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Messages - Noroup

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31
Ask a Question / How can I improve this?
« on: June 03, 2017, 08:34:21 am »
This pops up when you die

What do you guys think? How can I improve this?

http://imgur.com/a/Ci6qF

32
Ask a Question / Re: How do I make a timer for stats?
« on: June 02, 2017, 07:28:01 am »

Thank you my good sir! You never fail to impress

33
Ask a Question / Re: How do I make a timer for stats?
« on: June 01, 2017, 10:11:42 pm »
Yeah but I prefer to keep the Stencyl talk on the forums.  I don't do live tutoring.
Hi Rob, I installed the extension, thank you very much.

But how do I use it? It's just a blank block that doesn't attach to anything.

Here's my goal: Every 1 second, a time value would be increased by one. Then it would be divided by 60 and shown in terms of hours, minutes, and seconds played on a stats page. How would I accomplish this?

34
Ask a Question / Re: Help plz
« on: June 01, 2017, 09:59:52 pm »
Hi, if any of u could help me fixing this, i would love that person forever <3333
I need to end this game today, and this is the only "bug" (may be my fault for sure) that i found
My actor dont goes down and so dont dies, so the dies in pit and reload behavier is not working aswell
I need help :/
Set the y-speed of that actor to negative something.

Do not use the reload behavior. Open the code of the scene, and put "When [Actor] is killed"
"reload scene" in the scene game flow behaviors.

35
Ask a Question / Re: How do I make a timer for stats?
« on: June 01, 2017, 12:19:37 pm »
Quote
Does it still work with stencyl's current version?
I haven't tested but I don't expect there to be any issues since it's just some math.

Quote
It basically converts a value into hours, minutes, and seconds right?
There are 5 formats, with that being one of them.
I'll check it out as soon as I get home, thanks.

Do you have skype? Discord? Kik?

36
Ask a Question / Re: How do I make a timer for stats?
« on: June 01, 2017, 11:13:47 am »
I have an extension that converts a number to time formats, although you could do something similar in design mode too.
http://community.stencyl.com/index.php/topic,15691.0.html
I'll check it out thank you so much! Does it still work with stencyl's current version? It basically converts a value into hours, minutes, and seconds right?

37
Ask a Question / How do I make a timer for stats?
« on: June 01, 2017, 10:36:25 am »
I would like to display hours, minutes, and seconds played.

I have an idea, I would input "Add 1 to seconds every second" and "Divide seconds/60 then set equal to minutes"

However, I always get a decimal. I want a whole number so I could set the remainder equal to the preceding value.
 
For instance, 620/60= 10 minutes
620-(10x6)= 20 seconds

Stats would show 10 minutes and 20 seconds

38
Ask a Question / Re: How can I make this menu more appealing?
« on: May 09, 2017, 06:53:17 am »
Thanks, I have taken all suggestions into note especially the moving menu ones.

I was thinking of depicting a small fight scene between the clouds whilst  running into each other and bullets flying in random directions.

With a vignette focus on the scene of course

And in the middle there would be "CELESTIAL CLOUDY" in BIG gold letters as they clash
Something like this https://d37wxxhohlp07s.cloudfront.net/s3_images/756424/vignette_001_inline.png?1340770536 without intruding with the menu buttons of course

39
Ask a Question / How can I make this menu more appealing?
« on: May 08, 2017, 11:17:28 pm »
Any ideas? Suggestions? Criticism? Let me know! All welcome here.

http://imgur.com/a/qtI77

40
I think you would benefit from watching this talk by JW from Vlambeer about game feel . You're on the right track but still have some ways to go, comparing what you've got to what JW talks about is a good way to keep things moving :)
Thanks for linking the video sir! I will most certainly watch it

41
what are your hopes for this project, is it just for fun?  the answer to that will decide what feedback I will give.
My hopes are to make an addicting and compelling game which involves hand-eye coordination and fast reaction.
Ah will do thanks and I didn't get the game on Apple yet
I can give you feedback on that when I get hands on with the game. What I was looking for was if you wanted the game to be commercially successful. The main thing is you finished a game, which is not an easy thing to do, so well done for that. Also if you have managed to tackle all the apple stuff to get it on device, that is another good achievement, it can be very tricky.

However, if you are hoping for a commercial success, In terms of how the game looks, I think it needs quite a bit of work. Have a look at the past featured games from stencyl, have a think about how does your art style stand up against those games. Browse the App Store and look at the features list, try to get an understanding of what apple is looking for from a polished indie game.

Ah will do thanks. Also I didn't get it on apple

42
what are your hopes for this project, is it just for fun?  the answer to that will decide what feedback I will give.
My hopes are to make an addicting and compelling game which involves hand-eye coordination and fast reaction.

43
I like the concept, but before anything focus on aesthetics. I'm learning myself that a good game not only has to have great gameplay, but compelling visuals as well.  Also what software are you using to record your screen? I'm looking for a good software to use.
Nvidia Geforce free best software ever

Any ideas? What can be improved on the visuals?

44
https://youtu.be/Zm2xtr-ngCo

Appreciate all feedback/ideas

45
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 23, 2017, 09:30:57 am »
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

No advertising, I emailed TouchArcade and PocketGamer a couple of days before release but didn't bother w any other press than that. In the end PocketGamer wrote an article but TouchArcade never bothered.

People keep asking how this happens but there really isn't a magic trick to it. They either gloss over it when I say it or just don't want to hear it, but the goal HAS to be "make a good game". A game that's good enough to get featured by Apple, and then good enough that people keep playing it because they like it. (note: this isn't aimed specifically at you or meant as a complaint, Noroup)
Can you personally look at a game I'm developing on YouTube and tell me if it is a good game? And give some advice please since you're experienced?

https://youtu.be/hZXyCAOvL9o


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