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Messages - svintaj

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31
Fixed Bugs (3.x) / Re: Can't test game
« on: November 17, 2015, 05:42:05 am »
Yes absolutely, always make a full backup of your game before deleting any files!

32
Fixed Bugs (3.x) / Re: Can't test game
« on: November 17, 2015, 04:37:57 am »
Please don't loose your motivation!

I found that it was one of the snippets in CurrentGameFolder->Snippets, that was causing the NullPointerExeption for me. I did a backup of the game and then I just had to find the right snippet by deleting  half of them, Clean the project and recompile, and keep going like that until I found the broken one.

I found this by deleting everything in my game and still got the error, deleted all Atlases and Attributes there was really nothing left, but I still got this compile error. Then I started to remove things in the various folders and found out that when I deleted everything in the Snippets folder, then I could finally compile the game. 

Note: I don't know what the Snippet do or how risky it is to delete one of them! But it works for me.


33
Fixed Bugs (3.x) / Re: Can't test game
« on: November 13, 2015, 05:32:52 am »
I get the exact same error! Did you found a solution?

34
Ok, thanks again Jon! Now after some Atlas unloading my app behaves as expected and does no longer restart itself when idle. I really like how easy there is to bind or unbind Atlases in Stencyl, good work.

35
Just curious, so how could I then send an message to the user while my app is idle in the background? Say like an reminder app, is that possible with Stencyl?

36
That make sense, my current app uses much memory. I had this working smoothly in another app, so I couldn't see what was happening here.  I didn't know about the focus event, I'll use that to fill in the time gaps.

Thanks Jon!


37
My android app always restart itself after open a link in browser, using the block 'open URL in browser'? So if I hit the back arrow to switch back to my app, it has jumped back to the start scene. And I have nothing in my code that does that, so it happens when the app "loses focus" and sits idle in the background.

Is there a way I can prevent this?

I also wonder if it is possible to have an app running in the background as long as I want? Now my Stencyl made apps stops or resets to the start scene after idle a longer time in the background. Also timers does not seem to work when the app does not has focus/ is idle.

38
True! That would for sure gain my 'indie games income' by several hundred percent.

Does anyone know about any good serious app marketing service, that you have used yourself? That generates proven results in sales? I get spammed by app marketing services, but it gives me the feeling that they all are hoaxes...?

I don't want to buy 'fake reviews' or 'fake downloads', I like to have my specific target group to find each app.

39
Chit-Chat / "Notify me of replies" on this forum does not work for me?
« on: September 13, 2014, 06:46:58 am »
Hm, "Notify me of replies" on this forum does not work for me? Does it work for you guys? I have checked that "Notify me of replies" box and  I dont have a spam filter, just have blocked some specific IP addresses. Makes me wonder from which IP address do you get the replies from?  :-\

40
Looking good, I like those magical particles! Inspiring work. I'm also glad to see you help pushing Stencyl to be an even better game editing tool. Keep up the good work!

41
Cool, I'll try it later!  8)

42
Fixed Bugs (3.x) / Re: Android Version Code error
« on: January 22, 2014, 05:38:01 am »
The bug is also described here: http://community.stencyl.com/index.php/topic,27006.msg155728.html#msg155728

This bug should be 'pretty easy' to fix, please let me know how it's going?




43
Fixed Bugs (3.x) / Enable Purchases checkbox is "dead"
« on: January 11, 2014, 04:05:58 pm »
The Enable Purchases checkbox in Stencyls Game Settings meny is not respected.

So the Android Manifest, never includes the line: <uses-permission android:name="com.android.vending.BILLING" />

And maybe something else is missing, or have changed? Because when I edit the Android Manifest Template myself I still couldn't get the Android Purchases to work? I could before with the NME version...?


44
Fixed Bugs (3.x) / Android Version Code error
« on: January 11, 2014, 03:41:24 pm »
The Android Version Code entered in Stencyls Game Settings meny is not respected. So the final APK end up with any other Version Code.

I noticed that the Version Code in the Android manifest, now seems to auto increase for each build/compile??

The APK Version Code must be right to be able to upload a new APK version at Google Play.


45
iPhone / iPad / Android / Re: 1D Arcade!
« on: December 26, 2013, 12:07:17 pm »
There exist no easy answers to those questions, there are several steps that all have to be 100% correct to have it working. Best thing is to follow these guides, and ask questions on the forum if you run into trouble:

iOS guide: www.stencyl.com/help/view/ios-certificates-guide
Android guide: www.stencyl.com/help/view/google-play/

Apk files are for Android and for iOS you build ipa files instead, both are the final file that you upload on each platform.

Good luck!

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