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Messages - docskull

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Same here, I would like a "cannot be pushed" option, but that does not disable collisions with another "cannot be pushed" actors. Is there a way I can do it on code?

Old Bugs (1.x/2.x) / Re: Possible collision bug
« on: December 30, 2011, 08:06:11 am »
Thanks very much anyway Alexin!

I was crazy thinking it might be something I did. Now I can plan a workaround if there's no solution. Helped a lot cause now I can plan an alternative for this situation not to happen

(Maybe not rotating the actor, but creating multiple animations for simulating facing, this way overlaps will rarely happen given collision boxes wont rotate their corners)

Giving it a shot soon, thank you

Archives / Categories or keywords on stencylforge
« on: December 30, 2011, 05:30:44 am »
Hello there,

I think it would be useful if Forge had either categories or keywords to better organize the resources.

I know that it has already the sorting / filtering modes (Most Useful, Most Downloads, Newest, Highest Rated) and you can do a text search for words in the description and I also know that forge organizes different types of resources (actors, logic, etc) so:

-Encouraging the adding of a keywords when uploading/sharing ( the words might be from a fixed list made by the Stencyl team) would allow a quicker indexing and browsing through the resources. Like "Platform" "RPG" "shooter" "multiplayer" "AI" and so.

Many people already does this adding words to description, it would just be a matter of making it official

Best regards

Archives / Re: StencylForge favorites list
« on: December 30, 2011, 05:21:07 am »
Agree with you on this one, brother.

Old Bugs (1.x/2.x) / Possible collision bug
« on: December 30, 2011, 05:07:22 am »
Hello there, I have run into a problem that might be a bug, so I would be greatly thankful if someone could help with this.

I am building a game with a flying character and enemies that chase him and then shoot him. All works fine except that the game completely freezes and flash eventually spits errors when:

-The collision bounding boxes of two actors overlap, then a third actor (in this case a bullet) collides with this "overlapping areas". A screenshot follows, showing where the missile (the little axe) collides with the overlapping areas on collision boxes.

As far as I know, the collision bounding boxes should not even ever overlap, right? I made some more extensive testing along the last few days and without the "third actor collision" (turning off  the shoot bullets behavior) there is no bug.

I have attached both the screenshot and logs and here goes the errors that flash spits out when it eventually crashes:

[object AlchemyExit]
   at Function/<anonymous>()
   at Function/<anonymous>()
   at Box2DAS.Dynamics::b2Body/SetTransform()[/Users/jon/Desktop/stencyl/plaf/flash/Box2DAS/Box2DAS/Dynamics/]
   at Box2DAS.Dynamics::b2Body/SetAngle()[/Users/jon/Desktop/stencyl/plaf/flash/Box2DAS/Box2DAS/Dynamics/]
   at scripts::Design_20_20_AIGotoactor/update()[C:\Users\guilherme.nunes\stencylworks\preview\scripts\]
   at stencyl.api.engine.behavior::Behavior/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/behavior/]
   at stencyl.api.engine.behavior::BehaviorManager/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/behavior/]
   at stencyl.api.engine::GameState/innerUpdate()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/]
   at stencyl.api.engine::GameState/postUpdate()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/]
   at stencyl.api.engine::GameState/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/]
   at org.flixel::FlxGame/update()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/]

Old Bugs (1.x/2.x) / Re: my game is bugged! (i think)
« on: December 29, 2011, 02:41:15 am »
You said your character starts multiplying?

How is your actor added to the scene? Are you adding the actor in a "always" block? Or are you just adding him to the scene without the use of code blocks?

Ask a Question / Re: Create an actor just once and not ...
« on: December 19, 2011, 03:27:24 pm »
Had the same prob with "disable this behavior" seems not to work

Old Bugs (1.x/2.x) / Re: Pausing Bug
« on: December 19, 2011, 02:56:28 pm »
Found the same problem, when the game is paused it keeps running through the timed tasks.

I will try to fix this with some "if not paused" conditional on the timed tasks, but it seems like a bug to me.

Ask a Question / Re: I need the following logics, can you help me?
« on: December 17, 2011, 03:14:36 pm »
hello there I think for your request number 3 you need a logic that does:

1 - set to an atribute the position of the cursor

like in the attached image(i did set it to "angle" here)

2 -then u need to create a behavior that fires bullets towards this angle when they hear the input you want (like clik of the mouse or key).

I have set it to a game atribute cause i use it in many ways, you dont need to do that.

if you have problems writing the code to fire the bullets let me know

Old Bugs (1.x/2.x) / Re: forge
« on: December 16, 2011, 04:02:48 pm »
Fixed, it seems! :D Thanks stencyl staff

Old Bugs (1.x/2.x) / Re: StencylForge connection problems...
« on: December 16, 2011, 04:02:12 pm »
Fantastic, it's working perfectly. U guys are great.

Shared Resources / Re: Electrotank Multiplayer Kit
« on: December 16, 2011, 03:28:17 pm »
Just got the book on multiplayer socket servers, reading it right now. Hope I can get to help soon.

Old Bugs (1.x/2.x) / Re: StencylForge not working???
« on: December 13, 2011, 02:48:53 pm »
Hi there! Any idea about when Forge is coming back up? Cheers and congrats on the new popularity. :)

Old Bugs (1.x/2.x) / Re: forge
« on: December 12, 2011, 02:35:40 pm »
Was trying to download resources for the game. :/

Old Bugs (1.x/2.x) / Re: forge
« on: December 12, 2011, 10:05:36 am »
Same here, can't donwload a thing the last couple days. Is it still cause of the recent high traffic ?

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