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Messages - bobbyck

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Ask a Question / Messed up behavior list after restore
« on: January 16, 2017, 11:55:40 am »

I reinstalled the newest stencyl build on a fresh pc, imported a .stencyl file, enabled all my extensions etc. runs/compiles/works fine except now I have a problem where the list of behaviors is all messed up. Instead of just behavior names it also includes a list of all characters/scenes/actor events/scene events/etc.  Any ideas?


Chit-Chat / Re: Just a friendly reminder...
« on: January 16, 2017, 11:50:20 am »
well that too, but backups of hd :)

11 month old ssd drive just died :/

Chit-Chat / Just a friendly reminder...
« on: January 16, 2017, 09:23:04 am »
... backup often :)

Journals / Re: The Grim Reaper
« on: November 08, 2016, 10:37:54 am »

Here are some updated screenshots - the graphics are works in progress but a definite improvement over what I submitted in the game jam.

Link with "high res" images

There should be no bugs / performance issues in this build.

What I'm working on now is trying to figure out a "node" based waypoint system, having vehicles and civilians follow routes etc.

Keys are W S A D to move.
E to pick up drop items.
Right click to possess / drop somebody.
Left click to use an item while equipped.

The mechanics are covered in the new tutorial stages.

Journals / The Grim Reaper
« on: November 03, 2016, 03:14:36 pm »

I've been working a bit on the entry I made in the Stencyl Jam, The Grim Reaper.

I've uploaded a new working build to Gamejolt, you can download the new Alpha Build for Windows here:

I'll upload a Mac build on the weekend, once I've gotten around to importing it + extensions onto my mac.

Mac build has been uploaded, I have to upload a new PC build since I forgot to enable the dialogs in the final scene.

In this game you act as the Grim Reaper and you possess and kill people in various ways, with guns, knives, scissors, electrocute in a bathtub, shove people into fridges or stoves, grab people and bash them into walls, burn them in sinks filled with hot water, etc.

It's still fairly early, and the graphics / content etc are all a work in progress, but there are 4 tutorial and 1 gameplay level pretty complete - it is a complete working demo at the moment (with the exception of sound / music).

Update includes:

- Upgraded / improved graphics.
- Storyline.
- Improved performance / optimization.
- Bugfixes.
- Added 4 tutorial scenes.

Any and all feedback is welcomed.


Stencyl Jam 16: "Spooky" / The Grim Reaper
« on: October 10, 2016, 02:48:12 pm »
printf("hello world");

I'm seeing some interesting projects / ideas / games being presented and I thought I'd post a a short video of how far I've gotten in my game called "The Grim Reaper".

Basically you are the grim reaper and you have to go around and kill everybody.  You can do this by possessing people and making them do things, ie. picking up and shooting guns or beating others up etc.

Well, here is how far i've gotten:
<a href="" target="_blank" class="new_win"></a>

What I'd like to implement (anything in bold is already implemented):

- health bar. should be quite easy. You slowly lose health, and gain some back everytime you kill somebody.
- I hope to implement a day/night cycle. At night ghosts will come up from the dead bodies and try to hunt you down, removing health from you once they hit you. If you are currently possessing somebody they can't attack you and you can't see them / they can't see you. I've already made streetlights for lighting etc at night but I need to figure out a way to manipulate the "darkness" with them (I'm going to leave the lighting for last I think because it will take up too much time for me to figure out).
- adding 2-3 houses. with options to kill people by i.e. knives or opening up the stove and shoving their heads in
- adding an office building
- adding more ways to kill people (i.e. pistols, shotguns, knives, scissors, electrocute in bathtub, put head into stove, slam into wall, burn with hot water in sink)
- a timer, so that you can only possess a body for so long.
- a "sanity" meter. people will slowly go insane while you posses them / go insane quicker when you make them kill others. once they are insane you can't possess them anymore until their sanity goes slowly back up.
- a priest in the church which you can't possess but which can see you / attack you when you are not in possesion a body
- holy water, which you can throw on graves once you dig them up to kill the ghosts
- the ability to drag / bury dead bodies to kill the ghosts that come out of them
- a proper cemetary layout
- a couple vehicles which drive around town (and obey traffic lights?)

I know this sounds like a lot and it is. I will not achieve it all but I'm going to put in a lot of time (I already have put in quite a bit). I see this as a good opportunity to get some really good feedback / opinions... and to be honest it's a kick in the butt to make actual progress on a project rather then just starting something, messing around and moving on to something else.

What I really want to do is  to try and do some audio stuff, where the game well, it kinda talks to you, and tries to get you to do horrible things. For example, let's say your name is Adam, you'll hear "Aaaadaaam, do you see that gun? pick it up adam. kill them all adam. kill them" . When you walk into the church you'll hear "it burns adam it burns so much." I just think this would just creep the @#$@ out of me if a game kept talking to me like that.

To achieve this audio effect, at the intro screen you'll be able to choose your name. Of course, i'm going to have to record several dozen names to make this happen. So if you would like to hear your name, please leave it in a comment below (or via message to me). I've never done any sound recording / editing before but hopefully, hopefully, I can get this mechanic to work at least in a very basic form.

Anyways, enough verbal diarrhea.


Chit-Chat / Re: App Store Improvements
« on: September 01, 2016, 12:48:06 pm »


(reminds me of the phone book,

AAA Movers
AAAA Movers
AAAAA Movers.

P.S. If you dont know what a phone book is, its something from the 1870's.)

love the art style.

Chit-Chat / Re: App Store Improvements
« on: September 01, 2016, 11:51:26 am »
just out of interest, will the 50 char limit be retroactive?

Chit-Chat / Re: Toronto's gaming (night) life
« on: August 31, 2016, 12:25:48 pm »
just out of interest, are you visiting toronto or are you from there?

Ask a Question / Re: new collision shape for each frame
« on: August 10, 2016, 07:42:52 am »
i've done that before, but i have 30 different animations.. will be a mess :/

Ask a Question / new collision shape for each frame
« on: August 10, 2016, 07:33:20 am »
is it possible to have a different collision shape for each frame in an animation? i'm guessing no, but hoping for a different answer :)

Extensions / Re: Joints Extension
« on: August 04, 2016, 12:36:49 pm »

I'm having difficulty as there doesnt seem to be any documentation/examples? Can anybody give me an example of a puley joint or a revolute joint between two actors?

Thank you!

Resolved Questions / Solved - Physics - Cannot be pushed on the fly
« on: August 02, 2016, 11:08:23 am »

can i change the physics settings of an actor on the fly? i.e. set it to cannot be pushed and then after a few seconds set it to normal again?


EDIT: lol. after searching forums and going through everything i could think of i thought i'd ask here. 1 second after i post i thought of a workaround that works fine. "set friction to 1000" and then after a few seconds "set friction to 0"

Extensions / Re: SteamWrap (for Greenlit Games)
« on: June 12, 2016, 11:51:52 am »

Was extremely simple.

If you had any pointers on cloud saves as well I'd be much obliged!

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