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Topics - fotogeluid

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Windows / Mac / Flash / HTML5 / Teddy Balloon Challenge
« on: March 12, 2012, 03:04:05 pm »
Proud to show you my new game. Teddy Balloon Challenge

From all my games this is a game that i can actually play and play and play.....

This game broke a record in .....debugging :o...

I hope my games are gettting better and better....

All suggestions that can help me make better games are more than welcome

Ask a Question / How detect mochi ad is gone
« on: March 11, 2012, 03:35:49 pm »
I added a empty scene with a mochi ad. When user closed the ad the intro screen of the games opens with music.

My problem. => music start while mochi ad still showing

How can i detect that the mochi ad is gone?

Ask a Question / open url doesn't do what i want?
« on: March 10, 2012, 01:42:46 pm »
if play my game on

i have behavior with

if mouse clicked => openurl

why does it try to open  instead of

Ask a Question / sitelock in SW not working?
« on: March 09, 2012, 10:47:52 am »
Hey guys,

I put,

under loading screen => sitelock

but if i copy the game on my private webspace...the game still lock isn't working cause it should only work on FGL website...

Anybody know what i am doing wrong?

Ask a Question / SecureSWF kindisoft
« on: March 08, 2012, 01:22:43 pm »
After spending day to debug my game ....

I am now apparently going to spend days finding a way to protect it with secureSWF   :o

ain't live beautiful  :D

If anybody has any useful information concerning stencyl and SecureSWF please share.....


Ask a Question / Clean up files?
« on: March 08, 2012, 05:47:25 am »
Hey guys,

When i began working on my game it used a kit. Gradually i removed all stuff.

But now i have the impression that i have an error generated by an actor that i deleted...


When i make a test behavior with creates all actors.... there is no actor 328....

So now i want to clean up all files. So i want to start a empty game and import all behaviors and actors into that new game. What is the best way to handle this? Do i export everything to SF and import 1 by 1?

Ask a Question / maximum allowed speed?
« on: March 07, 2012, 11:25:02 am »
Does anybody knows if there is some kind of speed limit for the actors in SW?

If used 600 for x and y speed.....i think it makes my game freeze randomly.

Ask a Question / Game freezing
« on: March 07, 2012, 03:58:53 am »

I am working on a pretty fast action game. Somethimes the game is freezing. I get the following error.

[object AlchemyExit]
   at Function/<anonymous>()
   at Function/<anonymous>()
   at Box2DAS.Dynamics::b2Body/SetTransform()[/Users/jon/Desktop/stencyl/plaf/flash/Box2DAS/Box2DAS/Dynamics/]
   at Box2DAS.Dynamics::b2Body/SetPosition()[/Users/jon/Desktop/stencyl/plaf/flash/Box2DAS/Box2DAS/Dynamics/]
   at scripts::Design_245_245_cannotexitscreen/update()[C:\Users\user\stencylworks\preview\scripts\]
   at stencyl.api.engine.behavior::Behavior/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/behavior/]
   at stencyl.api.engine.behavior::BehaviorManager/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/behavior/]
   at stencyl.api.engine::GameState/innerUpdate()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/]
   at stencyl.api.engine::GameState/postUpdate()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/]
   at stencyl.api.engine::GameState/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/]
   at org.flixel::FlxGame/update()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/]

Trying to understand this i think the error comes from the "can not exit screen" behavior. But i can't see what is wrong with it. Does anybody see what i am doing wrong here?

Resolved Questions / CPMstar
« on: March 01, 2012, 07:33:17 am »
Hey guys,

Before filling in anything on the CPMstar website i would like to know if it will work with stencyl.

Furthermore will a total noob like me be able to integrate their preloader in his game.


Ask a Question / Retrieve mochi highscore
« on: February 26, 2012, 12:42:28 pm »
Hey guys,

I use the mochi leaderboard. I know how to submit and how to show the scoreboard but

is there any way to retrieve values so i can use them and integrate them in the game?

I want to tell players when the got best week or month high score?

Must tbe possible but don't know the code structure for this....

Ask a Question / Can't change origin point of actors
« on: February 26, 2012, 02:18:19 am »
I used to play with the origin point of actors. Now that i am at 75% of my game i suddenly can't change the origin point any more. Doesn't matter what i chose. It stays fixed at the upper left corner??

Anyone has a clue what can cause this. I draw the distance of the mouse pointer from the origin point on the screen to check this.

draw x of mouse - x of self
draw y of mouse - y of self

And i move my mouse to see the result on screen.

It is always in the upper left corner of the actor whatever i use for the actor origin point....

Ask a Question / Draw is nerve racking
« on: February 23, 2012, 11:09:41 am »
Draw is very handy for putting text on the screen BUT

1) If i want to write for example

variable m

and i don't know how much digits the variable will have, there is no way to print the m behind the variable because i don't know in advance where to write the m

So do i really need to write stuff like
- if 1 digit draw ...
- if 2 digits draw ...
- if 3 digits draw...
There must be a better way to do this????

2) Why can't i draw ( or ) or [ or ] ????

3) Is there no center, align left or align right stuff?? Do i need to code this to?

Ask a Question / Save game achievements
« on: February 22, 2012, 12:53:07 am »
Hey guys,

I can save game achievemants in game but

can i save achievements some way so the player doesn't lose them when he closes game and restart...

So the next day he still has all his achievements?

 I tried using a 20000 pixels width scene (5024 pixels high). When i place tiles on the bottom and i close and reopen the scene the tiles aren't where i left them.

I tried maybe 10 times. It's always the same. It can't be done.

I will draw a bottom in the background and code the bottom. I don't see any other solution.

Ask a Question / How do i measure frame rate of game
« on: February 19, 2012, 10:02:02 am »
I see you guys talk about frame rate. How do you measure it? Any tool for it?

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