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Messages - bobbyck

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Windows / Mac / Flash / HTML5 / Re: Epsilon - Testing
« on: April 24, 2016, 12:48:19 am »
yup, doesnt add suit to inventory.

Windows / Mac / Flash / HTML5 / Re: Epsilon - Testing
« on: April 23, 2016, 03:50:58 pm »
i love these kind of games, but of course im stuck :/

the key card was very difficult to find on the first scene for me,

you have a small bug on the spacesuit, its showing two lines of text at once  "somebody damaged it" and when i select an item (i.e. the resin) and click on it, it says "somebody damaged it" and something else together.

i did something in the farm (dont wanna spoil), i left the room and now i cant re-enter, so i guess im stuck :(

Windows / Mac / Flash / HTML5 / Re: Run The Gamut
« on: April 22, 2016, 01:00:44 am »

I've uploaded it to Steam Greenlight.

Windows / Mac / Flash / HTML5 / Re: Run The Gamut
« on: April 19, 2016, 08:20:37 am »
After several months, I am almost complete my first game, Run The Gamut.

You can see my "final" trailer here:
(I do say "final" because I hope I won't be dissatisfied with it tomorrow and decide to change it. oh god do I hate iMovie!!)

The game is a skill based platformer and includes:
- 3 worlds, 100 levels and an additional secret world with 5 levels.
- casual, hardcore and ultra mode.
- customizable character on ultra mode.
- collectible on each level that acts as a score multiplier.
- 20 random events.

Where I am now in development:
- levels 1-85 are 100% complete and tested.
- levels 85 - 95 are complete but need some polish and need to be tested.
- levels 95-105 I have the levels sketched out.
- all menus, saving, etc mechanics are complete except that I need enable the controller to navigate the menus.
- and my biggest problem, I need music.

What I must Undo -
I implemented in-game achievmements. i.e. 1000 deaths, 10,000 points etc, but I am not satisfied with the overall effect. I'm considering going back and reverse engineering it out of my code.

What I would like to do but must first research better -
I would also like to incorporate an option in the settings to switch from full-screen to windowed mode, but I haven't been able to get it to scale properly in windowed mode.

As a side note, I spent a lot more time doing the menu's (i.e. multiple save/load game files options, including customizable controller and customizable keyboard controls. etc) and the HUD display (tracking level deaths, total deaths, time etc) then I would have liked. A couple bugs that I wasted a lot of time trying to fix are now patched in the updated versions of Stencyl. I might go back and re-implement some of the mechanics that I disabled because I couldn't get it to work (i.e. a turret that shoots disappearing blocks which you use to go across the level).

If anybody feels like it, when I'm done, I would love a beta tester or two to try to break it and find bugs or feedback on difficulty. Overall I *hope* i've been thorough enough with my testing.

As a first game, I think this particular undertaking was quite complex and challenging. For my next project I will aim to do something very simple (and hopefully quick!!!)

As a question, how difficult is it to compile for Linux, and is it worth the time? Also, would I have to re-test my game to check for any possible bugs on a linux compile? (The same question goes for Stencyl updates. If I update my Stencyl to the latest private build, would I have to thoroughly re-test for possible new bugs? Personally, I believe I would.)

P.S. I guess this thread should be in "Journals".

Ask a Question / alt-tabbing on mac
« on: March 29, 2016, 10:00:55 am »

Anybody have any problems where you can't alt-tab out of fullscreen compiled games on *SOME* MACs? (on one MAC computer alt-tabbing out works fine, on an older one it won't)

Any ideas?


Windows / Mac / Flash / HTML5 / Re: Deadshot (Available on Steam)
« on: March 21, 2016, 01:35:03 am »
From what I understand Steamspy polls a few user profiles and then does projections. A couple people have told me steamspy is "in the range" of actual sales. I don't believe you have 5000 returns, I believe it's just variations in the profiles steamspy has polled that has led to slightly different sales projections.

Ask a Question / Re: Fade In / Fade Out
« on: February 24, 2016, 10:23:21 am »
Sorry, I should have been more specific. I'm referring to the spikes on the platforms,

(the black going jittery is only because of the animated gif)

Ask a Question / Fade In / Fade Out
« on: February 24, 2016, 10:08:34 am »

I'm trying to make actors fade in/fade out very quickly (about 1s).  I'm using

Fade In Self Over 1.15 seconds using None

Although I have no problems with the actual mechanics, and everything works, the fading in/out itself is very "jittery". I.e. the image instead of doing a fade will flash on/off.

Notice the image below, the fade out seems fine, but the fade in is very jittery. They are both using the exact same blocks/behavior etc except one is fade in the other is fade out.

Any ideas?

Ask a Question / Re: How to Blur the scene?
« on: February 21, 2016, 01:54:16 pm »
do you mean blur, or make it slightly darker? if you darker check out "event 2" here

if you want to "blur" then use scene -> Shaders -> "blur by" block

Ask a Question / Re: Kill Actor not working
« on: February 21, 2016, 11:36:44 am »
instead of a kill region outside of screen why dont you set on the actor

add event -> actors -> specific actor leaves the screen -> kill self

Ask a Question / Re: Custom Pause Menu
« on: February 19, 2016, 07:57:33 am »
i created my pause menus by having an actor locked to screen at the top right which is the pause button. When it is clicked it pauses the game and creates another actor "unpause button" on the top layer in the middle of the screen. The "unpause button" actor is set to "not be pauseable" so when i click it, it unpauses the game and dies (kill self).

Windows / Mac / Flash / HTML5 / Re: Run The Gamut
« on: February 18, 2016, 11:59:21 am »
I've got an updated gameplay video / trailer below. A lot of work still needs to be done but I've progressed quite a bit on the free time I've had to work on this.

Any comments would be appreciated.

Windows / Mac / Flash / HTML5 / Re: Deadshot (Available on Steam)
« on: February 08, 2016, 11:43:57 am »

i just read the thread. i sent him a pm about how to do the exit using custom code "nme.system.System.exit(0);"

now i see their is an "exit" block.....   :: facepalm ::

was that always there and i missed it.. or??

Resolved Questions / Re: 90% Warning Fix Not Working
« on: January 15, 2016, 11:41:49 am »
if your still getting the 90% warning try the 8gb one. thats the one i use. haven't had any issues with it.

Resolved Questions / Re: Wall Jumping
« on: December 29, 2015, 10:42:01 am »
After a good 20+ hours (10 yesterday, 10 today) I think I finally solved it.

Seems the wall sliding behavior wasn't pushing the "prevent wall slide" as a global variable.

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