Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RosalinaGalaxer

Pages: 1 2 3 4 5 6 ... 16
46
Ask a Question / Re: Error On 4.0 Upon Opening Preferences
« on: January 18, 2019, 11:42:46 am »
Can second this; I also get an "Ouch" there as well.

47
Ask a Question / Re: Downloading Android SDK Results In Error [4.0]
« on: January 18, 2019, 11:41:21 am »
Sure, the logs are attached. I also found this in the log viewer; probably should have checked there earlier:

Unexpected problem on thread AWT-EventQueue-0: null

I also ran the "Uninstall Android SDK Tools" program, and the problem persisted.

I did end up finding the /android-sdk folder at some point on my own, but it dissapeared soon afterwards, before I ran the uninstall program, so that's also sort of weird.

48
Ask a Question / Downloading Android SDK Results In Error [4.0]
« on: January 17, 2019, 07:51:18 pm »
First of all: 4.0!

Onwards: I updated to 4.0, hoping that it might fix my issue from over here: http://community.stencyl.com/index.php/topic,57967.0.html However, when I tried to test the game on Android, it asked to download the Android SDK, and when I accepted, it breaks and does the "Ouch! This should not have happened!" thing.

I have downloaded the Android SDK before, should I uninstall it? And where would it be to be uninstalled?

49
Ask a Question / Re: Android App Crashes On Interaction
« on: January 12, 2019, 11:51:11 am »
I don't think that the touch/click events are the problem: whether I tap on a button, or on complete empty space, the game crashes.

50
Ask a Question / Re: Android App Crashes On Interaction
« on: January 11, 2019, 07:25:03 pm »
I'm pretty sure that everything is there. I don't see why something would be null on Android and not on Flash, but this is game programming, so I'm not gonna throw anything out the window.

Yep, the game will boot and all the idle animations will play just fine. I can't sit there for hours and enjoy observing the game I've made, but god forbid I touch anywhere on-screen. It's the weirdest thing. I've compiled to multiple different devices as well, with the same results.

51
Ask a Question / Re: Grid Base Movement
« on: January 11, 2019, 07:13:30 pm »
Mega off-topic, but what did you do to your font there, JeffreyDriver?

52
Ask a Question / Re: Android App Crashes On Interaction
« on: January 11, 2019, 07:11:10 pm »
Here's a more recent log. I worked on gameplay itself a bit more and hoped that I would accidently fix the bug; no such luck. I did see something about a "process or app" being "null" in the log. Not sure if that helps in any way, though.

53
Ask a Question / Re: Android App Crashes On Interaction
« on: January 11, 2019, 11:42:37 am »
Here are the logs. There was no change, the same old thing happened, so I guess you could say that all went to plan, though it would have been nice had it suddenly started working...

54
Ask a Question / Re: Android App Crashes On Interaction
« on: January 10, 2019, 09:52:23 pm »
Okay, I'll do that tomorrow because it's almost 10:00 here and I'm about turn in for the night.

55
Ask a Question / Re: Android App Crashes On Interaction
« on: January 10, 2019, 09:41:15 pm »
Yep, it runs fine on Flash and HTML5. I test everything on either one of those first: it saves an incredible amount of time to work out gameplay-related bugs. How much of the log would you need? I looked through it a bit for anything obvious and it's just massive...

56
Ask a Question / Android App Crashes On Interaction [Solved]
« on: January 10, 2019, 05:19:43 pm »
Hey,

So I compiled a game to Android today, and everything was fine until I actually decided to play the game. When I tap on the controls or anywhere else on the screen, the game freezes and then crashes. I looked into the log and did some research of my own but found nothing. Here's the error it sends:

[haxelib.exe] F/libc    (10701): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1), thread 10749 (Thread-2939)

If somebody knows what that means, could they let me know, or give me some pointers on fixing it?

Thanks!

57
Windows / Mac / Flash / HTML5 / Re: My New Project
« on: January 06, 2019, 12:27:40 pm »
So each dial/piece of the puzzle is a tile? How do you handle animation for that? Or are you just getting data from the tile to coincide with actors on-screen?

58
Ask a Question / Re: Ramps in Simple Physics?
« on: January 03, 2019, 03:54:16 pm »
Really? Huh. The more you know, I guess.

Are you sure you need simple physics? What kind of game are you making, and for what platform?

59
Ask a Question / Re: Ramps in Simple Physics?
« on: January 03, 2019, 02:48:07 pm »
Shouldn't you be able to just make a sloped tile? Or am I misunderstanding the question?

60
Ask a Question / Re: Shader Alternatives
« on: January 02, 2019, 09:16:11 pm »
Hmm. That looks far beyond my skill level. I guess I'll just have to wait and convert my game to 3.5 when it releases to get shaders working.

Pages: 1 2 3 4 5 6 ... 16