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Messages - docskull

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31
As they said above, you could try creating a behavior that rotates all your race track around the car, given you cant rotate the camera.

It will depend on the structure of your game, maybe the whole race track could be made of an oversized actor.

32
Resolved Questions / How do I erase saved data? ANSWERED
« on: January 08, 2012, 12:20:42 pm »
This might be quite a noobish question but...

Where does flash saves the files relative to saved games? So I can delete them. :P

Or is there some way in the code to force the clearing of loaded game files?

33
Do you want the camera to follow or center on your actor when your car spins?

34
Resolved Questions / Re: Lists using something else than numbers for keys
« on: January 05, 2012, 02:21:11 am »
Thanks a lot guys, trying it right now.

35
Hello there,

Is it possible to create "List" type attributes that use something other than number for its keys?
More like an array, the key being a text, and the value a number or text as usual

 Something like:

List X:
bananas - 2
apples - 17
grapes - 0

(I could do it on code block but im not sure if then I caould use the array in other design mode blocks)

36
Old Bugs (1.x/2.x) / Re: Freezes on collision?
« on: January 03, 2012, 07:47:05 am »
Me or Chunky?

I can't really after I changed my bullet behavior the error happened only once under no particular stressful situtation for the game. I have tested it extensively so I think it might have been more of a local problem.  So I'm carrying on, and considering it as fixed since Im now using tweens for the bullets. (Though I would rather use physics based bullets)

But I can easily and consistently reproduce the error if I change back the missiles (bullets) to a physics based behavior. If you want I can create a copy of the game with this change, then the error will be pretty easy to reproduce. Just let me know.

As for Chunky, I have no idea how his error is going :P


37
Old Bugs (1.x/2.x) / Re: Freezes on collision?
« on: January 02, 2012, 03:55:52 pm »
Correction, just had the same bug again...

When I pushed an enemy against a scenario prop (the castle) and shot it at the same time, the game crashed as described above.

My game is named dragona and is on my private stencylforge resources, needs me to make it public for you to check the bug?

38
Old Bugs (1.x/2.x) / Re: Possible collision bug
« on: January 02, 2012, 03:55:04 pm »
Correction, just had the same bug again...

When I pushed an enemy against a scenario prop (the castle) and shot it at the same time, the game crashed as described above.

My game is named dragona and is on my private stencylforge resources, needs me to make it public for you to check the bug?

39
Old Bugs (1.x/2.x) / Re: Possible collision bug
« on: January 02, 2012, 03:04:42 pm »
Hello Jon,

In my game at least it only bugged when an actor (in my case a bullet fired by an enemy) collided against an "intersection" of two collision boxes. (as in the screenshot)

My game won't be good for you to test anymore cause I changed the bullet movement to tweens.

But maybe using non-physics movment as you said would fix it :P


40
Ask a Question / Re: Savin up work
« on: January 02, 2012, 11:20:20 am »
Unfortunately it seems that dragging the png image (previously exported from a behavior) back into Stencylworks into the logic folder does not works. It wont allow it to be dragged there (the cursor turns into a "forbidden" cursor)

41
One way around is to have regular physics to all blocks and the bullet move using Tweens. But it might not work for all cases and games.

42
Old Bugs (1.x/2.x) / Re: Possible collision bug
« on: January 01, 2012, 11:46:09 am »
I have found a way around, for my game at least:

My bug was being caused when the "bullets" overlapped a collision area, as in the screenshot  I linked above. I have rebuilt my "missile fire" to fire missiles based on "tweens" so part of the physics for the bullets was disabled.

The bullets now work a different way, I am rebuiliding their logic, but the game never had the same crash in various tests so far.

(This might not solve the problem for everyone, but it is a way around for some people)

43
Old Bugs (1.x/2.x) / Re: Freezes on collision?
« on: January 01, 2012, 11:45:03 am »
I have found a way around, for my game at least:

My bug was being caused when the "bullets" overlapped a collision area, as in the screenshot in the post I linked above. I have rebuilt my "missile fire" to fire missiles based on "tweens" so aprt of the physics for the bullets was disabled.

The bullets now work a different way, I am rebuiliding their logic, but the game never had the same crash in various tests so far.

(This might not solve the problem for everyone, but it is a way around for some people)

44
This is how box2d works, it is supposed to be so. There are other forum posts with possible solutions to this. (like letting the objects have "normal" physics behavior and setting their x and y speed to zero on collision)

45
Old Bugs (1.x/2.x) / Re: Freezes on collision?
« on: December 31, 2011, 01:51:39 pm »
Hello friend, I had the same problem, a slight variation, but it also crashes when actors are "sandwiched". As far as it seems it's an unsolvable box2d problem, check my forum post:

http://community.stencyl.com/index.php/topic,5995.0.html

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