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Messages - ninjarazi

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31
Ask a Question / Re: I need help ! Regarding behavior!
« on: November 01, 2015, 12:17:41 am »
No the balloon will be at the ground.

32
Ask a Question / Re: I need help ! Regarding behavior!
« on: October 31, 2015, 10:45:14 am »
well..... Haven't got any reply yet! :D

33
Ask a Question / I need help ! Regarding behavior!
« on: October 31, 2015, 12:53:19 am »
Hi stencylers, I need help i am making a game when the mouse is clicked on that actor that actor gets fall on the ground.Their is a balloon in the ground  and that balloon will absorb that actor and make him fly. How to make this kind of behavior.
How balloon will absorb that actor which is falling? thank you !

34
Wow Man thank you so much for this! Let me try this out!
Thanks!

35
Hello,I need help please !!

36
Hi stencylers I need some help regarding my curent game.Actually its a maths game in which we need to make a give number Like we need to make total of 9 .We have actors on screen e.g : 7  , -1 , 4 , 2 ,-3.We have to select the right actors to get the answer nine so the player clicks the and drag to that actor. when the player gets clicked its animation got changed (I am done with this) but when it go to other actor while dragging it creates a pipe like animation between him and other actor.I want to know how to do that effect like creating a pipe at the center of the self and end to the other center of the actor .

1. I tried Region (But i am confused because we are clicking 1st region and then dragging to the other)
2. I tried animation as well. Like making animation in the scene and when created "Hide animations" When mouse i click the animation shows.But it also didn't worked.

I need solution How to draw line which follow our mouse and actors.

37
Wow thank you so much  :)
 I have a question if i do like if assign value's to One Actor with a value of  1 and two with a value of 2. And then if mouse is pressed on that actor that value automatically get added to our current number. I am thinking!

38
Ask a Question / Re: How do I create a pause button?
« on: October 19, 2015, 11:19:41 am »
button will be the actor and the mouse is pressed pause the game and if you want to resume the game from the same button use boolean and use animations as well.

39
Ask a Question / Re: How do I create a pause button?
« on: October 19, 2015, 11:18:56 am »
yes correct answer!

40
@yoplalalala Okay I did it same as you said but now it add once i dragged on it not second time.The current get set to "0".Because i was also it to reset to 0 if mouse is released.If mouse is pressed and dragged on right number the player wins otherwise when mouse is released number will be set to "0" and player will try again.Please see the attachments.

41
Here are some codes. This code keeps adding the number to current number which is not correct if the player clicks on the 2. The two should be displayed and if he dragged to 5 . 5 should get added in 2 and when released the value come backs at 0.

42
Ask a Question / Hi,I am having problem in Attribute and list! Confused
« on: October 18, 2015, 11:52:42 am »
Hi,I am making a simple maths in which i have different level and 9 actor's on the screen. The actor's have their value like 1 = 1 and 2= 2 and so on.
The main objective in the game is for example in 1st round you need to make "Total of 9" from the given numbers so the player will start adding the correct number's By selecting the first actor and then dragging to the other to reach the correct answer but the question is how we restore the number's like "if we need nine. We will start from 2 then we go to 5 and 1 and 1 = 9 ) How to add these numbers?
I made the game attribute and did like this if mouse is clicked or dragged at self add for (one actor animation) add one and so on.But it didn't worked because it keeps adding more and more numbers.I need Help please.

43
Extensions / Re: Joints Extension
« on: October 06, 2015, 12:42:14 am »
this is outstanding extension! Thanks

44
Ask a Question / Re: Can we get rid of joints on collision?
« on: October 06, 2015, 12:36:16 am »
Thank you so much ! Solved!

45
Ask a Question / Re: Can we get rid of joints on collision?
« on: October 05, 2015, 10:48:16 am »
I need help :(

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