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Messages - bobbyck

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61
Ask a Question / Re: Enable Admob banner for a noobie
« on: June 11, 2016, 03:24:26 pm »
please up screenshots of the actual code

62
Ask a Question / Re: Enable Admob banner for a noobie
« on: June 11, 2016, 03:08:08 pm »
Stencyl now has built in support for Admobs and I've gotten the banner to work using those. You can find these blocks under "Game -> Mobile".

I've gotten test ads to work fine by using only two blocks., "Initialize Admob ads (set banner position top)" and then "Show Admob banner". Works fine with test ads.

at your first screen (load menu) have a "when created do" event and use the initiliaze block

then in the scene you want it to show the banner put the show banner

make sure you have selected "TEST ADS". it might take a minute or two before the first banner shows up when running the game.

hope this helps.

63
Ask a Question / Check if a certain sound is playing
« on: June 11, 2016, 02:48:49 pm »
Is there a way to check and compare to see if a certain sound is playing?

I.e. if "sound on channel 7 = sound1" then do...


64
Ask a Question / Re: Atlases on Desktop Game
« on: June 05, 2016, 08:30:25 am »
k thanks.. just a quick clarification.. theres no way to "auto-atlas" is there?

65
Ask a Question / Atlases on Desktop Game
« on: June 04, 2016, 06:57:42 am »
Hello,

From my limited understanding and experience, atlases are suggested to be used on mobile games in order to keep memory usage down.

I have a WIN/MAC game which uses 1gb in memory due to the assets etc. At this point I have three options:

1) Leave as is. (easiest option but not my preferred solution).
2) Use atlases to reduce memory usage.
3) Go through all the resources to minimize (best solution I believe but also extremely time consuming)

Should I consider using Atlases in this instance to reduce the memory usage, or should atlases never been used on desktop games?


Thanks.

66
Resolved Questions / [SOLVED] Maximum Value in Number Attribute
« on: June 01, 2016, 01:55:09 pm »
What's the maximum value in a number attribute? 65535?

EDIT - answered below.

67
Resolved Questions / [SOLVED] Android Certificate Doesn't Exist
« on: May 28, 2016, 08:29:09 am »
I'm trying to setup Android Certificates. I'm following this:

http://www.stencyl.com/help/viewArticle/197

I make the certificate, it says everything fine, and as the certificate path it shows:

C:\Users\me\AppData\Roaming\Stencyl\stencylworks\android-sdk\\android-sdk-windows\stencyl.keystore

(which is not  a valid path because there is a ''\\" in the pathname). I can't find the certificate when I click "View Certificate" and I can't find it manually either. When I compile I get the error:

"Android Certificate Doesn't Exist

The path provided for the Android certificate does not exist. Correct this on the Android Certificates page."


Any Ideas?

[SOLUTION] - The problem was that the STENCYL JAVA PATH was not in my windows PATH for some reason.

68
Ask a Question / Re: Admob test ads
« on: May 28, 2016, 03:21:16 am »
Okay, I got actual ads working on a test device.

The only KEY i've copied pasted into stencyl is in the field "Admob banner ios key", which in Admobs is the "Ad unit ID".

The "App ID" key from Admobs I have not copied / pasted anywhere into my game.

Is this correct?

Thanks.

69
Ask a Question / [SOLVED] Admob test ads
« on: May 26, 2016, 11:40:50 am »
I've gotten test ads to work. Is there any way to test to see if actual ads will display fine? If I disable test ads and test on my IPAD nothing shows up, (but test ads show up fine). Do I have to publish to store to see actual ads?

I've entered the "Ad unit ID" from the admobs website into stencyl settings under "Admob Banner IOS Key". The stencyl website refers to some "Admob publisher key", is this a different key or is it the one I've already put?

Thanks.

How do I know

70
Ask a Question / Re: Admob Ad banner
« on: May 26, 2016, 11:34:26 am »
Stencyl now has built in support for Admobs and I've gotten the banner to work using those. You can find these blocks under "Game -> Mobile". I've gotten test ads to work fine by using only two blocks., "Initialize Admob ads (set banner position top)" and then "Show Admob banner". Works fine with test ads.


71
Ask a Question / Integrated Admobs in Stencyl
« on: May 23, 2016, 01:13:59 pm »
Hi,

I see Admob support is integrated in stencyl now. This is my first time trying to use it and i'm having some "issues".

I should

#1) "Initialize admob ads" (set banner to bottom/top) only once i.e. in loading scene
#2) in the scene(s) I want to show ads I should "hide/show banner" or "show fullscreen ad with minimal interval time and minimal time to call before display"

That's it?

What is the difference between minimal interval time and time to call before display? Also, is this in seconds or minutes or calls (references) to this block?

Can anybody give me some example code?

Thanks.

72
Ask a Question / Re: Centering actors relative to screen size
« on: May 21, 2016, 11:29:01 am »
There is a "width of actor" block as well. You should use the following:

set x to screen width / 2 - width of actor / 2 for self






73
Resolved Questions / [SOLVED] IOS recommended sound settings
« on: May 21, 2016, 11:23:07 am »
Hi,

I had an mp3, i converted it to OGG 44.1khz 2channel.

When testing on PC it sounds fine, when I run it ingame on an older IPAD (2013 i think model) i hear a distinct hissing. The  IPad is not defective. Any ideas?

I'm thinking that either I used the wrong khz/channel settings or that I used VLC to convert to OGG and VLC did a crappy job.

Thanks.


UPDATE A.K.A. SOLUTION -

Converted to MONO using AUDACITY. Gave a much clearer encoding.

74
i only have 1 atlas because i only have 1 scene.

at x1 its 11.5 megs. its a bit choppy the first 4-5 seconds it loads on a 2 year old ipad but then runs fine.

75
thanks iii.

that explains it.

750px x 750 px = 562k x 4 = 2.2.

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