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Messages - JuicyBeetleGames

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31
Hey Robin!
I've just recently downloaded the latest HeyZap extension (2.9.1) as well as the ByRobin Toolset Manger (1.4). I have stencyl 3.4 installed and I keep getting these errors (image attached), followed by a series of errors about missing blocks.

This errors has only recently come up since installing the new HeyZap extension.

Please Help,

Cheers
Can you post your logs, thanks

Of course! Here you are. Hopefully this helps

32
Hey Robin!
I've just recently downloaded the latest HeyZap extension (2.9.1) as well as the ByRobin Toolset Manger (1.4). I have stencyl 3.4 installed and I keep getting these errors (image attached), followed by a series of errors about missing blocks.

This errors has only recently come up since installing the new HeyZap extension.

Please Help,

Cheers

33
Ask a Question / Re: Quick question about IAP
« on: March 03, 2017, 01:28:20 am »
Working fine now :)
Ended up just having a global boolean attribute and requesting all the IDs at once.

Works fine!

Thanks

34
Ask a Question / Re: Quick question about IAP
« on: February 22, 2017, 04:59:28 am »
Yeah, that's the one I was referring to. But yeah, it just doesn't seem to like my ID's I'll play around with it further.

Cheers :)

35
Ask a Question / Re: Quick question about IAP
« on: February 22, 2017, 03:18:12 am »
so you don't have a 'product request' block at all? Is there a reason for this?

are they all your blocks?

36
Ask a Question / Re: Quick question about IAP
« on: February 22, 2017, 03:09:22 am »
awesome,

So remember how I was having troubles with my IAP for Android...
Well it's now happening with iOS :S

I've followed the guide to the T but no luck.

I've even followed this guide as well in case I may have missed something  - http://community.stencyl.com/index.php/topic,50040.0.html

I've managed to refine the problem down to either 'player can make purchase' [TRUE] block, or the Product ID's.

I've tried without the 'player can make purchase block as well, and no luck.

The 'a product info request succeeds - Product ID' triggers fine (i have a sound attached), but it doesn't recognize the actual Product ID's.
I've also created a 'text' attribute pointing to the Product ID, and plugged it into a draw event.
I honestly think it's something to do with the product ID, because the draw event doesn't show anything when the game plays (set up like this: '"Pro" & "Product ID" as text').

I've tried this with no success:
'if product ID = remove_ads' < (copy/pasted from the itunes connect product ID as well, image attached)
Set (local attribute) to True

And I've tried this with success:
''if product ID NOT = remove_ads'
Set (local attribute) to True

Everything else seems to be fine (set up the bundle ID fine, the apple ID, adhoc accounts set up, and IAP ticked on, and even the tax has been set up correctly), so I'm spent trying to figure out whats going on :(

if you could help me, that would be great!

Cheers,
JBG

37
Ask a Question / Quick question about IAP
« on: February 16, 2017, 02:36:46 pm »
Hey everyone,

I'll keep this short.

According to Step 2 in the IAP iOS wiki, why does the IAP  'buy' block need to be in a Behavior rather than an event within a scene or actor? And if it needs to be in a behavior, which one; an actor or Scene behavior?

38
Ask a Question / Re: Admin can remove this
« on: February 14, 2017, 02:17:48 pm »
Awesome Colburt! May have to do the same then.

Hard when I don't have an iOS myself xD

39
Ask a Question / Re: Admin can remove this
« on: February 13, 2017, 03:16:34 pm »
I'm getting the same issue.  :S

40
Extensions / Re: [IOS/Android] Vungle Advertising (0.0.3)
« on: December 14, 2016, 07:59:30 pm »
Ah yes, sorry. I remember those extra features, but just wasn't sure.

Thank you again.

Sorry to keep bothering you

Cheers,
JBG

41
Extensions / Re: [IOS/Android] Vungle Advertising (0.0.3)
« on: December 14, 2016, 12:40:26 am »
Man, I feel so bad for pestering you all the time Rob :( I swear I'm not following you.

Anyway, I've downloaded everything I need, but i'm getting a compile error when I run the extension:

"Id: symbol (s) not found for architecture i386:
objc-class-ref in libbungle.a(25d33701_VungleEx.o)"

anything I have missed here?

Cheers,
JBG

42
Thanks colburt :D Yeah, might consider looking in to those instead. Always kept thinking Unity Ads was for unity haha. But yeah, I'll look at Vungle :)

Cheers,
JBG

43
Ok, update. I've gotten the extension working now. What was missing was the fact I didn't fill in 'Mediation settings' on HeyZap.

Now that's all good. I'm getting a few more issues for showing ads (specifically reward ads - ones that you can't skip).

I'm currently using Chartboost, AdMob, and Ad Colony to show my video/interstitial ads.

Ad mob - works well, but unfortunately does not support video reward ads (unless those new universal ads are the ones I'm after, but again, dont believe it's supported at this time), so that's why I need to rely on either Chartboost or Ad Colony.

Chartboost - extension is currently out of date, and I don't believe Rob can figure out how to update it :S. Another problem is that chartboost's extension causes compile errors, but that could be to do with the issue Rob has been having.

Ad Colony - another one which seems to be out of date, and which I cannot use video ads for. The extension (which is active) doesn't cause any problems, however it's saying on the Debug that:

"Successful Integrated:
AdMob

Bad/Missing Credentials
HyprMx

No SDK Detected
AdColony - ??
Chartboost
... etc."

So at the moment, I'm unable to use video reward ads unless I sign up for another Ad group. If that's the case, any suggestions?

Cheers,
JBG

44
Ok then. Thank you so much for all your assistance! I appreciate everything you have done.

I'll let you know how it goes :)

Cheers,
JBG

45
Ok, so I've set that up, but they still aren't coming up. Is there anything else I can do, or does this take a while for the changes to occur?

Cheers,
JBG

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