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Messages - wahmpire

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31
Chit-Chat / Am I being ridiculous? Stencyl for non-game design
« on: August 31, 2015, 04:17:00 pm »
I'm thinking about attempting to use Stencyl for SQL reporting at work.  I've yet to find a nice looking report builder with animations and all the cool things I could do with Stencyl.  The biggest hurdle is building a SQL connector to pass in the query results to Stencyl, but I imagine I can do that the same way Stencyl could grab info from a webpage if I set it  up server side.  Im eagerly awaiting how html5 support works out, but in the meantime it would just be a flash export in an iframe that would look like a reporting webpage with charts and graphs.  Anyone attempt anything like this?  Is using Stencyl to basically make a webpage even feasible?

32
Ask a Question / How to keep hidden layers hidden when switching scenes
« on: August 22, 2015, 04:30:18 pm »
I have several scenes that work by hiding and unhiding scene layers.  When switching scenes the hidden layers appear while transitioning and then hide appropriately after the transition.  How do I avoid this?  My only solution is to script every individual actor on the hidden layer to be hidden, and Id rather not do that if I don't have to.

33
Ask a Question / Re: Advice on faster Windows builds
« on: August 20, 2015, 03:49:20 pm »
Thanks for all of the work you do for improving Stencyl Justin.  Here's some quick feedback in case it is helpful:
I didn't need to launch with admin rights
The only quirk I've discovered so far is that Stencyl will occasionally pop up with "Compiling..." when switching to different resources, and "Compiling..." sometimes continues in the background after the test is launched and running.  Overall, no major problems.

34
Ask a Question / Re: Advice on faster Windows builds
« on: August 19, 2015, 06:05:39 pm »
Wowwwww. From 40 to 6 minutes!  Thanks so much!

35
Ask a Question / Advice on faster Windows builds
« on: August 19, 2015, 01:54:06 pm »
Ten months into a game, and I'm running into near 40 minute fresh build times.  It's fine for subsequent tests after the build, but anytime a new actor/image/scene is added Im waiting the whole thing over again.  What can I do to trim that down?  The game folder is only 190mb, and only ~60mb for a full game build.  My concern is, Im only half way through what will be the final content.  I have a 3770k i7...would a processor upgrade help?  Already running with max ram with the java .bat tweak.   Windows is the target platform, so switching to Flash is not an option.  Thanks for any advice!

36
Ask a Question / Memory efficiency question on image saving
« on: August 09, 2015, 12:35:08 pm »
I have about 100 inventory items with individual graphics.  Originally I put them all in one actor with logic to make them appear as as individual items.  I lost my work and need to re-add them.  This time I want to make them all individual actors.  My understanding is that stencyl will compile the images as 100  seperate images that way, whereas if they were all in one actor they would compile to a combined tiled image.   I'm sure it's more efficient to combine them all into one actor, but will I take that big of a hit to separate them?  The images will be 32x32 if that makes a difference.

37
Chit-Chat / Re: Help my game get Greenlight on Steam.
« on: July 07, 2015, 04:51:58 pm »
This looks really cool, congrats!

38
Ask a Question / Re: Setting camera start position?
« on: April 30, 2015, 06:16:17 pm »
Does this help?
I put this in a "Created" event for the scene

39
Ask a Question / Re: Spawning an actor once?
« on: April 30, 2015, 06:06:42 pm »
Make a boolean attribute on the actor defaulted to false.  Make your click action "if boolean is false..." then in the action make it set the boolean to true.  That way it will only execute once, or you can perform an action later that resets it to false if you want to re-enable it.

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