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Messages - NexusxAlpha

Pages: 1 2 3 ... 11
Windows / Mac / Flash / HTML5 / SPIN AVOID
« on: May 08, 2016, 01:47:24 am »
Hi everyone I made a game recently.  Check it out and comment below what you think.

Ask a Question / Re: Someone sent the game in appstore?
« on: August 14, 2014, 09:54:00 am »
You aren't scaling to the iPhone 5 screen size (which is different from the other iPhones and iPod Touches (except the new iPod Touch));

Ask a Question / Re: How to random numbers 1-6 using time event
« on: August 14, 2014, 09:47:23 am »
int number = 0;
int randomnumber = 0;
bool TimeEvent = true;

if (TimeEvent =  true && number != 5)
doevery(2 seconds)
randomnumber = createrandomnumber(1,6)
TimeEvent = false;

I have psuedo code for it. if you need a theoretical answer message me.

Ask a Question / Re: Create actor every random second
« on: May 27, 2014, 11:10:56 am »
first time back in a while so im a 'lil rusty but if i remember correctly you cannot do every <random number> seconds as it will take first randomly generated number when the function is called for the first time, and use that.

you could use this way

make an number attribute called spawn timer


when created
<spawn timer> == random between 1 and 10

make an attribute called 'spawn seconds'

do every 0.1 seconds
>add 1 to <spawn seconds>

then make an if statement and say

if <spawn seconds> >= <spawn time>
create <actor>
set <spawn timer> to random number between 1 and 10
set <spawn seconds> to 0

hope it helps you, im sure this will work as i used to use it a lot.

Windows / Mac / Flash / HTML5 / Re: Hidden Valley Ninja
« on: December 25, 2013, 01:16:58 pm »
Is that quest honestly a guy looking for a stick? you usually find them everywhere outside.

Windows / Mac / Flash / HTML5 / Whisper When You Shout
« on: January 24, 2013, 03:07:36 am »
A short story game I made yesterday.

Please review and rate!

I use a Mac Mini, bought a new one last year in march. It works well, although 2gb ram is worth upgrading but that's cheap(unlike the machine itself haha).

Game Ideas / Re: Need ideas for my game! Any ideas works
« on: December 12, 2012, 12:32:20 pm »
The game is actually how you would perceive a visit with the queen.

Resolved Questions / Re: oversensitive click on mouse
« on: December 12, 2012, 12:30:03 pm »
I'm new to stencyl and having a recurring issue with events happening when something is clicked on.

for example i just made a sound on/off button that does the obvious:) when i click on it you can hear the music stopping and starting repeatedly. its as if the event is being run every frame i guess, and multiple frames pass during the milliseconds my mouse button is down.

i'm guessing i need some sort of control mechanism to ensure the state can only be changed once every 2 seconds..?

Hey there,

What you should do is set up a global variable (im guessing youll know how to do this) called "IsMuted?". Add a new event to the actor for the mute icon and say "if mouse is clicked on self then ismuted = true, save game, set volume to 0"

now to check if its muted or not

add another event to the actor and do "if ismuted = true and mouse is clicked on self then ismuted = false, save game, set volume to x"

Ask a Question / Re: Porting a flash game with new controls
« on: November 07, 2012, 11:13:32 am »
If you want to port the game to iOS it might be better to wait for the release of 3.0. Making iOS games with 3.0 should be easier and less buggy, and you get an Android version as well without extra effort.

Yeah was gonna wait till 3.0, will be so awesome. I recently got the Nexus 7 hoping it can be my tablet dev platford.

Still need to think of a way to make a player move left, right and jump without onscreen buttons in the way of everything. :P

Ask a Question / Porting a flash game with new controls
« on: November 07, 2012, 02:48:42 am »
Hello everyone,

So for the stencyljam that was over at newgrounds, I made this game and I enjoyed making it(not completely finished) and I would like to port it.

I have a few problems though. Play the game and check the controls, they feel strange for some reason and I cant put my finger on why it does.

I want to port the game over to iOS in the next few months and add way more levels in it and more challenging/rewarding gameplay mechanics.

I'd like your suggestions as to what I could do for the controls as I don't want it to be clunky, I'd like the player to not even think about the controls whilst they play.

Chit-Chat / Re: Chrome Web Store
« on: October 23, 2012, 09:51:23 am »
You may be able to have in app purchases but I don't think you are able to actually sell on the chrome store unfortunately.

Chit-Chat / Re: Passive leveling
« on: September 08, 2012, 10:29:12 am »
You have got a point... Also, if you had magic, how could you rope in learning new spells without directly telling the player?

Maybe spells would acctually change the main spell of it's type. As in say you had "fireball" and got 100 kills with it, the blast radius and damage of the spell would increase. The player would start to notice after a little while and I wouldn't mind seeing that in a game. I think it'd be quite nice. But I do still like customisation in games which would be tricky to work in with this tactic.

Chit-Chat / Re: What's your favorite T.V Show ?
« on: August 31, 2012, 12:43:56 am »
I don't know if it's showing anymore but Pushing Daisies was pretty good imo.

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