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Messages - AdventureIslands

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Old Bugs (1.x/2.x) / Game and browser freezing collision bug
« on: June 28, 2011, 02:38:21 pm »
Hello, I have run into a problem with my game, while it otherwise is working fine, there is a weird bug that causes the game and browser both freeze when the main character is killed by an object that hits him from straight above or pushes him in between the hazardous object and a wall.

Actually I think the problem lies in the killing object pushing the player against solid blocks.

You can try the game here:
Stages 3 and 5 have spears in them and stage 6 and 7 have a sawblades. The stage 6 Sawblade usually freezes the game if it kills you in the final part of the stage when it is moving down, spears usually freeze the game if they kill the character when he is running under them, or he gets hit while walking on the wooden staff part of the spear (try jumping between block and the spear's tip on the bottom spears in stage 5.)

At first I thought the problem was in the Healt Kit behaviours the game was using, but I removed them and changed the hazardous objects to just kill the Players group characters and the problem kept occuring anyway. I have no idea how to fix this. I took a screenshot of the debug mode but I don't understand one bit of it. Something about Box2D.

I will add my logs here too, can someone please try to figure out what's causing this?

Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 28, 2011, 01:03:02 pm »
It's was supposed to be a secret, but you can access the stage selection by clicking the door in the start menu.

E: I just went ahead and added the stage select button to the main menu.

Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 28, 2011, 12:38:58 pm »
I got stuck between the arrowhead and a wall and the game froze. I'm guessing the freezing you're talking about is from that?

Other then that I loved this demo (or what I played until it crashed!) A couple notes:
- The difficulty leap from L1 to L2 was jarring to say the least. I felt the difficulty ramped up a little too quickly in general as well.
- The Spears functioned well, but when it's almost completely in the ground does it really need to still be able to get you? I died multiple times by just being a hair off in my timing. Maybe it's just me.
- Graphics were amazing, the background music set the mood, and the sound effects made me want to hit a car with a sledgehammer. Hearing them outside of SNA just isn't fitting, and the death sound effect annoyed me worse then simply dieing. Are they placeholders?
- Adding to the last point, why does the music reset every time I die/pass the level? I don't think I've heard more then 30 seconds of it.

Other then my few gripes, I'm really very impressed with this demo. I'll take a crack at it again a little later.

Stage 2 is getting so many complaints that I am going to swap it with some easier level.

Spears get you because their top is still showing but it's behind the hole like thing that they are sticking out from so the spear top don't show. I will probably have to remove those so the spears show all the time.

I'm planning to change the sounds when I figure out where to download free retro game like sounds or how to make them myself. Or I have to ask someone to make them for the game.

The song replays in the beginning because the whole song is pretty much that, short, calm and quiet. There isn't much difference with if it keeps playing on or not.

I keep adding new features and stages but unfortunately I have no idea how to fix the crashing bug or what is causing it, it happens if spears or sawblades hit the character from top. Bug in the physics engine? the debug mode says something about Box2D. Rest is cipherish to me

Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 26, 2011, 10:23:18 am »
I updated the demo with skipable intro cutscene and dying in chasms now plays death sound. There is also a secret way to access stage selection.

Glad to hear the freezing isn't very common, I've taken a screenshot of it, but I have no idea what causes it or how to fix it.

Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 26, 2011, 03:10:45 am »
Heh, level 6 is supposed to be a boss so yeah, it can be a bit challenging. Though I think the only hard part in it is to realize you need to start running right away, the stage layout itself is quite simple.

I just wish I could figure out what causes the game to sometimes freeze when the character gets a hit in the head. Sometimes when the spear traps and "the boss" hits him from upward the game freezes. I changed the HP system so that instead of them dealing damage to hero, they just instantly kill him, but it still keeps freezing so I guess the problem wasn't in the Inflict Damage behaviour.

Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 25, 2011, 03:26:55 pm »
I updated the demo, I made stage 2 easier and changed the position of lever in stage 5. I also made character's hitboxes smaller because I noticed they were way too huge. No wonder he keeps colliding to hazards so easily.

I also added a 6th stage that serves as "boss fight". Really, it's only about how well you can run away. I will change it if people find it too stupid.

Alexin, I noticed there is still the problem with the spikes hitting his head and now the same is with the new "boss", it can crash both game and browser, I can share the game if you can look up what's causing that Box2D.

Windows / Mac / Flash / HTML5 / Re: Dangerous Dungeons!
« on: June 25, 2011, 09:33:05 am »
I updated the demo with couple more stages and bugfixes, and I decided to name the game Dangerous Dungeons afterall.

Windows / Mac / Flash / HTML5 / Re: Dungeon Platformer!
« on: June 25, 2011, 06:42:26 am »
Like this?

Windows / Mac / Flash / HTML5 / Re: Dungeon Platformer!
« on: June 25, 2011, 06:09:41 am »
I don't know how Ride Platform works, but you can try to set the friction to 1.0 (max) when the character is on a platform AND not moving. Otherwise, set to 0.0 (min) or whatever is your setting.

Thanks! I disabled Ride Platforms and made my own behavior that puts the character's friction to 1 when he is colliding with something from bottom and movement keys are not pressed, works great!

I guess the only bug left is now to figure out why the game freezes at times when spear kills him from above.

Windows / Mac / Flash / HTML5 / Re: Dungeon Platformer!
« on: June 25, 2011, 05:09:48 am »
Thank you, I am currently adding more features like switches that open iron gates. I'll update the demo with couple more stages later.

I just need to figure out what's up with the moving platforms, the character slides a little on them disregard having Ride Platforms behavior, hmm.

And for some reason the game can freeze when spear trap kills you from above. Very weird.

Windows / Mac / Flash / HTML5 / Dangerous Dungeons!
« on: June 25, 2011, 03:30:19 am »

Game is now fully released! Play it here:
Play the Christmas themed mini sequel Dangerous Christmas:

Dangerous Dungeons is now available on Newgrounds, save your time attack times on the scoreboards and earn Medals!

Dangerous Dungeons is now available on Kongregate, save your time attack times on the scoreboards!

The game also has a Facebook group:

Dangerous Dungeons tells us a story about Timmy, a little thief- err, treasure hunter, who has arrived to a deep and dark dungeon, ready to face the dangers inside to claim the biggest treasure in the world. DD Has been made to look and play like old classic platformers, so it can be quite challenging, watch out! Awesome music by KungFuFurby!


Use arrow keys to move and Z to jump.
Activate Switches and pick up keys by simply touching them.
Press R to restart a stage.
Press P to pause the game.
Press Esc to return to the main menu.

Doors in the stage selection open when you reach their corresponding stage the first time in either normal gameplay or Time Attack. The game will save between stages, so you can always continue your adventure later without losing progress!

Time Attack Mode:
If you choose Time Attack from the main menu, the game skips the intro and all cutscenes, and the game begins right away from the Stage 1. In this mode, a counter appears to the top right corner, and it will count how long it takes you to clear the game. Remember to take a print screen of your final clear time! Returning to main menu or entering secret stage the normal way will terminate your time so be careful!

Secret Stages:
The game has three hidden levels that are required to be beaten for you to reach the definitely final stage. You will receive hints how to find them after you beat Stage 30. These stages are not entered from doors, but by exiting the screen from the right area.

The game has won the Summer Game Jam 2011 contest!,1968.0.html

Old Bugs (1.x/2.x) / Re: Where did my sounds disappear?
« on: June 24, 2011, 09:32:17 am »
Erhm, I got back from work and turned on the computer and StencylWorks, and the sounds have returned. So I guess this was solved, I just wonder what caused the sounds to disappear in the first place.

I moved the StencylWorks wolder to C:\ and now it lets me export too.

Ask a Question / Re: How do I make picking up key open a door?
« on: June 24, 2011, 08:42:33 am »
Err, I tried to make it after reading though this:,1396.msg11066.html#msg11066 but I don't get it and I am not getting it to work.

I just want that someone could help me and explain how to get this to work in layman's terms.

I tried to put kill actor there, but it doesn't let me choose what actor I want to kill. Maybe because it's scene behavior?

Ask a Question / How do I make picking up key open a door?
« on: June 24, 2011, 08:24:14 am »
I've been trying to figure this out myself for a while and I've tried to read the forums, but I just don't get how I can make door open when the player character picks up the key.

I downloaded the Counter behaviour from StencylForge and tried to follow this thread:,1396.msg11066.html#msg11066 , but after some behavior editing I just can't figure this out.

What do I need to do so I can make this scenario:

"Player touches Key actor, this turns Locked Door actor into Open Door actor"

Old Bugs (1.x/2.x) / Re: Where did my sounds disappear?
« on: June 22, 2011, 01:51:45 pm »
Being only one using this computer and having full rights I don't understand why it can't write. It Doesn't let it write it anywhere. No desktop, no usb stick.

Also I tried other flash games with my browser and played Balls in Space here in Stencyl's site, and I hear all the music and songs just fine. I can hear everything besides sounds in projects being run in StencylWorks.

Edit: now I gave the game to my another friend and he says the songs work just fine. I have no idea what the problem is, is there something wrong in my StencylWorks?

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