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Messages - Creis

Pages: 1 2 3 4 ... 7
16
Ask a Question / Re: Tetris mechanism in Stencyl?
« on: April 20, 2015, 11:45:58 am »
I remember when I tried to make a Tetris clone time ago, I got stuck in the part of detecting a complete row and deleting only the blocks contained in that row, which was hard to do with actor, maybe with tiles it would be easier.

17
Resolved Questions / Re: How do I make an enemy weak point?
« on: April 14, 2015, 07:04:44 pm »
What if you replace the "last collided actor" with the "of group" blue block (that one next to the "1rst actor" one)?

18
Ask a Question / Re: Suggestions for "Training" games
« on: April 09, 2015, 09:27:52 am »
Thank you. Anyone else?

19
Ask a Question / Re: what`s wrong with my loop?
« on: April 07, 2015, 10:46:10 am »
What makes "Super" true or false? Can you put a screenshot of the whole behaviour (camera icon on the lower right)?

20
Ask a Question / Suggestions for "Training" games
« on: April 07, 2015, 10:36:19 am »
I'm looking for simple games to reproduce in Stencyl for practice, since my own ideas are usually too grand for my own meager abilities. For example, I have made a  memory game, pong, minesweeper, and I got stuck in making a tetris game. Any suggestions for simple games to copy?

21
OK! It worked, and it was easier than I thought  :D

22
It may be, I just tried to make it all in tile API extension blocks, and Stencyl automatically converts them in built tile API blocks, except for the "get [column (x)] coordinate for 0 in scene". That's too bad, because that block is pretty vital for what I'm doing, and it doesn't exist in the built in API   :-[
I wonder how can I still use it... maybe if i make a custom block that does the same thing as the "get coordinate" block?

23
Hello again. When I test my game, it opens as it should (as seen in play 1.png), but when I activate the "Matcher behaviour (specifically the "when the mouse is released" part, if that's deactivated it goes on as normal), the test window is a white screen, bigger than it should be (as seen in play 2.png). I don't see anything that could cause a problem, what could it be?
Attached are the logs.

24
Ask a Question / Can't access bundled behaviours
« on: April 05, 2015, 08:00:48 am »
Hello. As the title says, I cannot access Stencyl's bundled behaviours from anywhere in my game, I reaƱized this when I wanted to enable the Tile API and the extensions where empty. I have checked the Workspace folder and the files are all there,  the folder appears to be in read only mode, when I disable that it reenables automatically.

25
Ask a Question / Re: What is stencyl actually capable of?
« on: April 04, 2015, 05:16:09 pm »
Did you actually make this prototype just to answer this question, or did you have it laying around?

26
Ask a Question / Re: Error testing game
« on: March 23, 2015, 09:04:26 am »
Well, my system went and died, so I guess qe'll put this discussion in ice. Thanks for your help =)

27
Ask a Question / Re: Error testing game
« on: March 18, 2015, 06:05:43 pm »
Well, something changed. When I try to test, it start to do the compilationg, then the "working" window closes and nothing else happens, a new error appears in the log viewer.

28
Ask a Question / Re: Error testing game
« on: March 18, 2015, 06:02:28 pm »
Do i put that on the console? Do I open the file and replace a line?

29
Ask a Question / Re: Error testing game
« on: March 18, 2015, 05:49:42 pm »
Here. By the way, thanks for taking the time to check this.

30
Ask a Question / Re: Error testing game
« on: March 18, 2015, 05:43:04 pm »
Also, when running something directly from the forge with the "Play now" button it works fine, but if I download it, open it, and try to test it, then the problem happens.

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