isnt showing at the correct size any more. the tiles should be 32x32 as before but they are appearing much smaller than that now and it messes everything up. any ideas?

108
Ask a Question / Re: import game from windows to mac??
« on: October 15, 2015, 09:03:43 am »
I also can't seem to test or play any game within stencyl... whether I choose Flash, Mac, Web whatever, nothing opens at all... In the log it shows as being created but nothing happens and when I go to the file path I cant find anything to run ether... HELP!!?!?! :(

109
Ask a Question / import game from windows to mac??
« on: October 15, 2015, 08:14:07 am »
Hi, I recently got a Mac and have tried to import my game I had been making on windows. I've exported the game fine and can import it into stencyl, I can see all the assets and tiles and everything but when I go to test the game nothing happens... I've opened up the log and found a whole load of errors but i dont know how to resolve them... Any help?! ThanksQ! I don't want to start again! :O Please see the attachment. I tried uploading the image but it was huge as I have the 5K iMac

110
Ask a Question / Re: Collectables and Saving those numbers.
« on: October 12, 2015, 02:55:21 pm »
You need to do the "create door" stuff only once. Add a new Boolean called "Door created?" and check if it's false (it starts false). If it is, you can create the door, play the sound, and then set the boolean to true. This will prevent it from playing the sound again and making the door repeatedly.
Thanks for the help, so does that mean once I created the Boolean I should add that to the "If" statement at the top so it would read "If <Babies = 0> + "Door created = False" then Create door, play sound, set Boolean to true"

would that stop the sound and door creation but not effect the count?

Hope that question makes sense...

111
Ask a Question / Null Object Reference??
« on: October 12, 2015, 02:16:20 pm »
Any help? It was working fine a minute ago... now it's coming up with this error every time and I can't move anything once the game begins...


112
Ask a Question / Re: Collectables and Saving those numbers.
« on: October 12, 2015, 01:48:29 pm »
OK, so I got that working, but when it does reach 0 left to collect I want the EXIT actor to appear at a certain location, and it does, but this keeps creating an indefinite amount of them, slowing the game to a crawl. How can I make it so that it stops after creating the actor? but keeps the "Head for the exit" text?

Thanks!


113
Ask a Question / Re: Collectables and Saving those numbers.
« on: October 08, 2015, 01:33:18 am »
Thanks for your help, I did manage to get my own way of working... I'll upload my technique here later and see if anyone can think of a way of improving it! Thanks :)

114
Ask a Question / Collectables and Saving those numbers.
« on: October 07, 2015, 11:03:21 am »
Hi, I've been trying to figure out how to get this work but no luck so far.

I have two different types of collectables, Sweets which increase the score (This bit is working) and Baby Donuts which you will need to find to finish the level.

How do I go about making some sort of attribute that tracks how many of the donuts you have collected and then open the exit to the level based on that?

For example. one level will have 4 donuts to find, then when all 4 have been found the exit will appear.

I've been reading about creating an attribute and attaching that to the actor but I really don't know where to begin...

Also, how do I save the score so the next time you go on that level it shows as a high score?

115
Hi not at my computer atm but I can explain what I was trying to do. I created a copy of the "walking" actor behaviour and called it "upside down walking" and replaced all the animations with upside down versions. How do I write in code that when the gravity changes then use this other behaviours instead. I haven't actually written any yet as I have absolutely no idea where to begin! Thanks :)

116
Hi there, just started making my first game on stencyl and ran into a problem. Been trying to get my head round this for ages but, not coming from a programming background i can't seem to work it out... Basically I want to use the upside down versions of my animations when the gravity is reversed (from -85 to +85) I've already got the animations in the player properties for the upside down movements.




I've managed to get the animation to change on the way up (by changing it when the player hits the up arrow, but when he reaches the top I want it to stay different until the gravity goes back down.



Thanks in advance for the help :)

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