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Messages - Legendary Hoamaru

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Old Bugs (1.x/2.x) / Re: can't build after duplicating a background
« on: April 08, 2013, 12:44:28 am »
Fixed this awhile back.  Thanks!

Even if I can't officially compete, I'll be making a game for this.  I have to get out of this rut I've been in for a long while :P.  Won't start developing till April though so I can fix 3.0 bugs.

Old Bugs (1.x/2.x) / Re: can't build after duplicating a background
« on: February 20, 2013, 01:22:46 am »
Thanks, will fix after work!  Related to the multiple scales, seems like a slightly easy fix.

Fixed Bugs (3.x) / Re: 1.5x Setting [Mike]
« on: January 14, 2013, 02:39:23 pm »
I'm not having this issue at all, can someone else take a look at this?  You're positive the resize setting is set to "No Smoothing" in your preferences?

Edit: Actually could you pass me that image you're testing with?

Fixed Bugs (3.x) / Re: 1.5x Setting [Mike]
« on: January 12, 2013, 06:17:22 am »
Ended up having to draw the loaded graphic onto another BufferedImage, then pass that to the scaler.  Fixed.  Not sure what is up with file loaded images with the scaler.

To retest:

1. Close Game
2. Delete the invisible 1.5x graphics from the resource folder of your existing game.
3. (For no smoothing) Change default resize settings to no smoothing in preferences.  See attachment.
4. Open the game.

Fixed Bugs (3.x) / Re: 1.5x Setting [Mike]
« on: January 10, 2013, 01:59:29 am »
You can change the resize interpolation when you are importing graphics to something other than Bicubic to fix the later.  Check top right corner of frame importing.

I have work so can't work on anything till later.  I'm going to revert the changes and try again.

To retest when I recommit these changes later, you have to delete the 1.5x graphics from the folder.

Fixed Bugs (3.x) / Re: 1.5x Setting [Mike]
« on: January 09, 2013, 09:38:52 pm »
From my tests this should be good for everyone else or at least all new games.

@Jon On my desktop though (and possibly existing games) it seems there is an issue with the automatic conversion if the files for the scale doesn't exist?  It generates an invisible image for all missing scales (even before the change).

When I import a sprite and save I don't have this issue, so maybe it's an issue with reading in the png file?

I'm referring to this code in EditableAnimation Line 365:

Code: [Select]
if(scale > 1 && !new File(Locations.getGameDirectory(G.getGame()) + url).exists())
//Make one on the spot, do not add to memory unless actor opened
String standard = folder + File.separator + getParentID() + "-" + getID() + ".png";

InputStream is = Game.getResourceAsStream(standard);
BufferedImage source = FileUtil.readImage(is);

source = ImageUtil.scale
(int) (source.getWidth() * scale),
(int) (source.getHeight() * scale),
FileUtil.writeToPNG(Locations.getGameDirectory(G.getGame()) + url, source);

Debug.error("Missing " + scale + "x size animation image. Wrote it to " + url);

if (!fullLoad)

The code for scaling and writing works everywhere else for me, so why is this one failing?  Wonder if I have to update java for this desktop.  Need other people to test this one for sure to see if it's just me.

Fixed Bugs (3.x) / Re: 1.5x Setting
« on: January 09, 2013, 06:20:43 pm »
Today, doing it now.

Fixed Bugs (3.x) / Re: [BG] Parallax background cuts-off on Windows?
« on: December 21, 2012, 04:51:44 pm »
Fixed, sorry for the wait!

Fixed.  Copy now copies based on default import scale (in preferences).

Fixed Bugs (3.x) / Re: [SIMPLE PHYS] Slide to and by tweens
« on: December 20, 2012, 12:47:12 am »

Fixed Bugs (3.x) / Re: Is Debug drawing implemented? [CAN'T REPRO]
« on: October 20, 2012, 04:44:50 am »
I think I know why it would happen, HTML5 only redraws if something changes with the Display Object.

Fixed Bugs (3.x) / Re: Is Debug drawing implemented?
« on: September 29, 2012, 03:33:59 am »
Fixed for Box2D.  Pointing to wrong variable.  Note that debug drawing hasn't been implemented for Simple Physics yet.  I can start a new topic or move this back if necessary.

Old Bugs (1.x/2.x) / Re: scene designer "joints" is very buggy
« on: August 28, 2012, 11:36:38 pm »
You can remove the joint through the XML file incase you run into this again to save yourself some time.  This will be fixed for 3.0 though.

Old Questions (from 1.x/2.x) / Re: 2.2 Adhoc build official topic
« on: August 04, 2012, 12:20:42 am »
You have to either reupdate to 2.2 or download the nightly.

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