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Messages - AdventureIslands

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466
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 11, 2011, 10:34:46 am »
Thank you very much! Your songs really bring up the retro feel, thank you for making them!

The game has now 20 stages and a new, challenging bossfight! Next stages will take place in a whole new dungeon.

467
News / Re: Summer Game Jam (Ends June 30th - Win $100!) [ENDED]
« on: July 10, 2011, 05:56:33 pm »
So, uh, when are the judges decicions revealed?

468
Ask a Question / Re: Collaboration Projects?
« on: July 08, 2011, 03:28:02 am »
Besides transfering the the game through StencylForge to everyone in the project, I don't think there are any ways to collab projects yet.

469
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 07, 2011, 03:28:26 am »
Heh, Stage 10 is probably the most challenging one up to date, but it is far from impossible.

Couple of hints for the stage: don't jump on every platform when climbing, the character can jump over three blocks in a single jump. Also the character moves bit faster in air so jump a lot. Though the stage can be beaten fairly easily without much jumping as well.


After I get enough stages I might take stage selection out of main menu and add a saving option, so choosing load game in the main menu brings you to the stage you last played.

470
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 06, 2011, 01:09:55 pm »
Sweet! Now these sound much more like what I was looking for! Thank you!

If you can make songs for fire and water themed dungeons, could you make them to sound bit like these?

Water http://www.youtube.com/watch?v=EqGhiflxbT0
Fire http://www.youtube.com/watch?v=5jr1Iw5IEmE

Also because the stages are fairly short, the songs don't need to be very long :)

471
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 06, 2011, 11:19:53 am »
Thank you for your kind opinion.  :)

The bug was fixed surprisingly easily by just setting the hitboxes of sharp objects as sensors. I feel silly I didn't think of that before, but hey, this is my first Stencyl game ever and I am still learning.

The hitbox system Stencyl uses really seems to dislike physical object crushing another physical object between tiles.

The game still has the bug that causes freezing when moving platform crushes the character between walls Fixed! I moved couple of the moving blocks so they don't touch the walls anymore and they can't crush and freeze the player.

I also added the awesome retro sounds and music KungFuFurby made, woo!

472
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 06, 2011, 10:44:39 am »
The game has 17 stages now and I have managed to fix the nasty bug that causes freezing when the character gets killed by sharp objects coming from above!

473
Old Bugs (1.x/2.x) / Re: Game and browser freezing collision bug
« on: July 05, 2011, 10:32:17 am »
Still 0 downloads on the file on StencylForge. I would really appreciate if someone could take a look at it because I have no idea how to fix this. Especially if it is a bug in Box2D.

474
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 01, 2011, 01:29:25 pm »
I keep adding more and more stages till my game is finally full version, but I have no idea what is causing the crashing. I made a thread about it to the Bugs section, hoping that some nice dev would take a look at the issue. http://community.stencyl.com/index.php/topic,1680.0.html

475
Old Bugs (1.x/2.x) / Re: Game and browser freezing collision bug
« on: July 01, 2011, 09:44:16 am »
I uploaded couple of stages to Stencylforge, you can find them by searching "Game freezing collision bug"

Here are couple of pictures of known situations that freeze the game.

Freezing 1. Stage 6, getting hit by sawblade directy over the character. Stand on a ledge and let the sawblade hit you like in the picture

Freezing 2. Stage 3, or any stage with spears in ceiling, the game freezes when it hits you directly from above, little harder to achieve than with sawblade.

Freezing 3. Get killed by being hit by a spear's blade when between it and a wall, moving on the staff part of the spear. This can also happen with spears that appear from floor and you need to run under them.

476
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: July 01, 2011, 01:40:24 am »
I am making stage 10 a real boss this time and he will appear by falling, so I will probably use that BFXRFall you made. Now I just need a good tremor sound from when he lands on the ground.

I added stage 9 and I tried to add WASD controls by duplicating running and jumping behaviour and just giving them new buttons, but I had to remove it because that only caused the character to move twice as fast when both WASD and arrow keys were pressed. Guess I need to figure some other way to make it.

477
Old Bugs (1.x/2.x) / Re: Game and browser freezing collision bug
« on: July 01, 2011, 01:37:37 am »
Sure, I can post something when I get home from work.

Small file with just a couple of stages with the spears and sawblades is enough right?

478
News / Re: Summer Game Jam (Ends June 30th - Win $100!)
« on: June 29, 2011, 10:38:11 am »
Here is my game, it's called Dangerous Dungeons

http://www.stencyl.com/game/play/4102

It's a challenging retro-style platformer, starring a little thief treasure hunter, who has arrived to a deep and dark dungeon, ready to face the dangers inside to claim the biggest treasure in the world.

479
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 29, 2011, 10:21:24 am »
KungFuKirby, while I like those sounds and I could use them sometime in different game, I don't think they fit this game very well, sure they are made with BFXR, but somehow they sound a bit too modern for retro style game.

Can you make sounds and music that sounds like they are from SNES game?
http://www.youtube.com/watch?v=4KTSCmHLxvs
http://www.youtube.com/watch?v=YLUlbnc11_w
http://www.youtube.com/watch?v=xjT7a8yn3Wc

480
Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 28, 2011, 04:11:25 pm »
I don't mind the songs being short, I think your platformer secret and boss song fit my game very well how they are! I don't really need new songs at this point, maybe later to the final boss and credits.

But if you can make sound effects I would really appreciate a new, less annoying death theme.

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