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Messages - Noroup

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91
Ask a Question / Re: Help! Why is it doing this?
« on: November 06, 2016, 07:59:38 pm »
The most common cause of #1009 error is trying to carry out an action on an actor that no longer exists.
It's the cloud it dies and the player is still holding the button for it to move up, but the cloud is already dead thus resulting in the error. What do I do? Any ideas?

92
Ask a Question / Help! Why is it doing this?
« on: November 06, 2016, 07:39:13 pm »
https://www.youtube.com/watch?v=LEPmWcmhoYs&feature=youtu.be


I show my code in the video. Basically, I made an up button so that whenever it is pressed, the cloud flies up. However, whenever the cloud hits something or flies offscreen, it is supposed to die and this error pops up. I do not want this popup.

Help what do I do?

93
If you copied your code drom one behavior to abither, check the increment/decrease blocks. These sometimes mess up when copy pasting.

Got Skype so I can contact you more easily? Add my Skype: Noroup

94
https://www.youtube.com/watch?v=gsgi11BoBYo&feature=youtu.be

I displayed my code at the end of the video as well. I open both scenes and show their behavior. Why does my score disappear in the main scene? Please help

95
Ask a Question / Re: Could not Build Game? Makes no sense?
« on: October 02, 2016, 06:52:34 pm »
FIXED

96
Ask a Question / Could not Build Game? Makes no sense?
« on: October 02, 2016, 06:33:01 pm »
My game was running last time. I added music then tried to run the game and it said that it couldn't run due to large sprite sheets, even though I didn't touch the graphics at all. I deleted the music and tried running it again, the same error popped up!
https://www.dropbox.com/s/o0380oxaukfo0hl/October2NPLogs.txt?dl=1

97
Ask a Question / Re: Question about App release on IOS App Store
« on: September 29, 2016, 02:30:35 pm »
Gotcha, thanks a ton

98
Ask a Question / Re: Question about App release on IOS App Store
« on: September 29, 2016, 10:58:08 am »
Can I use a Mac emulator?

99
Ask a Question / Question about App release on IOS App Store
« on: September 29, 2016, 10:54:20 am »
I have my game developed in Windows.

Do I definitely need a Mac computer to upload to the App Store?

If so, do I have to remake the game on a Mac computer or is there somehow a way to export from Windows to Mac devices? Thanks

100
Direction is up. I just want my character to move up whenever the screen is tapped or a mouse is clicked on it. That's it

101
Can someone show me the code? Thanks

102
Ask a Question / Re: How to Gradually Increase Actor Speed?
« on: September 25, 2016, 08:36:24 pm »
In the scene events have a "when created" and set the speed to what you normally start it with.
Got it thanks!!!

103
Ask a Question / Re: How to Gradually Increase Actor Speed?
« on: September 25, 2016, 07:08:21 pm »
Never use a do every block in an always event. In the when created event, do this:

Set always active
Set x speed to initial speed
Do every 15 seconds
- set initial speed to initial speed - 5

And in your always event set the x speed to initial speed
IT WORKS EXCEPT FOR ONE PROBLEM!!!!

Whenever the main character dies, the enemy clouds speed is the same as before the main cloud dies! How do I make the enemy cloud speed reset after the main cloud's death?

104
Ask a Question / Re: How to Gradually Increase Actor Speed?
« on: September 25, 2016, 06:52:27 pm »
Just make sure your cliuds are always active, and kill them when their x is either less then 0 + width of cloud or x is bigger then the scene width in pixels
http://imgur.com/a/p1cOP

This is my code. The bad clouds are in the subgroup "enemy".  How do I make it so that all actors in the subgroup "enemy" increase their speed by 5 every 15 seconds?

105
Ask a Question / Re: How to Gradually Increase Actor Speed?
« on: September 25, 2016, 06:45:16 pm »
Make sure to be setting the speed attribute in the scene itself, not in the clouds events.  Also just to make sure it works change the value by a big amount, because it you only increased it by 1 you might now know whether it is actually working.(Just for testing purposes)
http://imgur.com/a/p1cOP

Null object reference. How do I make the speed refer to the enemy group?

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