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Messages - danielle53

Pages: 1 2 3 4
31
Abandoned Bugs / Re: Encountered errors while building your game.
« on: November 12, 2015, 03:30:24 pm »
2015-10-13 11:22:45,212 INFO  [Thread-10] stencyl.sw.util.StreamGobbler: [neko] Called from C:\Common\Eclipse Workspace Windows\Stencyl\plaf/haxe/std/neko/_std/EReg.hx line 200
Some how it is quite normal that this failure to load a library is not seen as an error ...
I concede that I felt into thinking that the line 200 of a library that can't  possibly call something was wrong.
Not easy to debug ... when the tracebacks are misleading.
The good thing is somehow this line has disappeared when I update Stencyl,  (8678 was it ?) but that's not a proof by itself..
and upgrading may be not enough ( for myself I have in the meantime manage to clean a little bit my environment, I mean my environment variables

32
Fixed Bugs (3.x) / Re: Extensions don't show in stencyl 3.4(beta 1)
« on: November 12, 2015, 11:56:20 am »
How many extensions have you got enabled ?
Keep trying :)
I did have the same problem .. I try to have some clues reading the logs
nothing ..
 At the third tentative, my first extension appeared !
now my four extensions seem installed.
caveat : the extensions need to be different !  :)
probably a buglet .. boring but nevertheless small

33
Ask a Question / Re: haxelib and Stencyl project
« on: November 09, 2015, 02:50:57 pm »
I am not sure to follow you ..
They are not haxelib libraries ..
but I can install them with haxelib ?
Code: [Select]
haxelib install stencyl
I did not ask to pleasure to see the number of my posts increasing .
I do find difficult to understand the structure of stencyl .

34
Ask a Question / Re: Flash logs
« on: November 09, 2015, 02:42:18 pm »
Thanks ..
I have looked inside
Code: [Select]
Stencyl:Universal#initScreen(194): Stage Width: 320
Stencyl:Universal#initScreen(195): Stage Height: 480
Stencyl:Universal#initScreen(196): Screen Width: 640
Stencyl:Universal#initScreen(197): Screen Height: 470
Stencyl:Universal#initScreen(198): Screen DPI: 72
Stencyl:Universal#initScreen(377): Max Scale: 1
Stencyl:Universal#initScreen(378): Engine Scale: 1x
Stencyl:Universal#initScreen(732): Scale X: 1
Stencyl:Universal#initScreen(733): Scale Y: 1
nothing much ..  I will try to find out to make flash more verbose ..
something more than -cp Export/flash/haxe -debug .. hmm
it also seems that my logs are overwritten
Nevermind, I will find out .. when I really need it :  in the meantime, I bookmark the link you have kindly suggested :)

35
Ask a Question / Flash logs
« on: November 09, 2015, 09:27:14 am »
Hi,
I could read on stencyl/plaf/haxe/lib/stencyl/1,00/README.md :

#Debugging
If you're running the engine standalone, viewing the engine's logs involves external apps.

- For Flash, use [Vizzy](https://code.google.com/p/flash-tracer)

the actual address of this project is

https://github.com/ir73/vizzy

but the last commit was made on the Nov 27, 2011
I know there is no open issue
but I am a little but worried there is not even one closed: it is a bad sign, no ?

Which tools are using ?

36
Ask a Question / haxelib and Stencyl project
« on: November 09, 2015, 04:31:16 am »
Hi,
After some hours spend to got the environment variable in place, I manage to be able to use **haxelib** (I am under Linux, I don't think it is granted).
In order to look at the installed librairies :
Code: [Select]
haxelib listto have some info
Code: [Select]
haxelib infofor example
Code: [Select]
haxelib info tilelayer
Code: [Select]
Name: tilelayer
Tags: nme, openfl
Desc: Lightweight wrapper over OpenFL's powerful but lowlevel 'drawTiles', with bitmap-based fallback for Flash. Includes a Sparrow spritesheets parser supporting animations and trimming.
Website: http://github.com/matthewswallace/openfl-tilelayer
License: MIT
Owner: elsassph
Version: 0.2.0
Releases:
   2013-06-07 16:39:21 0.0.1 : This is the first iteration of porting nme-tilelayer to work with Haxe 3 and Openfl
   2014-06-25 10:51:06 0.2.0 : In sync with nme-tilelayer, addition of a test project
 

my question :
Why there is no such infos on stencyl and stencyl-cppia ?

37
What is the situation today .. year 2015 ?
Java, Haxe, PulpCore support Unicode .. what about Stencyl ?

38
Hi Yoplala :)
Tell me what I want to hear ..
Do you work successfully with unicode ?
Does your extension work with Greek,  Thai , Lao,  Amharic or Japanese ?
Haxe supports now Unicode .. it is said and
I could install unicode .. by:
 
Code: [Select]
haxelib install unicodeDid you do it ?
Did you manage to integrate it into stencyl somehow ..  as  there is no unicode.dll inside  the whole Stencyl folder (out of 7332 files and folders)

39
Bug Archives / Re: Project is being saved, but never starts compiling
« on: November 07, 2015, 07:52:07 pm »
not an answer, I'am afraid ..
I could see in your logs
Called from C:\Common\Eclipse Workspace Windows\Stencyl\plaf/haxe/std/neko/Lib.hx
Do you have Eclipse installed ?
I did got the kind of line in my logs some while ago ..
Called from C:\Common\Eclipse Workspace Windows\Stencyl\plaf/haxe/std/neko/_std/EReg.hx line 200
but I am 100% sure that I don't have a C:\Common\Eclipse Workspace Windows .. as I run under Linux ...
I am not alone, join us :)
http://community.stencyl.com/index.php/topic,43940.0.html


40
Ask a Question / Re: Creating fonts
« on: November 07, 2015, 06:49:50 pm »
Have you tried
    -File > Create New > Font.
     -Give the a font a name.
     -Click OK. You'll now be inside the Font Editor....
as stated in http://www.stencyl.com/help/viewArticle/45 (Font Editor)

If YES ... may be we are on the same boat :
http://community.stencyl.com/index.php?issue=62.0  (Unicode characters)

41
Ask a Question / Re: Using GitHub for Collaborative Projects
« on: November 07, 2015, 07:27:38 am »
Hi, do you know if Stencyl makes use of  github  ?
It could be nice .. to share code (and bugs..). : games and extensions
It could be nice as well for the (expensive.. more than 140 Mo now every time ..) updates of Stencyl itself...

42
Fixed Bugs (3.x) / Re: Extension Block XML WHat it is this problem ?
« on: November 04, 2015, 04:48:50 am »
I dont't like the  lines :
Code: [Select]
      at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
Oracle says :
The AccessController class is used for access control operations and decisions.

 More specifically, the AccessController class is used for three purposes:
  • to decide whether an access to a critical system resource is to be allowed or denied, based on the security policy currently in effect,
  • to mark code as being "privileged", thus affecting subsequent access determinations, and
  • to obtain a "snapshot" of the current calling context so access-control decisions from a different context can be made with respect to the saved context.

 The checkPermission method determines whether the access request indicated by a specified permission should be granted or denied.
 A sample call appears below. In this example, checkPermission will determine whether or not to grant "read" access to the file named "testFile" in the "/temp" directory.
Code: [Select]
    FilePermission perm = new FilePermission("/temp/testFile", "read");
    AccessController.checkPermission(perm);
 

If a requested access is allowed, checkPermission returns quietly. If denied, an AccessControlException is thrown. AccessControlException can also be thrown if the requested permission is of an incorrect type or contains an invalid value.

Such information is given whenever possible.

I would guess that the information is ;
Code: [Select]
index: 3, Size: 0
java.lang.RuntimeException: java.lang.IndexOutOfBoundsException: Index: 3, Size: 0

May be in your code, there is simply a line causing you to go out of an index ..

43
in the project.xml of a generated game I have a section
Code: [Select]
<setenv name="GOOGLE_APP_ID" value="0" if="mobile"/>
<section if="android">
  <include path="/home/dan/Projets2/Stencyl8734/plaf/haxe/extensions/google" />
   
<android permission="android.permission.WAKE_LOCK" />
<android permission="android.permission.INTERNET" />
<android permission="android.permission.VIBRATE" />
<android permission="android.permission.ACCESS_NETWORK_STATE" />

<setenv name="JAVA_HOME" value="/home/dan/Projets2/stencylworks8734/stencylworks/jdk1.8.0_60" />
<android minimum-sdk-version="9" />
<android target-sdk-version="16" />
<setenv name="ANDROID_SETUP" value="true" />
<setenv name="ANDROID_INSTALL_LOCATION" value="auto" />
<setenv name="ANDROID_SDK" value="/home/dan/Projets2/stencylworks8734/stencylworks/android-sdk/android-sdk-linux/" />
<setenv name="ANDROID_NDK_ROOT" value="/home/dan/Projets2/stencylworks8734/stencylworks/android-sdk/android-ndk-r7b/" />
<setenv name="ANT_HOME" value="/home/dan/Projets2/stencylworks8734/stencylworks/android-sdk/apache-ant/" />

<meta build-number="1" />
 

You know at least where about Stencyl is looking for SDK
When I reinstalled Stencyl, this information saved me a lot of time .. I' have just copied the files ..
may be you can change the environment variables ..

In my multiple trials I once got a file  /home/dan/.hxcpp_config.xml
containing the same info
Code: [Select]
<!-- This section is parses at the beginning of the build .... -->
   <section id="vars">
                 <setenv name="JAVA_HOME" value="" />
                 <set name="ANDROID_HOST" value="linux-x86" />
                 <set name="ANDROID_SETUP" value="true" if="android" />
                 <set name="ANDROID_SDK"
 value="/home/dan/stencylworks/stencylworks/android-sdk/android-sdk-linux/"
 if="android" />
                 <set name="ANDROID_NDK_ROOT"
 value="/home/dan/stencylworks/stencylworks/android-sdk/android-ndk-r7b/"
 if="android" />
                 <set name="ANT_HOME"
 value="/home/dan/stencylworks/stencylworks/android-sdk/apache-ant/"
 if="android" />
         </section>
if it can help  ...

44
Resolved Questions / Re: Stencyl 3.2 on OpenSuSE or Fedora !
« on: October 17, 2015, 12:25:38 pm »
Hi, for Fedora 22 you may need to make the symbolic links directly on /lib64 not on /usr/lib64  because the /usr/lib64/*.so are already links (towards /lib64 ) .. "need" I don't really know but here is what I did
Code: [Select]
ln -s /lib64/libpcre.so.1.2.5 /lib64/libpcre.so.3
I would like to forward the warning of man ldd :
   
Quote
In  the usual case, ldd invokes the standard dynamic linker (see ld.so(8)) with the LD_TRACE_LOADED_OBJECTS environment variable set to 1, which causes the linker to display the library dependencies.
****  Be aware, however, that in some circumstances, some versions of ldd may attempt to obtain the dependency information by directly executing the program.  Thus, you  should  never employ ldd on an untrusted executable, since this may result in the execution of arbitrary code.  *****
A safer alternative when dealing with untrusted executables is:
   
       
Code: [Select]
        $ objdump -p /path/to/program | grep NEEDED    
Thanks for the :
Quote
   libneko.so => /usr/local/Stencyl/plaf/neko-linux/libneko.so
   


45
Just on time : )
Thanks to both of you

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