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Messages - Chibicat

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16
If you really want to use Simple Movement then instead of Idle-Left, use an underscore like Idle_Left. It seems to work when you change the frame animation names exactly.

17
Chit-Chat / Re: Stencyl Artist Trading Card (ATC) Swap!
« on: May 24, 2011, 05:32:37 pm »
I blame the dog sleds.

18
Chit-Chat / Re: Stencyl Artist Trading Card (ATC) Swap!
« on: May 24, 2011, 08:42:45 am »
Spoils the surprise but I rather have it posted then to hold everyone up.

19
Chit-Chat / Re: Random Chat Thread
« on: May 23, 2011, 10:57:13 am »
I always have the same problem with jobs, they take way too long to hire ANYONE. It's the times man, back in the day it was pretty easy to get a job right away. My friend is in business for university and they practically beg him to work for them, so I think it's just the lower level jobs that are being picky for who knows what reason.

Not only that, where I live they started getting people from out of the country to work which ticks me off so much. They claim they have a hard time finding people to work, ha! You can be over qualified and they still won't hire you >.>

Also my computer monitor is busted, when i plugged it in the back started to smoke. I'll assume that if I kept it plugged in it would light on fire, curse you technology >:O

20
Chit-Chat / Re: Stencyl Artist Trading Card (ATC) Swap!
« on: May 21, 2011, 12:03:13 pm »
It's taking longer to get them then I thought, took less time to send them there then to receive, lol. I hope to get them this week, if not then they most likely sent them back because the post office in this town are smart like that.

21
Game Ideas / Re: Pokepet Eevee
« on: May 19, 2011, 10:42:12 am »
I think 14 hours for a flash game is good enough as long as there is plenty to do. I want to name my Eevee though >:O

22
Chit-Chat / Re: Playstation Network - "Welcome Back" program
« on: May 17, 2011, 10:23:04 am »
One of the things that I love about free services is when they mess up they give away bonuses.

23
Windows / Mac / Flash / HTML5 / Re: Traditional RPG Game/Kit
« on: May 14, 2011, 07:17:47 pm »
I got a sprite template that I was going to use for my RPG, but i'm going to do something else. You can have it if you want, lol.

I'll pitch in some menu arrows too
http://i249.photobucket.com/albums/gg221/chibicalamity/arrows.png

24
Chit-Chat / Re: How do I improve recording, I want more smooth
« on: May 13, 2011, 09:33:07 pm »
Did you ever try something called PlayClaw? I haven't used it since my computer is horrible but I think your computer could handle it.

25
Game Ideas / Re: "cgMusic", Computer Composed Music
« on: May 13, 2011, 01:43:59 pm »
I just tried it, kinda hurts the ears, lol. I think it's a start, you can import them into another program and change the sounds. I tried using VST's and it didn't sound half bad.

26
Archives / Re: Brush-up of game splash
« on: May 10, 2011, 03:55:01 pm »
I think the one we have now works well with the site style.

27
Chit-Chat / Re: Stencyl's Stance on Fangames?
« on: May 10, 2011, 10:24:52 am »
I'm sure they wouldn't get upset if you made a fangame of a 23 year old game. You could always e-mail them if your worried.

28
Ask a Question / Re: Setting up a nice/clean behavior on Forge
« on: May 10, 2011, 10:21:00 am »
Thanks, Chibicat.

I pulled the asteroid movement from the featured motion pack. So it may be a real bug here. Can you give a try? Use the featured asteroid behavior in resource pack->motion pack.

Which page are you talking about below?

Would it be a good idea to make the title of the behavior different then the directions? Like a different color or bigger then the other text?

I tested the Motion pack and found nothing wrong with the behavior so I had an idea. I just downloaded the copy of your Behavior Sandbox and had a look-see. There was nothing wrong with the behavior, you just mixed up the keys in the behavior (up was left, down was right etc.). Double check next time  ;)

As for the title, I mean on all pages. For example [Asteroids Movement] would be red or something while the comment [Move with arrow keys.] would stay blue or something, so it is easier to tell.

Also [Always Simulate] is [Always Simulate Other]?

29
Ask a Question / Re: Setting up a nice/clean behavior on Forge
« on: May 09, 2011, 09:41:39 pm »
Asteroids Movement, i'm not sure if yours is different but the one I have [X Direction/ Y Direction] should be switched with [negate X Direction][negate Y Direction], I think I PM'd Ceric about this. Again I might just have an older one since I have limited internet access, lol.

Would it be a good idea to make the title of the behavior different then the directions? Like a different color or bigger then the other text?

30
Archives / Re: Autotiles - similar to RPG Maker XP ones
« on: May 09, 2011, 01:20:34 pm »
I swear I remember this topic being discussed already a while ago.

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