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Messages - havana24

Pages: 1 2 3 4 5 ... 18
Journals / Re: Castle Woodwarf
« on: August 06, 2017, 12:26:17 am »
Congrats, the graphics is great!
You deserve this sponsorship! :)

Extensions / Re: HTML5 Mobile Extension
« on: April 19, 2017, 01:11:02 am »
Well done as always Mdot! :)

Thanks guys, I'll test it on windows! ;)


Stencyl Jam 16: "Spooky" / Re: Creepy Waka
« on: November 04, 2016, 03:27:11 am »
Hi tiger!

I can't share the full behavior because is hue and full of stuff that doesn't concern the grid movement.
See the attachment.

Basically the behavior is inside the Actor.
The actor should have the size of your tileset (in my game was 32x32 pixel) and should be put in the scene with the magnet (snap to grid) button activated.
You set the StartX and StartY divided by the tile size (32px) so you can use the "Data for tile at row: X column: X" that works from 0 to the number of tiles of the scene - 1.

Every time you press the arrow button (like the UP arrow) you check the Data of the tileset, changing the StartY (if you are pressing the UP or DOWN button) or the StartX (if you are pressing  the RIGHT or LEFT button).
If the Data of the tileset where you are trying to going doesn't have an "X" you can slide your character to that position and change the StartX and StartY accordingly.
Basically you just need to put an "X" on the Data field of every wall of your tileset.

If you need more info just let me know.

Stencyl Jam 16: "Spooky" / Re: The winners have been announced!
« on: October 23, 2016, 02:37:17 am »
Congrats to everyone! :)

Stencyl Jam 16: "Spooky" / Re: Coward Knight
« on: October 17, 2016, 06:52:09 am »
LIBERADO this is really good, graphics and animations are really great! Congrats! :)
Just one thing, you could show the intro (the wrecking goblin) only the first time, so you can retry faster!
By the way the animation ar made with something like spriter pro? Seems you use a "skeleton" type of animation!


Stencyl Jam 16: "Spooky" / Re: Creepy Waka
« on: October 17, 2016, 06:16:24 am »
Wow, thank you very much mdot, seems a good behavior! :)
You are always very kind!


Windows / Mac / Flash / HTML5 / Re: Kombine (now on Steam)
« on: October 17, 2016, 02:47:40 am »
Did you passed through Greenlight?
By the way congrats for the release, two games on Steam are a huge achievement! :)


Stencyl Jam 16: "Spooky" / Re: Creepy Waka
« on: October 17, 2016, 02:34:38 am »
Thanks guys, I'm glad that you like it! :)
The game is a little bit short because I wasn't able to work on it on Friday and Saturday.
I got the whole mechanics ready but with no levels at all, so I made all of them on Sunday morning, really close to the deadline.
I got also monsters that follow you but I didn't got time to implement them! :(

@mdotedot I don't know if it is suitable for mobile device... how to implement the movement + mouse shot?


Stencyl Jam 16: "Spooky" / Re: Freeing Jack'O (WIP)
« on: October 17, 2016, 02:24:22 am »
Really good game, the mechanics is cool.
Only one tip: make possible to jump with W and move with A and D (the classic WASD controls), because you are using also the mouse and right now you need to move every time your right hand from the arrow keys to the mouse and viceversa. :)


Stencyl Jam 16: "Spooky" / Re: Skelly vs. Undead
« on: October 17, 2016, 01:19:17 am »
Nice game dude, I love the art and the way arrow got stuck into zombies. :D


Stencyl Jam 16: "Spooky" / Creepy Waka
« on: October 16, 2016, 03:09:19 am »
Creepy Waka
by havana24

This is my entry, the real story of the Waka Waka yellow ball!
Basically you can't see around you, but you can shoot balls that illuminate walls.
Illuminated Walls can reveal the distance of traps.

I don't have much time unfortunately,  will edit the descrition later! XD
Happy contest to everyone! :)


I got some ideas, let's see! :)

Extensions / Re: [iOS/Android] AppLovin Advertising (0.0.1)
« on: September 12, 2016, 02:43:52 am »
Hmm...i switched to applovin yesterday since admob is stopping serving to all 25 of my apps since i cant update the admob sdk by october 16th and applovin seems so much better and easier to implement imo!
Oh, I've also received the  emal from google that will stop serving admob sdk under 6.4... But how can you check which version your uploaded .apk or .ipa is using?

Extensions / Re: [iOS/Android] AppLovin Advertising (0.0.1)
« on: September 10, 2016, 03:59:41 pm »
It's an ok platform if you have problems with admob and you need to replace. But the eCPM on interstitials is still better on Admob on my side.
Hope it helps.


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