Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Noroup

Pages: 1 ... 4 5 6 7 8 9
76
I can't even export stuff

77
Doesn't worl

78
Toolset errors isn't one of my areas of expertise, but this looks suspicious to me:

Code: [Select]
2016-11-12 23:07:08,291 ERROR [AWT-EventQueue-0] stencyl.core.lib.io.read.SceneReader: Actor "UpButton 2" does not refrence an Actor Type: id = 177
2016-11-12 23:07:08,291 ERROR [AWT-EventQueue-0] stencyl.core.lib.io.read.SceneReader: Could not load actor. Likely an Actor Type that no longer exists.
I'll try, but I can't make backups as it doesn't let me.

Also, the game was working perfectly fine before I shut down while saving
It appears when both scenes/3.xml and scenes/4.xml are loaded, and is the only error I saw in the loading sequence. Did the "Up Button 2" actor disappear from the loaded game?

This is the only thing I can think of to try, and is basically a guess. So, make a backup before doing this.

Go to debug -> view folder for game, then go into the scenes folder.
Close out of your game.
Open up 3.xml and 4.xml and remove references to actor with id 177.
Load the game. Check the logs for any new "error" flags.
If there aren't any errors, try saving again.

If that doesn't work, I'd suggest going into the chat and asking one of the Stencyl developers if they have any ideas.

79
Can you attach the full logs?
Check my above post

80
To Merrak

81
See if you can export your behaviors and actors so that you can import then in a fresh game. Then start making regular backups. I've made my own share of mistakes over the years, and have always been glad to have them. Be prepared for human nature.
I tried that it doesn't let me export the same error pops up.

There MUST be a way to bypass this. Like, by deleting a file or something

82
Help NOTHING is working!

83
Run > Clean Project, see if it helps. That's my only guess.
Ugh, it didn't work

84
Help

85
Help man

86
I was testing my game and when the "Saving" bar came up I shut down my computer. Now I started it back up and it generated these logs and it's stuck on the saving bar forever! Please help!

java.lang.RuntimeException: java.lang.IndexOutOfBoundsException
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:74)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:56)
   at javax.swing.SwingWorker$5.run(SwingWorker.java:737)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(SwingWorker.java:832)
   at sun.swing.AccumulativeRunnable.run(AccumulativeRunnable.java:112)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(SwingWorker.java:842)
   at javax.swing.Timer.fireActionPerformed(Timer.java:313)
   at javax.swing.Timer$DoPostEvent.run(Timer.java:245)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Caused by: java.lang.IndexOutOfBoundsException
   at java.io.RandomAccessFile.readBytes(Native Method)
   at java.io.RandomAccessFile.read(RandomAccessFile.java:377)
   at javax.imageio.stream.FileImageInputStream.read(FileImageInputStream.java:117)
   at com.sun.imageio.plugins.common.SubImageInputStream.read(SubImageInputStream.java:61)
   at com.sun.imageio.plugins.common.InputStreamAdapter.read(InputStreamAdapter.java:47)
   at java.io.SequenceInputStream.read(SequenceInputStream.java:207)
   at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:238)
   at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
   at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
   at java.io.BufferedInputStream.read(BufferedInputStream.java:265)
   at java.io.FilterInputStream.read(FilterInputStream.java:83)
   at com.sun.imageio.plugins.png.PNGImageReader.decodePass(PNGImageReader.java:1104)
   at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(PNGImageReader.java:1215)
   at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1330)
   at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
   at javax.imageio.ImageIO.read(ImageIO.java:1448)
   at javax.imageio.ImageIO.read(ImageIO.java:1308)
   at stencyl.sw.io.write.GameFileWriter.write(GameFileWriter.java:125)
   at stencyl.sw.io.write.MasterWriter.saveGame(MasterWriter.java:81)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:35)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:13)
   at javax.swing.SwingWorker$1.call(SwingWorker.java:295)
   at java.util.concurrent.FutureTask.run(FutureTask.java:266)
   at javax.swing.SwingWorker.run(SwingWorker.java:334)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
   at java.lang.Thread.run(Thread.java:745)

87
Ask a Question / Re: Help! Why is it doing this?
« on: November 10, 2016, 09:01:58 pm »
Remove the mouse events in your scene events tab and create them in the UpButton actor events tab.
In this way:
   

So, the "set [y-speed]..." block will be executed only while the cloud actor exists.

DUDE YOU FIXED IT OMG THANK YOU SO MUCH

88
Ask a Question / Re: Help! Why is it doing this?
« on: November 07, 2016, 06:22:41 am »
Remove the mouse events in your scene events tab and create them in the UpButton actor events tab.
In this way:
   

So, the "set [y-speed]..." block will be executed only while the cloud actor exists.
I will try it when I get home and tell you how it goes thank you!

89
Ask a Question / Re: Help! Why is it doing this?
« on: November 06, 2016, 09:35:38 pm »
Remove the mouse events in the scene events tab and create them in the cloud actor events tab. So, when the cloud actor is killed, its events are killed too.
^ Ayudame por favor yo hablo English.  Miras mi detras post

I speak English mainly. Look at my previous post

90
Ask a Question / Re: Help! Why is it doing this?
« on: November 06, 2016, 09:33:03 pm »
I can't because the only actors I can use IF I place it in the cloud is "Self" there isn't a way to connect it to the controls

Pages: 1 ... 4 5 6 7 8 9