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Messages - RandomJibberish

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46
Windows / Mac / Flash / HTML5 / Re: Crazy Golf
« on: April 11, 2011, 01:29:41 pm »
Thanks, Alexin. I've messed with some stuff and it should be pretty impossible to get stuck now.

Is there any way to adjust the linear damping of an actor in different regions? I've added water and it works well, except that it's pretty awkward that "water resistance" is the same as "air resistance" - atm it's just a gravity change.

47
Windows / Mac / Flash / HTML5 / Re: Crazy Golf
« on: April 11, 2011, 10:26:39 am »
Thanks, it's working nicely now. Some kind of warning inside SW against using concave shapes would be useful, to stop the same thing happening to anyone else :P

I'm working on a snippet to stop the ball jamming behind the sails and crashing the game, but it's not working and I reckon I'm using the wrong approach. Here's what I have at the moment, in a snippet attached to the windmill sails:


48
Windows / Mac / Flash / HTML5 / Re: Crazy Golf
« on: April 11, 2011, 09:00:00 am »
I'm in the process of making level 7 (The Windmill) and am running into an issue. The sails of the windmill are created and rotated in a snippet attached to the body of the windmill, but the ball doesn't collide with them. Any ideas as to why? They are in the same collision group as the body which collides fine, and I can't see any reason why it wouldn't be working.

The game's on forge for anyone to take a look.

49
What the topic title says.

Hit F9 (or F3 on newer apple keyboards) on a Mac while Stencyl is open to bring up Exposé and the Stencyl window appears very small in the top left corner of the area where it should be. You can hover and click this whole area and it highlights the area/brings up Stencyl just fine.

I don't know if there's a way to take a screenshot inside expose, so I can't really show an example.

I'm running OSX Snow Leopard, 10.6.7.

50
Chit-Chat / Re: Well, It's Been A Long Time!
« on: April 07, 2011, 01:44:01 pm »
Welcome back, Cyclone. I think I vaguely remember you....

51
Windows / Mac / Flash / HTML5 / Re: Crazy Golf
« on: April 06, 2011, 10:56:39 pm »
Thanks everyone, I stuck a switch to screen space block and it all worked fine. And of course a windmill will turn up at some point, Cyclone :P

I've published again, with the suggested improvements to the physics and the line to the arrow. New levels will probably come in the next couple of days.

EDIT: And uploaded again with fixes for stuff pointed out by Blob and Irock on IRC

52
Windows / Mac / Flash / HTML5 / Re: Crazy Golf
« on: April 06, 2011, 02:01:59 pm »
I'm having some trouble drawing the line from the ball to the cursor. This is in the "hit the ball" snippet that deals with hitting the ball and drawing the arrow.



I've probably overlooked something or misunderstand how drawing works - where have I gone wrong?


53
Windows / Mac / Flash / HTML5 / Re: Crazy Golf
« on: April 05, 2011, 12:57:43 pm »
Ah, I thought I'd disabled that, but apparently not.

Uploading a fix in a momento

54
Windows / Mac / Flash / HTML5 / Crazy Golf
« on: April 05, 2011, 12:52:00 pm »
Since I suck at keeping going with big projects, I've started something more simple in the last week or so.

Game Page

It's a side view physics based golf game. Eventually it will be expanded to the full 18 holes, with more gameplay mechanics and tilesets. If anyone has any interesting suggestions for obstacles or enviroments, as well as changes to the general gameplay, I'd love to hear them :P

55
Chit-Chat / Re: Where are you from?
« on: April 04, 2011, 12:22:22 pm »
London, UK~

56
Windows / Mac / Flash / HTML5 / Re: Dead Sprint
« on: March 27, 2011, 01:34:37 am »
It's looking nice, plays really well. One criticism is that occasionally I'd not see spikes coming because they camouflage pretty well against the clouds. Maybe that's part of the challenge though, idk...

Also, it might be nice if the big green tutorial text appeared slightly before the player appeared, or if there was a long straight section at the start of the level to give you a chance to read. I failed the first level a couple times since I was reading then fumbling to find the Z key.

57
Chit-Chat / Re: What does one do..
« on: March 26, 2011, 10:05:56 am »
It's all practice if you want to develop your own style. Your sprites will suck at first, but each one you make will be nicer than the last. Some people prefer bigger sprites as you don't need to do as much anti-alias trickery to make detail look good, but most people seem to find smaller ones easier.

Looking for some good tutorials and messing around with the sprites of games you like the style of along the way will help too :P

58
Resolved Questions / Re: What FPS do you get when playing this?
« on: March 20, 2011, 11:51:48 pm »
Around 30-35

59
Chit-Chat / Re: Post Your Desktop!
« on: March 19, 2011, 03:32:43 pm »


It's probably about time I got/made a new desktop :/

60
Resolved Questions / Re: How do you pause a script?
« on: March 18, 2011, 02:24:52 pm »
Or you could just use a "Do after [] seconds" block, under Flow in the time tab.

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