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Messages - Noroup

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76
Okay, it's a stencyl issue. I am not even able to run blank scenes in my game

77
I fixed some of the errors this is the only one that remains please help!

Whenever I test my game it just saves forever it's neverending

2016-11-13 15:54:17,160 ERROR [AWT-EventQueue-0] root: Unexpected problem on thread AWT-EventQueue-0: java.lang.IndexOutOfBoundsException
java.lang.RuntimeException: java.lang.IndexOutOfBoundsException
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:74)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:56)
   at javax.swing.SwingWorker$5.run(SwingWorker.java:737)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(SwingWorker.java:832)
   at sun.swing.AccumulativeRunnable.run(AccumulativeRunnable.java:112)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(SwingWorker.java:842)
   at javax.swing.Timer.fireActionPerformed(Timer.java:313)
   at javax.swing.Timer$DoPostEvent.run(Timer.java:245)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Caused by: java.lang.IndexOutOfBoundsException
   at java.io.RandomAccessFile.readBytes(Native Method)
   at java.io.RandomAccessFile.read(RandomAccessFile.java:377)
   at javax.imageio.stream.FileImageInputStream.read(FileImageInputStream.java:117)
   at com.sun.imageio.plugins.common.SubImageInputStream.read(SubImageInputStream.java:61)
   at com.sun.imageio.plugins.common.InputStreamAdapter.read(InputStreamAdapter.java:47)
   at java.io.SequenceInputStream.read(SequenceInputStream.java:207)
   at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:238)
   at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
   at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
   at java.io.BufferedInputStream.read(BufferedInputStream.java:265)
   at java.io.FilterInputStream.read(FilterInputStream.java:83)
   at com.sun.imageio.plugins.png.PNGImageReader.decodePass(PNGImageReader.java:1104)
   at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(PNGImageReader.java:1215)
   at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1330)
   at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
   at javax.imageio.ImageIO.read(ImageIO.java:1448)
   at javax.imageio.ImageIO.read(ImageIO.java:1308)
   at stencyl.sw.io.write.GameFileWriter.write(GameFileWriter.java:125)
   at stencyl.sw.io.write.MasterWriter.saveGame(MasterWriter.java:81)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:35)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:13)
   at javax.swing.SwingWorker$1.call(SwingWorker.java:295)
   at java.util.concurrent.FutureTask.run(FutureTask.java:266)
   at javax.swing.SwingWorker.run(SwingWorker.java:334)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
   at java.lang.Thread.run(Thread.java:745)

78
I don't get it. Nothing is working. How can this be?!

79
I can't even export stuff

80
Doesn't worl

81
Toolset errors isn't one of my areas of expertise, but this looks suspicious to me:

Code: [Select]
2016-11-12 23:07:08,291 ERROR [AWT-EventQueue-0] stencyl.core.lib.io.read.SceneReader: Actor "UpButton 2" does not refrence an Actor Type: id = 177
2016-11-12 23:07:08,291 ERROR [AWT-EventQueue-0] stencyl.core.lib.io.read.SceneReader: Could not load actor. Likely an Actor Type that no longer exists.
I'll try, but I can't make backups as it doesn't let me.

Also, the game was working perfectly fine before I shut down while saving
It appears when both scenes/3.xml and scenes/4.xml are loaded, and is the only error I saw in the loading sequence. Did the "Up Button 2" actor disappear from the loaded game?

This is the only thing I can think of to try, and is basically a guess. So, make a backup before doing this.

Go to debug -> view folder for game, then go into the scenes folder.
Close out of your game.
Open up 3.xml and 4.xml and remove references to actor with id 177.
Load the game. Check the logs for any new "error" flags.
If there aren't any errors, try saving again.

If that doesn't work, I'd suggest going into the chat and asking one of the Stencyl developers if they have any ideas.

82
Can you attach the full logs?
Check my above post

83
To Merrak

84
See if you can export your behaviors and actors so that you can import then in a fresh game. Then start making regular backups. I've made my own share of mistakes over the years, and have always been glad to have them. Be prepared for human nature.
I tried that it doesn't let me export the same error pops up.

There MUST be a way to bypass this. Like, by deleting a file or something

85
Help NOTHING is working!

86
Run > Clean Project, see if it helps. That's my only guess.
Ugh, it didn't work

87
Help

88
Help man

89
I was testing my game and when the "Saving" bar came up I shut down my computer. Now I started it back up and it generated these logs and it's stuck on the saving bar forever! Please help!

java.lang.RuntimeException: java.lang.IndexOutOfBoundsException
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:74)
   at stencyl.sw.app.tasks.SaveGameTask.done(SaveGameTask.java:56)
   at javax.swing.SwingWorker$5.run(SwingWorker.java:737)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(SwingWorker.java:832)
   at sun.swing.AccumulativeRunnable.run(AccumulativeRunnable.java:112)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(SwingWorker.java:842)
   at javax.swing.Timer.fireActionPerformed(Timer.java:313)
   at javax.swing.Timer$DoPostEvent.run(Timer.java:245)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
Caused by: java.lang.IndexOutOfBoundsException
   at java.io.RandomAccessFile.readBytes(Native Method)
   at java.io.RandomAccessFile.read(RandomAccessFile.java:377)
   at javax.imageio.stream.FileImageInputStream.read(FileImageInputStream.java:117)
   at com.sun.imageio.plugins.common.SubImageInputStream.read(SubImageInputStream.java:61)
   at com.sun.imageio.plugins.common.InputStreamAdapter.read(InputStreamAdapter.java:47)
   at java.io.SequenceInputStream.read(SequenceInputStream.java:207)
   at java.util.zip.InflaterInputStream.fill(InflaterInputStream.java:238)
   at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:158)
   at java.io.BufferedInputStream.fill(BufferedInputStream.java:246)
   at java.io.BufferedInputStream.read(BufferedInputStream.java:265)
   at java.io.FilterInputStream.read(FilterInputStream.java:83)
   at com.sun.imageio.plugins.png.PNGImageReader.decodePass(PNGImageReader.java:1104)
   at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(PNGImageReader.java:1215)
   at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1330)
   at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1606)
   at javax.imageio.ImageIO.read(ImageIO.java:1448)
   at javax.imageio.ImageIO.read(ImageIO.java:1308)
   at stencyl.sw.io.write.GameFileWriter.write(GameFileWriter.java:125)
   at stencyl.sw.io.write.MasterWriter.saveGame(MasterWriter.java:81)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:35)
   at stencyl.sw.app.tasks.SaveGameTask.doInBackground(SaveGameTask.java:13)
   at javax.swing.SwingWorker$1.call(SwingWorker.java:295)
   at java.util.concurrent.FutureTask.run(FutureTask.java:266)
   at javax.swing.SwingWorker.run(SwingWorker.java:334)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
   at java.lang.Thread.run(Thread.java:745)

90
Ask a Question / Re: Help! Why is it doing this?
« on: November 10, 2016, 09:01:58 pm »
Remove the mouse events in your scene events tab and create them in the UpButton actor events tab.
In this way:
   

So, the "set [y-speed]..." block will be executed only while the cloud actor exists.

DUDE YOU FIXED IT OMG THANK YOU SO MUCH

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