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Topics - Max Finch

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Ask a Question / DELETE! Figured it out!
« on: June 24, 2012, 06:13:35 pm »
NVM just delete this I figured it out

Old Bugs (1.x/2.x) / Very annoying multiplying bug
« on: June 18, 2012, 10:21:06 am »
This picture should say enough I don't know if its a bug or my computer but I'm sure its a bug because my computer is fine so here.

So I have a few problems with my collisions and I think it may be because I screwed up somewhere so I'm gonna need some more advanced advice.

1) when a "Blue laser" passes certain blocks it is supposed to destroy those certain blocks but it doesn't I do have collision shape and its set to "is a sensor" am I missing something?

2) when a laser beam of any color hits a "red block" it spawns a explosion that starts out at 0% height and width and grows to 100% then destroys my problem here is that the explosion actor when it hits something its supposed to destroy that object or if it hits another "red block" it should explode that red block to. The explosion actor is not a frame in the red block actor they are 2 different actors.

If you need anymore info on this I would be glad to share as I need this fixed as soon as possible.

Have a wonderful day!


Resolved Questions / Explosion like help [Solved]
« on: June 13, 2012, 09:06:43 pm »
Hey stencyl peeps!,

So now that I have answered a few questions its my turn :) I have a red block that needs to explode when laser beam collides with it, but i don't want to make it explode into particles I need it to switch frames to a cloud that grows small to big and back to small. also if the cloud touchs anything it destroys those actors as well. any idea? I am having animation problems due to the fact that animations can't grow in size.


Ask a Question / Make scene flash when actor collides with another
« on: June 10, 2012, 07:43:16 pm »
Title says it all just cant figure it out. ::)

Ask a Question / When Boolean is True/False Question.
« on: June 04, 2012, 08:30:49 pm »
How would I do this, When Boolean is True don't destroy sun on collision with water.

                            When Boolean is False destroy sun on collision with water.

Thanks :)


Old Questions (from 1.x/2.x) / Actor Die in certain frame
« on: June 01, 2012, 08:35:16 pm »
I have a actor with only 2 different animation sequences, A normal pink block that turns black and white. Its animated to change every .5 seconds. How do I make it so when my laser beam collides with  the pink block it destroys the entire actor but when the block is black and white it doesn't destroy?

Ask a Question / Stencyl Pro
« on: May 24, 2012, 02:24:19 pm »
So if I uprgrade to Stencyl pro will I get better responses to my questions because im stuck and nothing has helped saying as I have only had one person respond once.

please no one be offended

I recently got this question answered but it didn't work out and I do not think I made myself clear enough so with out further adoo this is basically what I want to happen notice the ball slingshot like thing..
Skip to 24 seconds for the action.

Ask a Question / Circle Expansion
« on: April 14, 2012, 03:11:32 pm »
Hello all I need some help on getting a circle actor to expand and shrink based on how far or how close the mouse is to it (Also the mouse needs to click the actor to expand/shrink). Along with that based on how big the circle is it needs to set a trajectory speed for my bomb. Any help would be gratefully appreciated


Archives / Facebook mulitplayer
« on: April 08, 2012, 04:55:50 pm »
Hello  :) I would like to request Facebook integration so I can make multiplayer facebook games that would be pretty cool :)[/color]

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