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Topics - Max Finch

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Ask a Question / iAP price question
« on: April 17, 2015, 05:34:49 pm »
I noticed that you could get the price of an item using this block

does this work internationally or will it show $0.99 USD in the UK?

Ask a Question / [Advanced] Android Extension Help
« on: April 14, 2015, 05:37:39 pm »
I've spent about two days trying to figure this out. The extension builds and works fine on iOS but when I build for Android I get this error.

Code: [Select]
Events for 'Intro': Unknown identifier : AdColony
   from scripts.SceneEvents_1
   line: 203
   columns: 12-25
Events for 'Intro': Unknown identifier : AdColony
   from scripts.SceneEvents_1
   line: 204
   columns: 12-25

The Android part of my include.xml contains this:

Code: [Select]

 <section if="android">        <template path="dependencies/android/libs/armeabi/" rename="libs/armeabi/" />
        <dependency name="AdColony" path="dependencies/adcolony" />
        <java path="dependencies/adcolony/libs/adcolony.jar" />
        <java path="dependencies/adcolony/libs/google-play-services.jar" />
        <java path="project/android" />
        <android extension="AdColony" /> </section>

and this is a sample line from my AdColony.hx

Code: [Select]
       #if android
            if (store != "ios"){
            if (LoadAd == "null"){
            LoadAd = JNI.createStaticMethod("AdColony", "Load", "(Ljava/lang/String;Ljava/lang/String;Ljava/lang/Int;Ljava/String;Z)V");


Ad Colony Extension for iOS and Android!
Requires Stencyl 3.3

Quote from:
Maximize monetization of your apps with premium eCPMs, high fill rates and Fortune 500 advertisers by joining the highest quality in-app mobile video ad network.

What is it?
Ad Colony is an interstitial video only ad service with great benefits! This extension doesn't require any coding knowledge!

Key features
- Zone ID's (Control house ads, view most popular interstitials)
- V4VC support! Reward your users with coins for watching videos!
- 5 Simple blocks
- Pre cached
- Latest Ad Colony SDK
- Supports iOS 6+ and Android!
- Works in line with Chartboost, Admob, Revmob, and iAd!


Create Ad Colony Account

Change Log

[1.3] (May 19, 2015) Fully supports Android!

[1.2] (May 15, 2015) Added BETA support for Android. Thanks Robinschaafsma!!

[1.1] (April 12, 2015) Added V4VC (Videos for virtual currency)

[1.0] (April 11, 2015) Initial Release

How To Install
You can find instructions on how to install extensions HERE.

Show me some love!
This is a completely free extension! I like free stuff and I'm sure you do too. However, my addiction to coffee needs to be fed so if you'd like to make a donation and show support for this extension that would be great! It will encourage me to keep it up to date and not let if fall down the forums :D

So I'm *Trying* to build a unity ad extension for Stencyl. I've almost got it, just one problem, without the bundle for the framework the extension just crashes. As far as I know I need to be able to import the bundle directly into the resources folder in xcode for the framework to use it. The problem is, Stencyl erases the file every time I try a new build.

This is sorta what I need (That's not my file) but you can see that he's got the bundle imported directly into his xcode project.

Additionally, importing the bundle into "assets" doesn't work nor does dropping it in the "ios" folder. From what it seems, it needs to be imported in via xcode in order to work.

Is something like this possible with Stencyl? I feel like it should be since so many extensions (Vungle, Unity, Tap Joy, etc.) use .embeddedframework and .bundle

I'm fine with modifying files inside of the Stencyl .plaf if that's what it takes.

Shared Resources / Create extensions that contain custom frameworks?
« on: April 05, 2015, 06:59:43 pm »
Going through a lot of different SDK's, I noticed that they all have something similar, they're all .frameworks.

Admob recently was updated and is a .framework (not sure if it was before)

Vungle for iOS is a .framework

and so on. My question is, is it possible yet to create extensions with custom frameworks? If so how would I go about doing a custom framework?

Asking this because Admob needs to be updated and I really need Vungle.

Ask a Question / Does Game Center work on Mac OSX?
« on: March 08, 2015, 12:25:25 pm »
Does Game Center for iOS work on Mac OSX too?

I've already managed to detect the orientation of the device within my game and change over the UI to support the change in Orientation.

However things link Notification center, Banners, Orientation Lock don't work as I use the accelerometer to detect orientation not the documented code Apple has in place.

I would like to see support for multi orientation games, if possible.

I would like the option to remove un needed image's for actors.

For example in Mr Tart I have an iPhone background and an iPad background. But I don't need the 1.5X, 3X, or 4X backgrounds I just need the 1X and 2X backgrounds. For iPad I don't need anything below 4X.

The option to remove certain sizes specifically would aid in greatly decreasing the size of games like Mr Tart which nearly hit 40mb...

I'm already aware of the basic option to exclude and include inside of setting, I'd like a more actor oriented option as well.

Resolved Questions / Building an extension and getting this error?
« on: March 01, 2015, 10:15:20 am »

I'm working on making the revmob extension compatible with banners and I'm getting this error when I launch the build file?

Last login: Sun Mar  1 10:08:34 on ttys000
Maxs-MacBook:~ maxglockling$ /Users/maxglockling/stencylworks/engine-extensions/revmob/project/build ; exit;
mkdir: ../ndll: File exists
mkdir: ../ndll/Android: File exists
mkdir: ../ndll/iPhone: File exists
Error: Could not find "obj/iphoneos/074d1843_Iphone.o" required by "../ndll/iPhone/libmyrevmob.iphoneos.a"
Error: Could not find "obj/iphoneos-v7/e1e803f2_Iphone.o" required by "../ndll/iPhone/libmyrevmob.iphoneos-v7.a"
Error: Could not find "obj/iphoneos-64/b94118cd_Iphone.o" required by "../ndll/iPhone/libmyrevmob.iphoneos-64.a"
Error: Could not find "obj/iphonesim/4cb7e514_Iphone.o" required by "../ndll/iPhone/libmyrevmob.iphonesim.a"

[Process completed]

Ask a Question / Inverted circle collision possible?
« on: February 06, 2015, 03:02:38 pm »
So I'm looking to make a circle collision but the thing is this isn't a regular circle collision it's inverted.

Basically I want the black borders to be the collision area and the tan area a non collision. How would I go by doing this? Is it possible?

Ask a Question / How would you do pogo stick like physics?
« on: January 31, 2015, 07:09:34 pm »
I'm so incredibly lost.

I'm trying to make a pogo stick where as it tips forwards it gains momentum or as it tips back it gains momentum.

Additionally you need to press <> to balance on the pogo stick.

Sadly I just can't seem to get anything to work. Some behaviors require you turn "Rotation" on and some don't. But when I turn on allow rotation the actor wants to tip back all the time.

I'm stumped :(

Chit-Chat / What's your top three favorite colors?
« on: January 15, 2015, 03:23:12 pm »
1/2 asking this out of curiousity 1/2 taking a poll for a future game.

What's your top 3 favorite colors? Mine are Red, Blue, and Brown.

Resolved Questions / Error when opening actor
« on: December 29, 2014, 02:48:06 pm »

Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: java.lang.NullPointerException
java.lang.RuntimeException: java.lang.NullPointerException
at javax.swing.SwingWorker$
at javax.swing.SwingWorker$
at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(
at javax.swing.Timer.fireActionPerformed(
at javax.swing.Timer$
at java.awt.event.InvocationEvent.dispatch(
at java.awt.EventQueue.dispatchEventImpl(
at java.awt.EventQueue.access$400(
at java.awt.EventQueue$
at java.awt.EventQueue$
at Method)
at java.awt.EventQueue.dispatchEvent(
at java.awt.EventDispatchThread.pumpOneEventForFilters(
at java.awt.EventDispatchThread.pumpEventsForFilter(
at java.awt.EventDispatchThread.pumpEventsForHierarchy(
at java.awt.EventDispatchThread.pumpEvents(
at java.awt.EventDispatchThread.pumpEvents(
Caused by: java.lang.NullPointerException
at stencyl.sw.util.gfx.GraphicsUtilities.toCompatibleImage(
at javax.swing.SwingWorker$
at java.util.concurrent.ThreadPoolExecutor.runWorker(
at java.util.concurrent.ThreadPoolExecutor$

I get this when opening an actor in stencyl.

Ask a Question / Do any iOS devices use 3x or 4x resolution?
« on: December 26, 2014, 09:27:04 pm »
Just need to know if it's smart to keep the 4x or not...

Ask a Question / Property change listener
« on: December 14, 2014, 06:57:25 pm »

Is there something wrong here?

I'm trying to remove my updating event in favor of a listener like the one used for local attributes. Except this is to listen for a global attribute.

Code: [Select]
addPropertyChangeListener(getGameAttribute("Begin Game")):Void

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